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Old 08-06-2009, 12:00 AM   #1
Zeppelin35

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Default RPG should have a minimum arm distance

With the new Light AT deviation has come a new problem with the weapon. A lot of times when the deviation is high the RPG will go so far off course that it will hit a nearby object and injure the operator (This usually happens when firing from windows/ledges or around corners).

This is more of a problem for the insurgent team because chances are they won't be able to find someone to heal them and slowly bleed out, losing a valuble kit in the process. What I propose is having a minimum arming distance for all rockets (Maybe about 10m) so that people don't accidently kill themselves trying to operate it.
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Old 08-06-2009, 12:04 AM   #2
Rudd
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Default Re: RPG should have a minimum arm distance

reasonable given game limitations.


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Old 08-06-2009, 12:39 AM   #3
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Default Re: RPG should have a minimum arm distance

+1

Though it is pretty funny to watch a window explode when you drive by

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Old 08-06-2009, 12:42 AM   #4
Spartan0189

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Default Re: RPG should have a minimum arm distance

Actually, I would say +1 to this.. Once I had a jeep rolling down at me on Basrah, and it came like 30 meters within me, and I fired, and miraculously got a hit...


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Old 08-06-2009, 01:13 AM   #5
calstifer
Default Re: RPG should have a minimum arm distance

1+ as well. Lets just say fireing an RPG next to a cash and it curving through the door and blowing it up doesnt make many friends...

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Old 08-06-2009, 01:48 AM   #6
charliegrs

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Default Re: RPG should have a minimum arm distance

i thought it did have a minimum distance? like 5m? it says so on the loading screen. however, just today i was standing on a roof right above an enemy US army soldier, and I hit him right on the head with an rpg and it blew up and killed him and hurt me lol

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Old 08-06-2009, 01:57 AM   #7
Psykogundam
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Default Re: RPG should have a minimum arm distance

i do not agree with this. its not realistic, and the same kit is only given rocks and a knife for secondary defence.


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Old 08-06-2009, 02:23 AM   #8
Conman51

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Default Re: RPG should have a minimum arm distance

or just reduce the deviation on them

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Old 08-06-2009, 02:28 AM   #9
abbadon101
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Default Re: RPG should have a minimum arm distance

Quote:
Originally Posted by Psykogundam View Post
i do not agree with this. its not realistic, and the same kit is only given rocks and a knife for secondary defence.
In RL it has a "safe" distance of 10-20 meters.

"Once grenade reaches safe distance from the shooter (about 10-20 meters), the built-in rocket booster engine ignites and further accelerates the grenade, greatly enhancing the effective range "

Modern Firearms - RPG-7 antitank grenade launcher

I would like to see this as it would be nice to be able to shoot out of a window and not worry as much about missing.
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Old 08-06-2009, 02:29 AM   #10
Celestial1
Default Re: RPG should have a minimum arm distance

Can it be made so that the rpg is actually fired (spawned) about a 'foot' in front of the player? This would kind of allow window-firing to be useful, as long as the player was right at the window 'sticking' the RPG out to fire.

And I'm also pretty sure that the minimum arming distance was unreliable last time I used an RPG... I recall blowing myself up pretty well one time aiming around a corner to fire a quick shot (to bait the vehicle) and then getting a nice RPG blast to my shoulder as it hit the wall to my side that I was strafing out from.

Quote:
"Once grenade reaches safe distance from the shooter (about 10-20 meters), the built-in rocket booster engine ignites and further accelerates the grenade, greatly enhancing the effective range "
The minimum arming distance is the amount of time after firing that the trigger (the tip of the RPG) will actually cause an explosion. If you fire an RPG while it is literally touching a wall, it will not explode (it may still engage the rocket booster, but it will not explode).

This arming distance is roughly 5 feet, which in no way relates to the function you are referring to.
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