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Old 08-05-2009, 02:49 PM   #11
gazzthompson

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Default Re: HAT visual deviation, assist? on all rifles.

Quote:
Originally Posted by McLuv View Post
Anyways, I have to say that I don't exactly want to add more HUD, but I find the need of an aid for figuring deviation is necessary, and if all of the other possibilities have been exhausted, then this at least should be implemented.
indeed, the current HAT thing is not very noticeable and could be faded alot for the rifles


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Old 08-05-2009, 03:44 PM   #12
[R-MOD]Jigsaw
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Default Re: HAT visual deviation, assist? on all rifles.

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Originally Posted by Colonelcool125 View Post
If a small blur that slowly fades as your weapon settles is possible, that seems like the best option.
You sir, win. That is one of the best suggestions ever, deserves it's own thread it its not been suggested before.

Edit: Searched and can't find anything similar.


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Old 08-05-2009, 03:51 PM   #13
Naruto-kun

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Default Re: HAT visual deviation, assist? on all rifles.

dunno but i remember that Americas Army Special Forces had a similar system. they had this long bar that would show the level of deviation.


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Old 08-05-2009, 04:37 PM   #14
[R-MOD]Spec
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Default Re: HAT visual deviation, assist? on all rifles.

Okay, I'm thinking:

In BF2, there are crosshairs.

As the weapon becomes more accurate, they move closer together.

Now my idea would be: Change the appearance of the crosshair. Replace the actual crosshair with a blur effect or something similar (depending on how complex it can be, otherwise just a suppression-effect-like darkness, just a whole lot smaller and only on the very borders of the screen).

You'd "connect" the lower border-effect with the UPPER part of the crosshair. So when the crosshair would get smaller, the lower border-effect would be pushed out of the screen. The same done for every part of the crosshair, and the crosshair itself removed... And it should look okay. A bitmap to explain what I think:

http://img26.imageshack.us/img26/9205/thinkingv.png

Problem: It wouldn't work with broad screens. Unless the effect is not on the sides but only on the upper and lower part.

(Don't mind it if it's complete nonsense, I'm just thinking, and that doesn't mean anything...^^)
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Old 08-05-2009, 05:04 PM   #15
xseeyax

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Default Re: HAT visual deviation, assist? on all rifles.

I completely agree with this suggestion, sitting there and counting sometimes doesn't work, and usually in a firefight I'm just really impatient because I don't know at what level the deviation is, but with some sort of reference it would be WAY better than sitting not knowing if you actually counted too fast or too slow. I think this should be put in.

Quote:
Originally Posted by Colonelcool125 View Post
I agree 100%.

Knowing when your weapon is stable and ready to fire accurately is more on an inert tactile sensation that you would feel if you knew how to handle a weapon, but is tough to replicate in a game. If a small blur that slowly fades as your weapon settles is possible, that seems like the best option.
Didn't see this the first time, wonderful idea if the DEVs don't like that than I don't know what will satisfy them with the BF2 engine.

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Old 08-05-2009, 05:43 PM   #16
0blivi0us

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Default Re: HAT visual deviation, assist? on all rifles.

Ya'll are missing the point. This is Project Reality, a HAT kit has a guidance system, it's not a blund firing rocket shootaahh.

There are no guns that have some magical bar that tells a soldier when he's ready to fire.

It's seems to me that it's not deviation that is the problem, it's your way of firing. You guys want to shoot like rambo, you can't hunt in this game. You need to communicate, asses targets. Maybe it's just me trying to be a teamplayer and communicating to my squad and fellow teammembers.
When I see a target, i pull out my scope, Spot the target to my Squadmembers, ask my squad if it is friendly, first of all check which way im pointing at and check the map if i do not get a response.
This takes away the problem of deviation quite a lot because im busy anyways.

I can't even understand why you have to Run, Sit, and fire immediatly. You cant know for sure if what you're shooting at is actually a target or a friendly.
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Old 08-05-2009, 05:48 PM   #17
Colonelcool125

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Default Re: HAT visual deviation, assist? on all rifles.

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Originally Posted by 0blivi0us View Post
It's seems to me that it's not deviation that is the problem, it's your way of firing. You guys want to shoot like rambo, you can't hunt in this game. You need to communicate, asses targets. Maybe it's just me trying to be a teamplayer and communicating to my squad and fellow teammembers.
When I see a target, i pull out my scope, Spot the target to my Squadmembers, ask my squad if it is friendly, first of all check which way im pointing at and check the map if i do not get a response.
This takes away the problem of deviation quite a lot because im busy anyways.

I can't even understand why you have to Run, Sit, and fire immediatly. You cant know for sure if what you're shooting at is actually a target or a friendly.
You're assuming none of us know how to play.

The point we're trying to make is that in real life, when you have been trained in weapons handling and know exactly how to use it, you would be able to feel when your gun is nice and stable and ready to fire. You can't replicate that in a game, so we're proposing some sort of visual cue instead.


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Old 08-05-2009, 06:12 PM   #18
[R-MOD]Jigsaw
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Default Re: HAT visual deviation, assist? on all rifles.

Quote:
Originally Posted by 0blivi0us View Post
Ya'll are missing the point. This is Project Reality, a HAT kit has a guidance system, it's not a blund firing rocket shootaahh.

There are no guns that have some magical bar that tells a soldier when he's ready to fire.

It's seems to me that it's not deviation that is the problem, it's your way of firing. You guys want to shoot like rambo, you can't hunt in this game. You need to communicate, asses targets. Maybe it's just me trying to be a teamplayer and communicating to my squad and fellow teammembers.
When I see a target, i pull out my scope, Spot the target to my Squadmembers, ask my squad if it is friendly, first of all check which way im pointing at and check the map if i do not get a response.
This takes away the problem of deviation quite a lot because im busy anyways.

I can't even understand why you have to Run, Sit, and fire immediatly. You cant know for sure if what you're shooting at is actually a target or a friendly.
Lol, the perfect player ladies and gentlemen Seriously lad that kind of attitude, far from winning any friends will actually do the opposite.

Whilst I agree with you that there is nothing wrong with deviation and also that an indicator in the same format as that on the H-AT system would be completely unrealistic I do agree that some sort of visual representation of weapon settle time would be an interesting addition. Deviation is the system that has been implemented to compensate for the fact that the BF2 engine is incapable of reproducing realistic weapons handling such as weapons sway, and combat effects on the soldier for example fatigue. Now as it stands we have only deviation which is a seemingly invisible force affecting every round fired in-game. So the suggestion to have some way of representing this in-game with a visual effect is reasonable.

If that visual effect could be some sort of screen blur whilst settling then I feel that that would only be positive in gameplay and realism terms.

In this regard therefore im afraid that you have somewhat missed the point of the suggestion.


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Old 08-05-2009, 06:48 PM   #19
gazzthompson

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Default Re: HAT visual deviation, assist? on all rifles.

0blivi0us you are incorrect.

1. this suggestion is more realistic than now (irl you can see when your sight sways on target)
2. for me anyways, i love deviation i understand its reason and (without sounding like a big head) would say i am very much above average at using it to the best of my ability.
3. this will have NO effect on the current deviation, gameplay will stay EXACTLY the same way and dosn't promote run and gun in anyway. its just a little assist (and more realistic) for the player which he would have in real life.


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Old 08-05-2009, 07:17 PM   #20
McBumLuv

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Default Re: HAT visual deviation, assist? on all rifles.

Quote:
Originally Posted by jigsaw-uk View Post
Lol, the perfect player ladies and gentlemen

-snip-
Thank you Jiggy for editing the rest in :P

As it's been said, this has absolutely nothing to do with deviation. I personally find the current deviation system near perfect for one replacing both weapon sway and ballistics, though I can see some areas of improvement otherwise (which don't need to be raised in this thread, anyways).

I really like Cool's suggestion, which might be doable according to Spec_Operator's idea, butI am slightly skeptic if only because the crosshairs aren't actual HUD images or w/e. They seem to be more like vector based lines with an attributed colour.


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