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Old 08-06-2009, 06:53 PM   #21
cplgangster

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Default Re: RPG should have a minimum arm distance

yeh when you fire a RPG in a room you generally will either go out the window due to back pressure caused by it or you will get serious internal injuries or it will be fine if the room is quite large with alot of open windows and a big open door doesnt necassarily need all of them but i would help alot. Also i would like a arming distance due to it being realistic. It would be nice to have, i got killed due to us messing about on a dead server and having someone fire it right next to my players face.

FuzzySquirrel =US=:And the point is me sneekin up on a U.S tank IF i had c4 or a mine they would have been dead
[R-DEV]AfterDune: And we all agree, that is pretty.. pretty bad-ass!
Darth.Skylinei remember this one time i was running to the living room, so i decided to jump to get me there faster (yeah vBF2 style haha) - but then i hit my head on the top part of the door
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Old 08-07-2009, 01:28 AM   #22
nick20404

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Default Re: RPG should have a minimum arm distance

Quote:
Originally Posted by bloodthirsty_viking View Post
but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.
Pretty sure the new AT4's can be fired inside small rooms because of a salt water based shock absorber.
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Old 08-07-2009, 01:36 AM   #23
Human_001

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Default Re: RPG should have a minimum arm distance

I think this solution is 2 step backward.

What we should do is fix the RPG settle time.

Which is giving you that " I killed my self because RPG hit the corner of this building where I just popped my RPG out to shoot that humvee and didn't wait 5 seconds to shoot it."
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Old 08-07-2009, 01:40 AM   #24
Celestial1
Default Re: RPG should have a minimum arm distance

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Originally Posted by Human_001 View Post
I think this solution is 2 step backward.

What we should do is fix the RPG settle time.

Which is giving you that " I killed my self because RPG hit the corner of this building where I just popped my RPG out to shoot that humvee and didn't wait 5 seconds to shoot it."
I think it's kind of hard to say it's two steps backwards when it isn't making the deviation better or worse, it's not related specifically to deviation.
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Old 08-07-2009, 01:47 AM   #25
Human_001

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Default Re: RPG should have a minimum arm distance

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Originally Posted by Celestial1 View Post
I think it's kind of hard to say it's two steps backwards when it isn't making the deviation better or worse, it's not related specifically to deviation.
Ah yes. I know what you mean. The RPG always hit the window flame and kills you even when you wait enough to settle the RPG.

But im afraid that if we set the RPG not detonating to 5 meters, you can't use it as Anti infantry weapon, or suddenly shoot vehicle at very close range. If you want this RPG not detonating system, it should be set to like about 0.5 meter, which will only works if you mistakenly shoot window flame right in front of your RPG tip.
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Old 08-07-2009, 01:53 AM   #26
[R-DEV]Thermis
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Default Re: RPG should have a minimum arm distance

Quote:
Originally Posted by Celestial1 View Post
Well, considering most of the buildings with windows have the staircase to the roof behind them, you would be firing at an angle in which the backblast would likely push out of the staircase and you'd be probably shook up a bit.
It's not the back blast that is dangerous when firing rocket weapons inside buildings. When you fire it you create a massive pressure change, trying firing a rifle inside a concrete building. Multiply that by 100 and thats what happens with a AT weapon which will kill you.


The new AT4s can be fired inside buildings but I've yet to see them fielded in combat by US troops.

If we can't be happy with running outside or learning how to wait to fire a rocket then I think 3 meters would be enough to prevent people from blowing themselves up on accident.


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Old 08-07-2009, 02:05 AM   #27
Celestial1
Default Re: RPG should have a minimum arm distance

Quote:
Originally Posted by Human_001 View Post
Ah yes. I know what you mean. The RPG always hit the window flame and kills you even when you wait enough to settle the RPG.

But im afraid that if we set the RPG not detonating to 5 meters, you can't use it as Anti infantry weapon, or suddenly shoot vehicle at very close range. If you want this RPG not detonating system, it should be set to like about 0.5 meter, which will only works if you mistakenly shoot window flame right in front of your RPG tip.
(1) It isn't meant to be used as an anti-infantry weapon. That's what your buddies with AK-47s are for, start using them for cover. Not to mention, if you're that close with an RPG in the first place you'd be a bit silly for being there in the first place. From farther away you can use it as anti-infantry, like from rooftops.
(2) RPG in real life does not detonate that close anyway; if it hits within 5m of the firer, it will not detonate.
(3) The biggest reason this would be useful is for people making the mistake of firing too close to a wall and taking out their insurgent friends with them. Yeah, they're stupid... but they don't have to be that stupid all the time.

Quote:
It's not the back blast that is dangerous when firing rocket weapons inside buildings. When you fire it you create a massive pressure change, trying firing a rifle inside a concrete building. Multiply that by 100 and thats what happens with a AT weapon which will kill you.
While I don't disagree with you, do you have any source that proves that?
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Old 08-07-2009, 03:05 AM   #28
[R-DEV]Thermis
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Default Re: RPG should have a minimum arm distance

Quote:
Originally Posted by Celestial1 View Post
While I don't disagree with you, do you have any source that proves that?
I'm in the Army, I'm my own source.

And if you don't believe me on that, here's the link to wiki article on the AT-4, not a RPG but same concept.

AT4 - Wikipedia, the free encyclopedia


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Old 08-07-2009, 07:16 AM   #29
job86

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Default Re: RPG should have a minimum arm distance

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Originally Posted by Thermis View Post
When you fire it you create a massive pressure change, trying firing a rifle inside a concrete building. Multiply that by 100 and thats what happens with a AT weapon which will kill you.
Never fired a rifle in my life... do you actually feel noticable preassurechanges when you fire rifles indoors?
How about hand grenades? How big of a role does the preassurechange count for in confined spaces?
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Old 08-07-2009, 07:28 AM   #30
[R-DEV]DankE_SPB
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Default Re: RPG should have a minimum arm distance

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Originally Posted by job86 View Post
Never fired a rifle in my life... do you actually feel noticable preassurechanges when you fire rifles indoors?
How about hand grenades? How big of a role does the preassurechange count for in confined spaces?
get into small room and blow up some fireworks


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