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#11 |
![]() Join Date: Mar 2009
Posts: 76
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Civilians are, most of the time, useless.
On Al Basrah once, I was the gunner in a warrior and I was watching our six whilst we were heading back for repairs. Next thing I know we stopped and my driver is telling me, "WTF, theres a million civis infront of us." I turned around and there were nothing but civis covering the bridge. They started to surround us and throw rocks, so my driver pulled back and I mowed down 8 civis with no punishments. Useless. |
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#12 |
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Forum Moderator
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If people don't care they are useless, yes...
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#13 |
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PR:BF2 Beta Test Team
![]() Join Date: Feb 2007
Posts: 1,176
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Interesting.. Reflected suggestion and presented well. Big thumb.
Crit is maybe too many rules. Still alot better then current collaborator, flawed mechanism in my mind. |
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#14 |
![]() Join Date: May 2007
Posts: 855
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Another thing I was pondering. You leave tons of loopholes that mean if a civvi does something (or hasn't done something) out of your line of sight, you're screwed. How well do you honestly think you'll remember these in the field?
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#15 | |
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Retired PR Developer
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Quote:
you must have had an uberspawn time | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#16 | |
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I honestly thought that insurgency was way better back in 0.75 for the civilian. Yes, he's had a name change and can now request a mortar strike, but his underlying role hasn't really changed. Except now he's punished no matter what he does, and the Coalition have nothing to worry about. Though, I do think there should be differentiation between a complete collaborator that can help the insurgents more directly, and a simple civilian that has nly limited opportunities to do so. In all honesty, I modelled this in my mind as well with snoggum's collaborator/civilian distinction in mind (http://www.realitymod.com/forum/f18-...n+collaborator). I'd keep these ROEs for the civilian, and the collaborator's would be similar, except that they could be arrested at any time and shot even if they have had a molotov in hand within 3 minutes. The main thing is, that while the collaborator is technically helping the enemy, there's nothing always apparent about that fact, and he still is unarmed. If we were to distinguish them, then at least there'd be improvement in both sections. Anyways, why are people complaining about them being killed by your own grenades? Even if they are sticking around insurgents, they'll be punished for that occasion, but you will too. Make sure there aren't any civilians within the vicinity before you fire grenades, HEAT or HE rounds into a building. | |
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#17 | |
![]() Join Date: Jan 2008
Posts: 1,099
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My
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#18 |
![]() Join Date: Aug 2008
Posts: 684
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#19 | |
![]() Join Date: Aug 2008
Posts: 684
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Quote:
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#20 |
![]() Join Date: Jan 2008
Posts: 1,099
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My
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