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#1 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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i realize this has been said in threads before, but not specifically a suggestion in itself IIRC.
anyways, the lines that show the HAT's readiness aka deviation should be on all rifles , in some way shape or form when scoped in (and with iron sights) either directly over the sight or in corner or what ever. at least for marksman rifles. why? realism... more realistic than not knowing when the deviation has settled (scope is on target for RL purposes) and yes i know you can count but this way is better and more efficient and should be fairly easy? but then i know bunnies about modding. |
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#2 |
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Forum Moderator
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Either this or remove it from the HAT too, I see no reason for it to be only on one weapon now that all weapons have it (including LAT - and shooting too early is in the case of both AT weapons often bad for the user or friendlies in the area - at least a big waste of ammo at all times.) And the deviation of the HAT isn't really that big. Maybe add the same sound as for the sniper rifle for that thing.
Or, and I agree with that, have some sort of indication for the accuracy of all weapons. But more like for the sniper rifle than for the HAT imo. Maybe a shader effect or something, depending on what is possible. (the crosshair could bedone to look really complex, right? As complex as... say... a blur/other tiny effect in the screen corners?) |
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#3 |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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I agree 100%.
Knowing when your weapon is stable and ready to fire accurately is more on an inert tactile sensation that you would feel if you knew how to handle a weapon, but is tough to replicate in a game. If a small blur that slowly fades as your weapon settles is possible, that seems like the best option. |
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#4 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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There could be a circle in lower right corner wich would turn red when deviation is maxed, orange in the middle and green when its at max accuracy.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#5 |
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Imo the best suggestion, simple etc, but I think maybe something like the blur suggestion might be more realistic, and would be more newbie friendly (they wouldn't know what the dot would be for)
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#6 |
![]() Join Date: Feb 2009
Location: Sydney
Posts: 72
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Thats a good point, the blur thing also sounds more intelligent than a dot, no offence.
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#7 |
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Well, I'm sure just a bar at the bottom wouldn't be bad, and even though I'm a minimalist when it comes to HUD, I'd much rather have the visual aid in that way than none at all.
I was skeptical at first thinking it would be in the cnter like for the HATs, but I reread the post :P Anyways, it could be something like this concoction I made in about 5 minutes: ![]() But made to look much better. Any way for deviation to be represented would be great. |
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#8 |
![]() Join Date: May 2007
Posts: 855
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#9 | |
![]() Join Date: Feb 2007
Location: North
Posts: 514
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Quote:
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#10 | |
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Anyways, I have to say that I don't exactly want to add more HUD, but I find the need of an aid for figuring deviation is necessary, and if all of the other possibilities have been exhausted, then this at least should be implemented. | |
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| Tags |
| assist, deviation, hat, rifles, visual |
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