project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 08-07-2009, 10:53 AM   #31
[R-CON]nedlands1
PR:BF2 Contributor

[R-CON]nedlands1's Avatar
Default Re: RPG should have a minimum arm distance

Quote:
Originally Posted by Thermis View Post
I'm in the Army, I'm my own source.

And if you don't believe me on that, here's the link to wiki article on the AT-4, not a RPG but same concept.

AT4 - Wikipedia, the free encyclopedia
From the US Army Field Manual 23-25 on Light Anti-Armour Weapons, chapter 6, section 9.

Quote:
DANGER

THE M136 AT4 IS NOT RELATED SAFE. IN TRAINING, NEVER FIRE IT FROM AN ENCLOSURE; IN COMBAT, DO SO ONLY WHEN NO OTHER POSITION IS AVAILABLE. THE OVERPRESSURE AND BLAST COMBINED CREATE CONDITIONS THAT CAN KILL YOU. IF THEY DON'T KILL YOU, THEY CAN INJURE YOU SERIOUSLY OR DEAFEN YOU TEMPORARILY OR PERMANENTLY.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-CON]nedlands1 is offline Reply With Quote
Old 08-08-2009, 01:31 AM   #32
hueysrock

hueysrock's Avatar
Default Re: RPG should have a minimum arm distance

make it a little bit more accurate after patch we have no chance.
hueysrock is offline Reply With Quote
Old 08-08-2009, 06:19 AM   #33
[R-DEV]DankE_SPB
PR:BF2 Developer

[R-DEV]DankE_SPB's Avatar
Send a message via MSN to [R-DEV]DankE_SPB Send a message via Skype™ to [R-DEV]DankE_SPB
Default Re: RPG should have a minimum arm distance

Quote:
Originally Posted by hueysrock View Post
make it a little bit more accurate after patch we have no chance.
yesterday, round on karbala,
one frontal hit to stryker- smoking, rtb for repairs
one hit to side- stryker is on fire, dead in 10 second
one hit to side- stryker disabled
HMMWV, 1 hit- insta death

well, i cant say you have no chance, maybe its hard to hit, but when you do, apc is usually screwed


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
[R-DEV]DankE_SPB is online now Reply With Quote
Old 08-08-2009, 08:26 AM   #34
wookimonsta
Supporting Member
Default Re: RPG should have a minimum arm distance

really? i have seen humvees take a rpg hit and drive away, could be buggy hit detection i guess
wookimonsta is offline Reply With Quote
Old 08-08-2009, 08:44 AM   #35
nick20404

nick20404's Avatar
Default Re: RPG should have a minimum arm distance

Quote:
Originally Posted by [R-CON]nedlands1 View Post
From the US Army Field Manual 23-25 on Light Anti-Armour Weapons, chapter 6, section 9.
Yup, but the AT4-CS is made to be fired in confined spaces,

Quote:
The problem of back blast has been mitigated recently with the AT4-CS (Confined Space) version, specially designed for urban warfare. This version uses a saltwater countermass in the rear of the launcher to absorb the back blast—the resulting spray captures and dramatically slows down the pressure wave, allowing troops to fire from enclosed areas.
nick20404 is offline Reply With Quote
Reply


Tags
arm, distance, minimum, rpg
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:55 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.