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#1 |
![]() Join Date: Jan 2008
Posts: 191
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With the new Light AT deviation has come a new problem with the weapon. A lot of times when the deviation is high the RPG will go so far off course that it will hit a nearby object and injure the operator (This usually happens when firing from windows/ledges or around corners).
This is more of a problem for the insurgent team because chances are they won't be able to find someone to heal them and slowly bleed out, losing a valuble kit in the process. What I propose is having a minimum arming distance for all rockets (Maybe about 10m) so that people don't accidently kill themselves trying to operate it. |
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#2 |
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Retired PR Developer
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reasonable given game limitations.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#3 |
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+1
Though it is pretty funny to watch a window explode when you drive by M. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#4 |
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Actually, I would say +1 to this.. Once I had a jeep rolling down at me on Basrah, and it came like 30 meters within me, and I fired, and miraculously got a hit...
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#5 |
![]() Join Date: Feb 2009
Location: Sydney
Posts: 72
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1+ as well. Lets just say fireing an RPG next to a cash and it curving through the door and blowing it up doesnt make many friends...
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Sheep, seriously its all about the sheep.
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#6 |
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i thought it did have a minimum distance? like 5m? it says so on the loading screen. however, just today i was standing on a roof right above an enemy US army soldier, and I hit him right on the head with an rpg and it blew up and killed him and hurt me lol
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known in-game as BOOMSNAPP
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#7 |
![]() Join Date: Jan 2008
Posts: 2,842
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i do not agree with this. its not realistic, and the same kit is only given rocks and a knife for secondary defence.
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#8 |
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or just reduce the deviation on them
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#9 | |
![]() Join Date: Dec 2008
Location: South Coast
Posts: 86
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Quote:
"Once grenade reaches safe distance from the shooter (about 10-20 meters), the built-in rocket booster engine ignites and further accelerates the grenade, greatly enhancing the effective range " Modern Firearms - RPG-7 antitank grenade launcher I would like to see this as it would be nice to be able to shoot out of a window and not worry as much about missing. | |
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#10 | |
![]() Join Date: Aug 2007
Posts: 1,061
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Can it be made so that the rpg is actually fired (spawned) about a 'foot' in front of the player? This would kind of allow window-firing to be useful, as long as the player was right at the window 'sticking' the RPG out to fire.
And I'm also pretty sure that the minimum arming distance was unreliable last time I used an RPG... I recall blowing myself up pretty well one time aiming around a corner to fire a quick shot (to bait the vehicle) and then getting a nice RPG blast to my shoulder as it hit the wall to my side that I was strafing out from. Quote:
This arming distance is roughly 5 feet, which in no way relates to the function you are referring to. | |
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| Tags |
| arm, distance, minimum, rpg |
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