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Old 08-12-2009, 01:19 AM   #1
Celestial1
Default Bringing the 'Disabled' effect to Fixed-Wing Aircraft

Going by the same concept that causes the helicopters to currently become 'disabled', just applying the same effect to Jets.

If the jet is hit and triggers the 'disabled' effect, it would work similarly to the helicopter's counterpart, just that it is not used so that the jet can 'land', but so that the pilot has a moment to bail out with dignity, instead of either bailing out in fear during a situation he could have survived through and continued flying, or going down with the ship, as it were. The plane would erupt soon afterwards, but would be a bit of time before doing so to allow a window of 'bail out' time for the pilot.

This would allow the possibility for more pilots to bail without feeling like it was a silly move; when the jet is disabled, there is no way to fix it. Bailing out can only be a positive thing, and would encourage small rescue teams to rescue safe pilots (often, helicopters can be seen on deck during muttrah, barracuda, etc when not running supply runs, and this could give some mid-round moments where the pilots have a small mission to run).



(This is being used part of a larger suggestion that uses this idea, but I thought it deserved it's own thread first, as it is an independant suggestion, that can be applied without the other.)
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Last edited by Celestial1; 08-12-2009 at 06:49 AM..
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Old 08-12-2009, 05:36 AM   #2
SkaterCrush

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Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

Except Jet Fuel+Missile=



I mean yeah theoretically it works, but its very unrealistic, and I think that pilot being worth the tickets is a better one


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Old 08-12-2009, 06:03 AM   #3
badmojo420
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Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

Ever write out a long post and click reply only to get an error and when you go back its all gone

i guess the general message was +1 this idea
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Old 08-12-2009, 06:44 AM   #4
Celestial1
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

Quote:
Originally Posted by SkaterCrush View Post
Except Jet Fuel+Missile= [Insert BOOM here]

I mean yeah theoretically it works, but its very unrealistic, and I think that pilot being worth the tickets is a better one
I do understand that.


But I would have to call shenanigans on the unrealistic claim. Pilots are still able to eject from jets after being hit by missles. What I assume is that the missle erupts as close as it can to the exhuast of the plane, to ignite the fuel inside the fuel tank, and then that fuel will become alight, begin burning, and then cause a pressure buildup in the tank causing the explosion (this of course happens extremely quickly), but it doesn't immediately tear the plane into tiny bits or anything, but it definitely does 'disable' the plane by forcibly ripping and blowing off a lot of important bits and creates a lot of flames going about the plane, but it is still survivable.

Albeit, after the missle hits, the plane is a fiery hunk of metal floating from the sky; but that's the beauty of this suggestion:

This effect would do the same thing... unfortunately it doesn't immediately include the awesome fireball of doom effect. That can be worked in later, though, maybe. You know, like... after the AA missle explodes and does that critical damage, a huge explosion effect occurs and then the plane becomes disabled and flames and heavy smoke start pouring out (totally not sure if any of this awesomeness can be done, but I can dream).

And the pilot being worth tickets kind of banks on this being implemented because it's not very often a pilot will feel 'right' about ejecting... His plane going down like a giant metal birdy falling from it's next will make him feel a bit more right about getting the heck out of the plane.

EDIT: Well, I guess I dropped the ball on making it clear that the plane wouldn't just fall until it hit the ground. Added the following to the original post: "The plane would erupt soon afterwards, but would be a bit of time before doing so to allow a window of 'bail out' time for the pilot."

@badmojo sorry to hear your post got lost in the limbo... did you have any changes that you thought should be made to the suggestion or did you pretty much agree with it?
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Old 08-12-2009, 06:45 AM   #5
Cheditor

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Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

This is kind of already in game, well in a way. If you fly around on a full kashan training server you will easily notice this with the amount of tunguskas after you. You get hit and your engine starts emitting thick black smoke, you then start to dive and loose engine power, end result is Boom into the ground.



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Old 08-12-2009, 06:47 AM   #6
Celestial1
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

Quote:
Originally Posted by [R-COM]Cheditor View Post
This is kind of already in game, well in a way. If you fly around on a full kashan training server you will easily notice this with the amount of tunguskas after you. You get hit and your engine starts emitting thick black smoke, you then start to dive and loose engine power, end result is Boom into the ground.
I have never witnessed this. If it's anything like the helicopter situation, though, it needs to be upped like the helicopters recently were so it's more 'frequent' of an occurance rather than AA missles creating an outright destruction of the plane every time.
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Old 08-12-2009, 07:02 AM   #7
badmojo420
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Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

Here's an example of the current system, look at 9:45...
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Old 08-12-2009, 07:03 AM   #8
SkaterCrush

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Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

Jets pilots (as I know, don't quote me on this) usually eject BEFORE the missile hits them, not after


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Old 08-12-2009, 07:32 AM   #9
wookimonsta
Supporting Member
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

i have also never seen this effect, and ive seen a lot of aircraft shot down.

maybe they will up the hp of the aircraft and the disabling effect will be seen.
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Old 08-12-2009, 07:33 AM   #10
Celestial1
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

Quote:
Originally Posted by badmojo420 View Post
Here's an example of the current system, look at 9:45... [Insert Video Here]
Oh. Yeah, I know that thing. But in that case you would still be able to fly about, and gives a false sense of security.

The disabling of the vehicle allows the pilot to really know 'time to panic' and gives them the cue to bail out (if you take a hit from AA missiles, you're not likely to keep flying.

Quote:
Originally Posted by SkaterCrush View Post
Jets pilots (as I know, don't quote me on this) usually eject BEFORE the missile hits them, not after
Under best conditions, yes. When it's not detected, or isn't realized until it is too late, then they have the chance to eject. A jet is slower than a guided missile in flight, and the pilot isn't likely on their own to spot a meter-long missile moving at an excess of a kilometer a second if the missle is fired straight at an incoming jet, with the speeds combining.


YouTube - fighter gets hit by missile

YouTube - MIM-104A Patriot missile hits

Two examples (they aren't from dogfights or the like, but they still help to prove my point). In the first video, you should know that the 'missile' that hit the plane was actually a training munition filled with concrete, apparently. As you'll see, the plane goes out of control and eventually bursts into flames. You'll notice his bailouts starting approximately 1 minute into the video, and he parachutes out.

In the second video, it is showing test-firing of the Patriot missles... Now, there doesn't appear to be anyone in these jets, but you'll notice on many of them that the cockpit is often not engulfed in flames, and the jet doesn't always spin out of control or anything wild due to the patriot penetrating the engine (which is directly in the center of the plane, meaning that no unbalancing really occurs unlike when a wing is hit).
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