|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
![]() Join Date: Jun 2007
Posts: 1,755
|
|
|
|
|
|
|
#12 | |
![]() Join Date: Jan 2009
Posts: 598
|
Quote:
I noticed though that the M203 and other GLs will not explode if fired at an object within 5-10 m from the player in PR. Perhaps this could be implicated with the RPG, if realistic enough to implicate? | |
|
|
|
|
|
#13 |
![]() Join Date: Aug 2008
Posts: 306
|
i say yes to this. I would laugh alot though if some guy fired a RPG at mah challenger 2 only to hear a loud metallic noise and piss me off.
|
|
if you miss him... try, try again
|
|
|
|
|
|
|
#14 |
|
Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
|
That is the exact proposal put forward by the OP and the question being discussed in this thread...
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
|
|
|
|
|
|
#15 |
![]() |
but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#16 |
|
PR:BF2 Developer
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
|
|
|
|
|
|
#17 |
|
PR:BF2 Developer
![]() Join Date: Jan 2008
Location: Kansas
Posts: 1,437
|
I have to agree that with the deviation making it harder to fire out of building is a good thing because you shouldn't be able to fire rocket propelled anything out of a enclosed space. I also think that good hide, run to roof/outside, shoot tactics add a level of skill that is needed to be effective with RPGs.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "Even if the world doesn't end in 2012 you won't go to college because your an idiot" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#18 |
![]() Join Date: Sep 2008
Posts: 2,197
|
|
|
|
|
|
|
#19 | |||
![]() Join Date: Aug 2007
Posts: 1,061
|
Quote:
With this small of a spawn it would be nearly impossible to fire an RPG from cover with more than a 5-10 degree angle past the wall (which would just kind of be like shooting with the RPG sticking around a corner anyway) not to mention that the deviation and an arming distance would often stop this from happening anyway. Quote:
Quote:
Also, if you pause at the right moments, you will notice that he in fact does not get blown up. Everyone was (mostly) safe, and you can see the guy who fired during the blast is running back still with the tube in his hands as the RPG hits the wall and explodes. | |||
|
|
|
|
|
#20 |
![]() Join Date: Oct 2007
Posts: 1,886
|
If your stupid or impatient enough to blow yourself up with an RPG you shouldn't really use one.
|
|
pepsi and cigarettes
Breakfast of champions All i know is my gut says maybe |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| arm, distance, minimum, rpg |
| Thread Tools | |
| Display Modes | |
|
|