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Old 08-06-2009, 03:34 AM   #11
nick20404

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Default Re: RPG should have a minimum arm distance

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Old 08-06-2009, 04:52 AM   #12
TomDackery

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Default Re: RPG should have a minimum arm distance

Quote:
Originally Posted by Celestial1 View Post
Can it be made so that the rpg is actually fired (spawned) about a 'foot' in front of the player? This would kind of allow window-firing to be useful, as long as the player was right at the window 'sticking' the RPG out to fire.
There could possibly be exploits of people being directly next to walls and firing through them, with the 1m spawn.

I noticed though that the M203 and other GLs will not explode if fired at an object within 5-10 m from the player in PR. Perhaps this could be implicated with the RPG, if realistic enough to implicate?
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Old 08-06-2009, 12:16 PM   #13
Ccharge

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Default Re: RPG should have a minimum arm distance

i say yes to this. I would laugh alot though if some guy fired a RPG at mah challenger 2 only to hear a loud metallic noise and piss me off.

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Old 08-06-2009, 12:51 PM   #14
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Default Re: RPG should have a minimum arm distance

Quote:
Originally Posted by TomDackery View Post
I noticed though that the M203 and other GLs will not explode if fired at an object within 5-10 m from the player in PR. Perhaps this could be implicated with the RPG, if realistic enough to implicate?
That is the exact proposal put forward by the OP and the question being discussed in this thread...


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Old 08-06-2009, 01:30 PM   #15
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Default Re: RPG should have a minimum arm distance

but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.


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Old 08-06-2009, 01:39 PM   #16
[R-DEV]DankE_SPB
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Default Re: RPG should have a minimum arm distance

Quote:
Originally Posted by bloodthirsty_viking View Post
but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.
depends on the room you're shooting from, if its quite big and door is opened it will be ok, other than that- you become a batman, for a while


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Old 08-06-2009, 01:40 PM   #17
[R-DEV]Thermis
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Default Re: RPG should have a minimum arm distance

I have to agree that with the deviation making it harder to fire out of building is a good thing because you shouldn't be able to fire rocket propelled anything out of a enclosed space. I also think that good hide, run to roof/outside, shoot tactics add a level of skill that is needed to be effective with RPGs.


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Old 08-06-2009, 01:44 PM   #18
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Default Re: RPG should have a minimum arm distance

Quote:
Originally Posted by bloodthirsty_viking View Post
but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.
Or the SRAW which was designed to be fired from enclosed spaces.
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Old 08-06-2009, 04:25 PM   #19
Celestial1
Default Re: RPG should have a minimum arm distance

Quote:
Originally Posted by TomDackery View Post
There could possibly be exploits of people being directly next to walls and firing through them, with the 1m spawn.
Not 1m, about a third or even half of the meter ingame. It would allow the RPG to be fired out of a window only if standing DIRECTLY in front of them (like sticking the rpg out of the window).

With this small of a spawn it would be nearly impossible to fire an RPG from cover with more than a 5-10 degree angle past the wall (which would just kind of be like shooting with the RPG sticking around a corner anyway) not to mention that the deviation and an arming distance would often stop this from happening anyway.

Quote:
but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.
Well, considering most of the buildings with windows have the staircase to the roof behind them, you would be firing at an angle in which the backblast would likely push out of the staircase and you'd be probably shook up a bit.

Quote:
Originally Posted by nick20404 View Post
This video I had actually looked for just before posting. He was firing down an alley trying to peek out, fire, and then run back to cover, causing him to pull the shot into the side of the alley. The minimum arming distance is 5 feet, and it ended up hitting the wall just after that time.

Also, if you pause at the right moments, you will notice that he in fact does not get blown up. Everyone was (mostly) safe, and you can see the guy who fired during the blast is running back still with the tube in his hands as the RPG hits the wall and explodes.
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Old 08-06-2009, 04:40 PM   #20
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Default Re: RPG should have a minimum arm distance

If your stupid or impatient enough to blow yourself up with an RPG you shouldn't really use one.

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