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Old 08-12-2009, 09:13 AM   #21
gazzthompson

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Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

Quote:
Originally Posted by SkaterCrush View Post
Jets pilots (as I know, don't quote me on this) usually eject BEFORE the missile hits them, not after
im pretty much 100% sure thats not true.


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Old 08-12-2009, 09:37 AM   #22
Hietaa
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

Quote:
Originally Posted by badmojo420 View Post
But that wouldn't really be realistic, something as small as a jet would surly glide for a little bit after going so fast.
If i rememeber correctly someone has commented in some interview when Gripen was new that its gliding possibilities about the same as rock has. It is the raw power that keeps it on the sky. I guess this is the case with all modern fighter jets.
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Old 08-12-2009, 09:48 AM   #23
Celestial1
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

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Originally Posted by Hieta View Post
If i rememeber correctly someone has commented in some interview when Gripen was new that its gliding possibilities about the same as rock has. It is the raw power that keeps it on the sky. I guess this is the case with all modern fighter jets.
Well, it obviously won't maintain the same speed... It will drop speed rather quickly...

However, physics will tell you that when a force has been exerted on an object, only other forces combined equalling the strength of the original force can cancel this out. In a vacuum, the jet would glide continuously simply because there is no air resistance etc to stop it.

But when it comes to, you know, Real Life, the jet would keep up to speed for a short time (if it wasn't forced out of stable, steady flight like a wing being torn of and sending it into a spiral), before losing speed due to air resistance. So it would glide. A bit.
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Old 08-12-2009, 10:03 AM   #24
wookimonsta
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Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

i've never flown a jet, but i can tell you that the amount of air resistance is huge at those speeds.
also keep in mind how a jet works. basically (very basically here) you have fire propelling it forward. fire requires air. the faster a jet travels the more air is pumped into the fire the better it burns.
now suddenly this fire is gone (engine broken). this means that you have 0 forward push and the only forces acting on you are (maybe the blastwave, but even that only for a short amount of time) gravity and air resistance.
also keep in mind that a hit jet will loose alot of its aerodynamic properties (its wings will be shredded) slowing it down even more.

most importantly is the fact that a damaged jet can probably not generate much lift. im imagining an aa hit here that would probably heavily damage the wings.
shredded wings means air is no longer pushed down by the wings means the aircraft is no longer pushed up. if the wings are damaged to the extent that little or no lift is generated, then no matter how well the engine works and how fast you are going, you are going down very quickly
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Old 08-12-2009, 10:58 AM   #25
Hietaa
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

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Originally Posted by Celestial1 View Post
Well, it obviously won't maintain the same speed... It will drop speed rather quickly...

However, physics will tell you that when a force has been exerted on an object, only other forces combined equalling the strength of the original force can cancel this out. In a vacuum, the jet would glide continuously simply because there is no air resistance etc to stop it.

But when it comes to, you know, Real Life, the jet would keep up to speed for a short time (if it wasn't forced out of stable, steady flight like a wing being torn of and sending it into a spiral), before losing speed due to air resistance. So it would glide. A bit.
Yes i know bit of physics and in vacuum yes it would glide. But however it won't be flying in vacuum. Why do you think jets have such a huge engines in them? Maybe to keep up the speed? Jets are aerodynamic and all but when the speeds are close to the speed of sound the wind resistance is quite strong force.

And when you're hit some of the computers might not work properly which would make it impossible to fly the plane because all of the modern fighters are controlled by computers because they are so unsteady, to make them more agile, that noone could fly them without computer assistance.
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Old 08-12-2009, 11:09 AM   #26
smart_boy00

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Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

Quote:
Originally Posted by SkaterCrush View Post
Except Jet Fuel+Missile=



I mean yeah theoretically it works, but its very unrealistic, and I think that pilot being worth the tickets is a better one
Agree. SOmthing moving that fast will rip it's self appart. Yes you do have special cases that the jet hit this jet and both made it back or what ever. In real life and not the "special" cases the jet will almost alwaysend in a fireball when hit by a missle.


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Old 08-12-2009, 11:19 AM   #27
nickshehan

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Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

Sounds like a great idea to me. Whenever I fly in training I'll hear the lock-on tone, start evasive maneuvers, deploy flares....then I instantly explode


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Old 08-12-2009, 02:09 PM   #28
McBumLuv

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Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

I could see this happening, but I'd make it so that when it reaches that point the entire plane becomes engulfed in flames, that CA's momentum is introduced, (so that it at least reduces the abrupt loss of speed, or at least so that it doesn't simply float down to the ground), and that it lasts barely three or four seconds in the air.


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Old 08-12-2009, 04:13 PM   #29
Celestial1
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

In regards to the physics issues with the jet gliding:

Yes, the wind resistance is great at those speeds, but they don't match the speed of the jet (otherwise the jet could literally hang still in the air), so it's safe to assume that it wouldn't immediately drop to 0mph. It would glide (if hit without destroying components used for level flight) for a short while before reaching a critical speed (which I would figure would occur within 10-15 seconds due to everything else involved). However, since level flight is near impossible when even a small bit of the wing is destroyed, the plane would usually spin wildly or tumble, reducing forward speed dramatically (5 seconds between being hit and losing significant speed forward.

Basically what I'm implying is that a hit that caused relatively no damage to flight instruments would likely slow to a critical speed in 15 seconds or less. This of course is EXTREMELY unlikely and more often than not the plane would tumble and lose significantly more speed. This can be represented in-game by the immediate loss of speed and dipping towards the ground. It's not very feasible to make the jets tumble and spin out of control, so it would be best to stick with that.

@McLuv, the disabled effect would start when you'd get hit, you'd begin freefalling and the plane would erupt in 5 seconds or less. It'd be that critical time when you'd have to act quickly and eject asap to survive.
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Old 08-12-2009, 05:31 PM   #30
Viper5

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Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

The amount of unevidenced, seat of the pants guessing declarations regarding physics and fire in this is mind boggling even by political debate standards.

With regard to the original thread, I think the real issue is frankly what's the chance of getting a pickup in the middle of nowhere. Even if a chopper coems, whatever shot you down would likely camp your body. If the tickets are on the pilot I could see this, but that brings in a whole new lot of issues. With the current system I'd rather just die and respawn.
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