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#1 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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right, first things first. i believe INS need more spawns.
now random spawns like old basrah crashed servers (IIRC) so thats out of question. fixed mapper placed spawns are ok but are taken out during the game as everyone knows where they are. so give INS rally points! but with a twist. when a cell leader places a RP the whole team can spawn on it. increases spawns for team, makes cell leader more important etc etc. if the above is not possible or wanted, remove or reduce the minimum distance for hideouts. its unneeded and really bad for small maps like fallujah and korengal and basrah also check out my civi suggestion: http://www.realitymod.com/forum/f18-...ggestions.html |
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#2 |
![]() Join Date: Feb 2008
Posts: 2,239
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#3 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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i was thinking of that, and there is a maximum of 9 spawns that can be placed to defend 2 caches, and the chances of 9 squads being made all with cell leader kits?
its more likely there will be about 5 or 6 spawns made to defend 2 caches. |
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#4 | |
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PR:BF2 Developer
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Quote:
Also back in 0.7 Basrah and Archer had a lot more destroyable buildings and AFAIK, all player placed stuff like foxholes, AA, fbs... get deleted on map end since 0.8, so random RPs stand a lot more chances now IMO. I do like your idea to be able to have anyone spawn off SL placed RPs, tbh I'd even go as far as removing the hideouts and just relying on the RPs, because it would simulate the Insurgents/Taliban being able to quickly set up in an area without much logistical hassle and unless Insurgents/Taliban get some sort of deployable roadblocks or sandbags the hideout is just a huge brown blob that usually gives away the cache location, since it's hard to deploy it in cover without having it spawn somewhere completely wrong or turn into skyscraper. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#5 |
![]() Join Date: Jun 2009
Location: Los Angeles
Posts: 261
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OP is 100% right on. this would give insurgents a "home-field" advantage that they seem to lack.
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Violence is power
In .308 we trust |
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#6 |
![]() Join Date: Feb 2009
Location: London
Posts: 670
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Great idea
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#7 |
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PR:BF2 Beta Test Team
![]() Join Date: Feb 2007
Posts: 1,176
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Only iraqi ins? Somalian?
There's something to your suggestion, insurgents should be more 'swarmy' then Taliban. Not less. Hidout dynamics are also a little broken as it is, it's much better leaving the hidout semi-broken so they can't build a new one close for the next 5 mins then destroying it completely. |
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#8 |
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Great idea!
M. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#9 |
![]() Join Date: Aug 2007
Location: Kansas
Posts: 261
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Yeah, this is a great idea. I would even say just remove the blufor's ability's to make rally points in insurgent maps. This would be more realistic and better.
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#10 |
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Rally points are never realistic anyway.
M. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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| Tags |
| ideas, ins, iraqi, spawn |
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