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Old 08-03-2009, 03:42 PM   #1
gazzthompson

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Default Iraqi INS spawn ideas.

right, first things first. i believe INS need more spawns.

now random spawns like old basrah crashed servers (IIRC) so thats out of question. fixed mapper placed spawns are ok but are taken out during the game as everyone knows where they are. so give INS rally points! but with a twist.

when a cell leader places a RP the whole team can spawn on it. increases spawns for team, makes cell leader more important etc etc.

if the above is not possible or wanted, remove or reduce the minimum distance for hideouts. its unneeded and really bad for small maps like fallujah and korengal and basrah



also check out my civi suggestion:

http://www.realitymod.com/forum/f18-...ggestions.html


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Old 08-03-2009, 03:46 PM   #2
GoreZiad
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Default Re: Iraqi INS spawn ideas.

Quote:
Originally Posted by gazzthompson View Post
remove or reduce the minimum distance for hideouts.
Agree with this. The other suggestion would be spammy as hell.


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Old 08-03-2009, 03:54 PM   #3
gazzthompson

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Default Re: Iraqi INS spawn ideas.

Quote:
Originally Posted by GoreZiad View Post
Agree with this. The other suggestion would be spammy as hell.
i was thinking of that, and there is a maximum of 9 spawns that can be placed to defend 2 caches, and the chances of 9 squads being made all with cell leader kits?


its more likely there will be about 5 or 6 spawns made to defend 2 caches.


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Old 08-03-2009, 04:19 PM   #4
[R-DEV]Outlawz7
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Default Re: Iraqi INS spawn ideas.

Quote:
Originally Posted by gazzthompson View Post
now random spawns like old basrah crashed servers (IIRC) so thats out of question.
Not really, you could always tweak the code to use less of the RPs at a time, I think it was set so every 1 out of 3 RPs placed on the map would appear in-game.

Also back in 0.7 Basrah and Archer had a lot more destroyable buildings and AFAIK, all player placed stuff like foxholes, AA, fbs... get deleted on map end since 0.8, so random RPs stand a lot more chances now IMO.

I do like your idea to be able to have anyone spawn off SL placed RPs, tbh I'd even go as far as removing the hideouts and just relying on the RPs, because it would simulate the Insurgents/Taliban being able to quickly set up in an area without much logistical hassle and unless Insurgents/Taliban get some sort of deployable roadblocks or sandbags the hideout is just a huge brown blob that usually gives away the cache location, since it's hard to deploy it in cover without having it spawn somewhere completely wrong or turn into skyscraper.


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Old 08-03-2009, 04:55 PM   #5
Meza82

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Default Re: Iraqi INS spawn ideas.

OP is 100% right on. this would give insurgents a "home-field" advantage that they seem to lack.

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Old 08-04-2009, 03:55 AM   #6
Trooper909

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Default Re: Iraqi INS spawn ideas.

Great idea
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Old 08-04-2009, 07:56 AM   #7
hx.bjoffe
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Default Re: Iraqi INS spawn ideas.

Only iraqi ins? Somalian?
There's something to your suggestion, insurgents should be more 'swarmy' then Taliban. Not less.

Hidout dynamics are also a little broken as it is, it's much better leaving the hidout semi-broken so they can't build a new one close for the next 5 mins then destroying it completely.
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Old 08-04-2009, 08:22 AM   #8
Expendable Grunt

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Default Re: Iraqi INS spawn ideas.

Great idea!

M.


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Old 08-04-2009, 02:39 PM   #9
[EC]DR.NOobFragger

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Default Re: Iraqi INS spawn ideas.

Yeah, this is a great idea. I would even say just remove the blufor's ability's to make rally points in insurgent maps. This would be more realistic and better.


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Old 08-04-2009, 04:21 PM   #10
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Default Re: Iraqi INS spawn ideas.

Rally points are never realistic anyway.

M.


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