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#21 |
![]() Join Date: Jul 2007
Location: london
Posts: 1,169
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yeh when you fire a RPG in a room you generally will either go out the window due to back pressure caused by it or you will get serious internal injuries or it will be fine if the room is quite large with alot of open windows and a big open door doesnt necassarily need all of them but i would help alot. Also i would like a arming distance due to it being realistic. It would be nice to have, i got killed due to us messing about on a dead server and having someone fire it right next to my players face.
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FuzzySquirrel =US=:And the point is me sneekin up on a U.S tank IF i had c4 or a mine they would have been dead
[R-DEV]AfterDune: And we all agree, that is pretty.. pretty bad-ass! Darth.Skylinei remember this one time i was running to the living room, so i decided to jump to get me there faster (yeah vBF2 style haha) - but then i hit my head on the top part of the door |
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#22 |
![]() Join Date: Jun 2007
Posts: 1,755
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#23 |
![]() Join Date: Aug 2008
Posts: 274
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I think this solution is 2 step backward.
What we should do is fix the RPG settle time. Which is giving you that " I killed my self because RPG hit the corner of this building where I just popped my RPG out to shoot that humvee and didn't wait 5 seconds to shoot it." |
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#24 | |
![]() Join Date: Aug 2007
Posts: 1,061
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#25 | |
![]() Join Date: Aug 2008
Posts: 274
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Quote:
But im afraid that if we set the RPG not detonating to 5 meters, you can't use it as Anti infantry weapon, or suddenly shoot vehicle at very close range. If you want this RPG not detonating system, it should be set to like about 0.5 meter, which will only works if you mistakenly shoot window flame right in front of your RPG tip. | |
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#26 | |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Location: Kansas
Posts: 1,437
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Quote:
The new AT4s can be fired inside buildings but I've yet to see them fielded in combat by US troops. If we can't be happy with running outside or learning how to wait to fire a rocket then I think 3 meters would be enough to prevent people from blowing themselves up on accident. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "Even if the world doesn't end in 2012 you won't go to college because your an idiot" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#27 | ||
![]() Join Date: Aug 2007
Posts: 1,061
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Quote:
(2) RPG in real life does not detonate that close anyway; if it hits within 5m of the firer, it will not detonate. (3) The biggest reason this would be useful is for people making the mistake of firing too close to a wall and taking out their insurgent friends with them. Yeah, they're stupid... but they don't have to be that stupid all the time. Quote:
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#28 | |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Location: Kansas
Posts: 1,437
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Quote:
And if you don't believe me on that, here's the link to wiki article on the AT-4, not a RPG but same concept. AT4 - Wikipedia, the free encyclopedia | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "Even if the world doesn't end in 2012 you won't go to college because your an idiot" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#29 | |
![]() Join Date: Aug 2008
Posts: 46
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Quote:
How about hand grenades? How big of a role does the preassurechange count for in confined spaces? | |
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#30 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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| Tags |
| arm, distance, minimum, rpg |
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