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Old 08-05-2009, 07:21 PM   #21
Raptor007
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Default Re: HAT visual deviation, assist? on all rifles.

I agree, there should be some visual indication of your deviation. Ideally, the weapon sights should sway or shake a bit when the deviation is high, and gradually sway less until it finally appears steady when your aim is steady.

I have a friend who really wants to get into PR, but is constantly frustrated by the fact that his shots don't go straight when the sights appear to be perfectly lined up. While I have simply trained myself to wait, I agree that there should be some way of knowing when you're ready to hit the target.
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Old 08-05-2009, 07:38 PM   #22
Colonelcool125

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Default Re: HAT visual deviation, assist? on all rifles.

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Originally Posted by Raptor007 View Post
I agree, there should be some visual indication of your deviation. Ideally, the weapon sights should sway or shake a bit when the deviation is high, and gradually sway less until it finally appears steady when your aim is steady.
As far as I know, that's impossible to do in PR. Plus, that leads to the same problem we have now. People will start taking shots where their swaying sights are and will still miss completely.


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Old 08-05-2009, 07:58 PM   #23
[R-MOD]Jigsaw
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Default Re: HAT visual deviation, assist? on all rifles.

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Originally Posted by McLuv View Post
Thank you Jiggy for editing the rest in :P
You know I love doing that to ya, messes wit your mind

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Originally Posted by Raptor007 View Post
I agree, there should be some visual indication of your deviation. Ideally, the weapon sights should sway or shake a bit when the deviation is high, and gradually sway less until it finally appears steady when your aim is steady.
Yeah as Cool said the BF2 engine can't do this, hence the reason for this thread. If it could be done im sure it probably would already be in.


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