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#1 |
![]() Join Date: Mar 2009
Location: Shelby TWP, Michigan
Posts: 92
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I searched, but found no threads on how to fix this.
Most of you know that there is an exploit/glitch to fix the turret when it locks from taking X amount of damage. Would it be possible for when X hitpoints are less then a certain number to remove the gunner seat and replace it with a normal seat, but make it where the gunner automatically joins the empty seat, and once the hitpoints get high enough where the normally the turret can be moved, the seat autoswaps back. I can not really explain my idea in full detail, because i do not know how the normal track is set up. But I am litterally trying to say, once hitpoints get so low, the gunner seat loses the ability to have controls with the turret. |
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#2 |
![]() Join Date: Aug 2008
Posts: 306
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i dont think this is possible with the bf2 engine.
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if you miss him... try, try again
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#3 |
![]() Join Date: Mar 2009
Location: Shelby TWP, Michigan
Posts: 92
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Was afraid of that.
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#4 |
![]() Join Date: Apr 2007
Posts: 1,855
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its not a glitch or exploit of the game, its supposed to be tracked if shot
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Ingame name: A.Behr
Xfire: arjan1994 |
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#5 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#6 |
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It doesn't always happen, it's totally random.
M. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#7 |
![]() Join Date: Jul 2009
Posts: 21
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Sometimes it happens, sometimes it dosnt.
Same as the Squad bug/glitch. |
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#8 |
![]() Join Date: Sep 2008
Posts: 2,197
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I've never tested it but I've seen topics in the BFEditor forums where they edit .tweak files on the fly.
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| Tags |
| exploit, fix, tracked, turrets |
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