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Old 08-13-2009, 10:45 AM   #11
SkaterCrush

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Default Re: PR Graphics Suggestion READ

Its meant to simulate as much as the game can the suppression effect. I would expect explosives would also do more than just a blur, the shockwaves on larger bombs can knock people unconscious


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Old 08-13-2009, 10:47 AM   #12
AquaticPenguin
Default Re: PR Graphics Suggestion READ

So you're suggesting a "bloom" kind of filter with colour adjustments?

Fair enough it looks kind of pretty and sparkly but also very distracting and dazzling. It's possible with shaders (which iirc the devs avoid because it can cause conflicts with pb?) but I don't think it's necessary.
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Old 08-13-2009, 10:52 AM   #13
LechHools
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Default Re: PR Graphics Suggestion READ

Quote:
Originally Posted by AquaticPenguin View Post
So you're suggesting a "bloom" kind of filter with colour adjustments?.
Yes This kind of filter or effect

Quote:
Originally Posted by RedAlertSF View Post
Yeah but your vision doesn't blur when bullet hits near you or something explodes near you. Can any soldier confirm this?
Hello There we are not talking here about blurred vision when bullet hits near u, what i said before i meant that it happens in Project Reality and i dont know if it happens in real life. The first screenshot just presents Suppression effect in PR and second screen is just suggestion to make Graphics EFFECT Do You Undesrstand Now ?
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Old 08-13-2009, 11:01 AM   #14
Tannhauser

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Default Re: PR Graphics Suggestion READ

All my opinion in this little sketch.



But rest assured, I would like to see a tiny ''blurrish-bloom'' effect because it tends to smooth edges that anti-aliasing x2/x4 (I use x8 on my Laptop) can't smooth and smooth pixely rendered trees typical from the BF2 engine.

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Old 08-13-2009, 11:23 AM   #15
Zoddom

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Default Re: PR Graphics Suggestion READ

you would have to ad shaders or/and hdr effects to the engine, afaik it doesnt support it yet, also my gpu has no shader 3.0 so i say no, please



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Old 08-13-2009, 11:26 AM   #16
wookimonsta
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Default Re: PR Graphics Suggestion READ

well, you can play with what your card does with the game a little bit. you can force it to use higher AA and do lots of other fun things with your graphics card that makes the game look different.
but changing the actual graphics of the engine would require editing of the graphics engine itself. which even if it was possible (and considering how most companies treat their graphics engine thats a very big if) it would require a huge amount of work and alot of expertise that are hard to find and usually cost a large deal of money.
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Old 08-13-2009, 11:26 AM   #17
AquaticPenguin
Default Re: PR Graphics Suggestion READ

I've got to agree, I've never liked bloom... It just seems like a cheap effect and i've never seen it put into good effect. It destroys details and dazzles you at the same time.

Also, a bloom effect will blur in that little speck in the horizon that's shooting at you, thus fueling more arguments for people adding a zoom to everything so they can see it :S

Tannhauser, I seem to remember there being a pixel shader effect that can be done which blurs the edges depending on their change in angle/different position in the depth buffer. Infinity - Deferred lighting (under anti-aliasing). Although I doubt this could be implemented easily.
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