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Old 08-05-2009, 04:29 AM   #21
SkaterCrush

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Default Re: [Helicopter] - Single Flare Drop

I sort of agree with it being OP, but helis get taken down by LMG's in like 5 seconds of continuous fire anyways. I think it would be good for a flare launcher to take up a weapon slot, and just make it not disrupt AA?

Anyways the one real problem I see is I swore flares went out the second they hit the ground...


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Old 08-05-2009, 04:36 AM   #22
Sparatan117

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Default Re: [Helicopter] - Single Flare Drop

Quote:
Originally Posted by SkaterCrush View Post
Anyways the one real problem I see is I swore flares went out the second they hit the ground...

they last about 30 seconds, but their burning magnesium...have you ever seen magnesium burn? lol go look for it on youtube, those things produce 1,5000 temperatures...theres not much that can stop them...maybe halon gas which takes away the oxygen
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Old 08-05-2009, 05:11 AM   #23
SkaterCrush

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Default Re: [Helicopter] - Single Flare Drop

mm....iunno now this suggestion is ok, I'd rather have grenadiers have red smoke grenades or something


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Old 08-05-2009, 06:13 AM   #24
wookimonsta
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Default Re: [Helicopter] - Single Flare Drop

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Originally Posted by Sparatan117 View Post
I sat there in a game tonight for 3 minutes while attack helicopters, and the a10 flew over head and none of them hit the target on hand.
did you tell them where the laze was?
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Old 08-05-2009, 08:42 AM   #25
05grottim
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Default Re: [Helicopter] - Single Flare Drop

IMO i think helis dropping coloured smoke to mark positions is a great idea. But does that get used in real life?
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Old 08-05-2009, 08:48 AM   #26
hyraclyon

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Default Re: [Helicopter] - Single Flare Drop

Why not just use the CA flares? If i remember correctly those drop once at a time, look better and are more realistic.
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