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Old 08-04-2009, 04:43 PM   #11
Anderson29
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Default Re: Iraqi INS spawn ideas.

i have to disagree with the OP. i think it is fine as is and i love playing insurgent more than the blufor but one thing i think is lacking is that insurgents cant build road blocks and stuff.....it would be very helpful and if used right very tactical to have road blocks and force the blufor down to an ambush point......
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Old 08-04-2009, 05:58 PM   #12
gazzthompson

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Default Re: Iraqi INS spawn ideas.

Quote:
Originally Posted by Anderson29 View Post
i have to disagree with the OP. i think it is fine as is and i love playing insurgent more than the blufor but one thing i think is lacking is that insurgents cant build road blocks and stuff.....it would be very helpful and if used right very tactical to have road blocks and force the blufor down to an ambush point......
i disagree, on my hideout point. a map like fallujah and/or korengal the limit for the caches is FAR to much, almost half the map. not needed and unnecessary


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Old 08-04-2009, 06:10 PM   #13
[R-MOD]Jigsaw
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Default Re: Iraqi INS spawn ideas.

I'd agree, however I think the minimum distance should be reduced rather than removed altogether to prevent spammy gameplay.

On the other hand it would need some sort of compensation for BLUFOR, they already have a hard enough time on the small insurgency maps, in fact I can't remember seeing a BLUFOR team win on Korengal, for example for some time.


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Old 08-04-2009, 06:18 PM   #14
gazzthompson

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Default Re: Iraqi INS spawn ideas.

true but on small iraq INS map where spawns are VERY limited to the INS, which is strange as they are the "home team" and should be able to come from all angles and seem to have a larger number, the hideout distance should be like 50m. you can only have 4 around 2 caches. not spammy at all.


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Old 08-04-2009, 10:32 PM   #15
Trooper909

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Default Re: Iraqi INS spawn ideas.

hmm the issue of blufor rarely winning allways comes up in these type of threads.
in all honesty on paper thay should walk all over insurgants i really cant work out why thay so rarely win maybe its the players?or some realy simple thing like not enough tickets.

but saying blufor dont win much so insurgents cant have no fun stuff is a silly arguement as insurgents you do feel like a gloryfied target dummy but yet we allways win but is it really winning?

thay could impliment blufor winning by the end of each round by defult tbh i would not care either way than maybe we would get stuff.mainly ppl who complain about that kinda thing is ppl who mostly play ASS mode and damn right thats about your side winning but this mode is not.

keep an open mind and just play for te lolz and blowing shit up.i defend this game mode so strongly as it was the best thing since sliced bread ones but each patch it gets more and more frustriating to play as insurgents its still good but could be alot better o and i do play blufor as much but theres nothing wrong with them imo.
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Last edited by Trooper909; 08-04-2009 at 10:38 PM..
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