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Old 08-12-2009, 07:41 AM   #11
Cheditor

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Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

Celstial i dont think you know the effect. Your plane ends up loosing power and you have to bail or you splat against the ground.



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Old 08-12-2009, 07:55 AM   #12
Celestial1
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

Quote:
Originally Posted by [R-COM]Cheditor View Post
Celstial i dont think you know the effect. Your plane ends up loosing power and you have to bail or you splat against the ground.
In regards to the effect shown in the video mojo posted, I have seen it.


But I for one have NEVER seen that effect you describe happen in a game. Again, if it's the same issue the helicopter has, then it may need the HP/Damage/Disabling point changed just as the helicopters were for v0.85. It certainly doesn't usually do this for anti-air missles.
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Old 08-12-2009, 07:56 AM   #13
badmojo420
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Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

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Originally Posted by Celestial1 View Post
Oh. Yeah, I know that thing. But in that case you would still be able to fly about.

The disabling of the vehicle allows the pilot to really know 'time to panic' and gives them the cue to bail out.
The pilot in the video didn't do much flying. If you'll notice, he falls for about 100m before the jet exploded. He had a good amount of time after taking the hit to eject. But, i fear a lot of pilots don't eject in the off chance that all the alarms and red lights going off in the cockpit are wrong and the jet is still flyable. In that post that got lost, i mentioned how this effect should be made longer so the jet will lose power but not blow up so fast. And maybe those light hits where the jet is still flyable could induce a long bleed out giving you enough time to land and repair. But, not letting you keep flying around like nothing happened while smoke is streaming out of your engine.
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Old 08-12-2009, 08:11 AM   #14
Celestial1
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

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Originally Posted by badmojo420 View Post
The pilot in the video didn't do much flying. If you'll notice, he falls for about 100m before the jet exploded. He had a good amount of time after taking the hit to eject. But, i fear a lot of pilots don't eject in the off chance that all the alarms and red lights going off in the cockpit are wrong and the jet is still flyable. In that post that got lost, i mentioned how this effect should be made longer so the jet will lose power but not blow up so fast. And maybe those light hits where the jet is still flyable could induce a long bleed out giving you enough time to land and repair. But, not letting you keep flying around like nothing happened while smoke is streaming out of your engine.
He 'dives' for about 100m, but then abruptly rolls right and pulls up hard to make a turn before exploding. Nothing more than the pilot not making an attempt to get out of the way any sooner, and not knowing he was close to death. With all the screaming sirens of the cockpit, and the adrenaline of actually having been hit, it's wasn't even likely for most pilots in that instance to actually bail out even with critical damage sirens blaring.

The idea is that the jet would lose ALL power, as helicopters do now, and would simply freefall for a short time before exploding. He wouldn't keep flying straight, and he couldn't pull up very well at all; he would be ever-closer to a nosedive, until the plane ignites and explodes.

I for one have not seen an instance at ALL as of v0.85 where an AA missle hit but did not kill a jet. Changes have been made of course, and in all honesty I have forgotten much of the v0.8 mechanics of this, but I still don't believe I've seen it since a rendition of PR as of v0.8 or more recent. The last time I remember that kind of instance happening would have to be around .6 or .7, but since I have not seen much of anything in regards to 'critical damage' let alone the plane becoming disabled.
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Old 08-12-2009, 08:19 AM   #15
SkaterCrush

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Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

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Originally Posted by Celestial1 View Post
He 'dives' for about 100m, but then abruptly rolls right and pulls up hard to make a turn before exploding. Nothing more than the pilot not making an attempt to get out of the way any sooner, and not knowing he was close to death. With all the screaming sirens of the cockpit, and the adrenaline of actually having been hit, it's wasn't even likely for most pilots in that instance to actually bail out even with critical damage sirens blaring.

The idea is that the jet would lose ALL power, as helicopters do now, and would simply freefall for a short time before exploding. He wouldn't keep flying straight, and he couldn't pull up very well at all; he would be ever-closer to a nosedive, until the plane ignites and explodes.

I for one have not seen an instance at ALL as of v0.85 where an AA missle hit but did not kill a jet. Changes have been made of course, and in all honesty I have forgotten much of the v0.8 mechanics of this, but I still don't believe I've seen it since a rendition of PR as of v0.8 or more recent. The last time I remember that kind of instance happening would have to be around .6 or .7, but since I have not seen much of anything in regards to 'critical damage' let alone the plane becoming disabled.
1. I'm pretty sure a nosedive would extinguish the flames
2. You don't see that because AA units are OP and they just shoot you with their missiles
3. I am out of this thread...I hope I made my point


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Old 08-12-2009, 08:23 AM   #16
Celestial1
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

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1. I'm pretty sure a nosedive would extinguish the flames
2. You don't see that because AA units are OP and they just shoot you with their missiles
3. I am out of this thread...I hope I made my point
1. You don't understand how fire works. Let alone how fire works when it is burning off of jet fuel. Go watch the first example video again where the jet is falling out of the sky. Those flames look pretty burn-tastic to me even when it's dropping at an outrageous speed.
2. Wait, what? What are you talking about? AA units are OP? Do you mean that the AA missles do too much damage? If that's what you mean, you obviously have not read my posts well, or just don't have enough knowledge to things like the helicopter fix to grasp what I am talking about. The fix to make the jets 'disable' would be to make them have more "Health" so that the missles would do 'less' damage, but the disabling effect would happen even with that 'little' bit of damage so that they get disabled but still have health left over to let the jet burn for a while longer.
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Old 08-12-2009, 08:40 AM   #17
badmojo420
Supporting Member
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

The helicopter damage system doesn't 'lose all power' as you imply. It acts exactly like the jet damage system does in that video. You lose power, but control is maintained. Of course in a helicopter, when you cut the power to the main rotor it's pretty difficult to control, but as I like to fly very low when i pilot, i know from expirience that when you hit critical damage you can still control your descent. There are other times where you lose your tail rotor and start to really lose control, but i've not seen that since the patch and when i did see it before the patch it was random and kind of wierd because you could maintain control of the aircraft while bouncing up and down and shaking like crazy. That happened in local games a lot, but in online matcher very rarely.

I hope i'm wrong but i'd guess losing steering would be hardcoded.
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Old 08-12-2009, 08:52 AM   #18
Celestial1
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

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Originally Posted by badmojo420 View Post
The helicopter damage system doesn't 'lose all power' as you imply. It acts exactly like the jet damage system does in that video. You lose power, but control is maintained. Of course in a helicopter, when you cut the power to the main rotor it's pretty difficult to control, but as I like to fly very low when i pilot, i know from expirience that when you hit critical damage you can still control your descent. There are other times where you lose your tail rotor and start to really lose control, but i've not seen that since the patch and when i did see it before the patch it was random and kind of wierd because you could maintain control of the aircraft while bouncing up and down and shaking like crazy. That happened in local games a lot, but in online matcher very rarely.

I hope i'm wrong but i'd guess losing steering would be hardcoded.
I don't know, maybe I have never truly experienced being hit this way, but I remember far, far too many times when I began (key word: began) performing a full-loop in a jet after being hit by an AA missle, maintaining speed. Not to mention other manuevers being pulled at the last moment. I do not ever once remember losing control or speed.

If that is really the case, then the plane would need to lose literally all of it's speed extremely quickly. This would cause the plane to dip and begin falling (ie when a pilot hops out of the jet, it almost makes a dead stop in the air and begins falling; that kind of loss of speed more or less would be the objective here.)
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Old 08-12-2009, 08:59 AM   #19
badmojo420
Supporting Member
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

But that wouldn't really be realistic, something as small as a jet would surly glide for a little bit after going so fast.
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Old 08-12-2009, 09:07 AM   #20
Celestial1
Default Re: Bringing the 'Disabled' effect to Fixed-Wing Aircraft

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Originally Posted by badmojo420 View Post
But that wouldn't really be realistic, something as small as a jet would surly glide for a little bit after going so fast.
Well, when a large explosion occurs in the back end of a plane and possibly affects steady flight (like a wing being torn off) it's likely to go up in flames and begin flailing through the air (instead of simply gliding off in flames).


Anomalies aside, of course it's not perfectly realistic to have it do something like that, but if nothing else, it would represent the kind of freefall that a plane goes through after being hit. If the same thing could be done but with a higher speed, that would be absolutely great. If not, I would very much settle for the slightly unrealistic bit of the hugely reduced speed, because when a jet is hit the engine is disabled, so it would lose a lot of speed, relatively fast (again, not as fast, but it would slow down quickly).
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