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#31 | |
![]() Join Date: Aug 2007
Posts: 1,061
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There's no more of a penalty if you go down with the ship, this only gives the ability to bail out and survive. Even with the pilot=tickets bit, there's no extra penalty, there's only a bonus for bailing out and being rescued. If the rescue is far too risky, the pilot can either hoof it to a safe area, he can wait it out where he is until fighting subsides, or he can give up and get himself killed. There's still no extra penalty for him dying. | |
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#32 |
![]() Join Date: Feb 2009
Posts: 19
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So, I did some ad hoc testing of the "fighter planes fall fast without power" theory. Here's the testing conditions:
X-Plane 9. X-Plane is probably the best consumer flight-sim on the market. It is actually licensed for FAA-approved flight simulators. F-4 Phantom (stock model, came with X-Plane 9). This seems to be a fairly accurate model of an F-4. No Weather (<1 kt wind, clear skies, etc) Flat land 0.9 Mach (actually below F-4 cruise, but I didn't know at the time) 15000 ft ASL (ground was something like ~1500-3000 ft ASL) I triggered a catastrophic engine failure (no restart, didn't even attempt). This does not entirely simulate the effects of a missile hit; there was no deformation of the wings and no disruption of momentum. I was able to glide for, at most 3 minutes and 30 seconds. The glide time before I would have needed to bail out safely is probably closer to 2:30. In short, Fighters fall pretty hard, but not hard enough to immediately drop dead. At 1000 ft AGL, I'd probably get a minute at most of glide. edit: Now, if something drastic happened (say, losing a wing to a missile), I'd probably get 5-10 seconds at 1000 ft AGL, and maybe 30-45 at 12000 AGL) |
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Last edited by Riffraffselbow; 09-02-2009 at 09:11 PM..
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#33 | |
![]() Join Date: Aug 2007
Posts: 1,061
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A deformation of any piece of the plane by missile is likely to tear through flight instruments in a jet. If an aileron is destroyed, the wing will likely shake and throw the plane into a 'slow' roll. If an elevator is destroyed, then the plane will slowly pitch and present more of a surface for air to impact with, slowing it down further since the engines are not providing thrust to offset this. And that's just saying that the flap would be, basically, removed, and no other damage to the aircraft would occur. If the elevator was mangled, and provided a surface for air to hit, then the plane would much more quickly pitch and lose speed due to the same principle as above. If the aileron was mangled and provided a surface, then the plane would be sent into a violent spin which would slowly reduce airspeed. If the jets engine was destroyed cleanly (and symetrically; two-turbined jets will be less likely to stay steady), there is a chance for the plane to glide for quite a long time, like you said before it loses significant airspeed. Since you have access to X-Plane, I assume, could you perhaps simulate the same test, but while doing a constant barrel roll (no need to go stomach-turningly fast, just a decent speed... one revolution maybe around 5 seconds for fairness?) and also pitching the plane slightly (20 degrees-ish?) up just before cutting the engine (and continuing to pull up on the throttle slightly)? I believe these results will be a bit more accurate to your 'average' missile hit, damaged components and all. | |
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#34 | |
![]() Join Date: Feb 2009
Posts: 19
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#35 | ||
![]() Join Date: Aug 2007
Posts: 1,061
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Good luck with the tests. | ||
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#36 |
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PR Coder Team
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I say make a jet pilot kit (as has been suggested many times before) and make it only request-able off jets, limit it to the number of jets on the map, and make the kit worth 10 tickets. This would cause two things. 1. It would encourage pilots to try and survive when they can. 2. It would encourage pilots to be a little bit more cautious with their jets. The ticket system in game simulates both the loss of resources and attrition. While the loss of a fighter jet represents a very large economic loss for a country, the loss of the fighter pilot simulates the negative social impact it has on a countries war effort. Especially now a days when combat is very localized the loss of a fighter pilot is a fairly big deal when it comes to the pr side of waging war. I think making a theoretical "jet pilot" kit worth a good deal more tickets would simulate that fact. Also why not?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
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#37 | |
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also, limiting pilot kits would be an issue, it isn't as a sniper kit (which isn't an "asset"), but more of the vehicle itself. so make unlimited pilot kits BUT encourage admins to do their part on kicking people that don't respect the assets... | |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#38 | |
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PR Coder Team
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Skilled fighter pilots are most certainly an "asset" in modern warfare. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
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#39 |
![]() Join Date: Feb 2009
Posts: 19
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So, i tried effectively blowing 1 wing off of the F-4, and it went in to freefall virtually instantly. Most I could keep in up was ~1 minute from 15000 ft ASL.
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#40 | |
![]() Join Date: Nov 2008
Location: Alberta
Posts: 1,662
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This, except having a manditory ~5 second "bail out" time. Lets say your F16 gets hit by 5 AA missiles (for my point) all at the same time. Your jet would cut all it's power, maybe have some sort of "warning! System failures! Eject!" message play during this ~5 second "bail out" time, telling you that you have to bail or else you die. Although the jet will die, this will add some neat retrieving of the pilot scenarios. Mix this with.. forgot his name.. it's a post about the jet pilot / helo pilot surviving a crash only loses half the tickets, instead of losing all the ticket's worth. | |
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| aircraft, bringing, disabled, effect, fixedwing, jets |
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