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#21 |
![]() Join Date: Nov 2008
Location: Alberta
Posts: 1,662
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Would be a good idea, except the insurgents can just look on their map, or not seeing a blue name over their head. Then they would just get killed.
It's probably more effective to send a guy running around with an insurgent kit ^_^ |
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#22 |
![]() Join Date: Nov 2008
Location: dublin
Posts: 1,591
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Check out my Project Reaity gamplay here
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Last edited by [R-MOD]Saobh; 09-06-2009 at 10:37 AM..
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#23 |
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Why not like this: the americans have a new limited kit: Informant. He dresses up like a civi. Has no weapons like a civi. IT IS A CIVI!! DONE!
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#24 |
![]() Join Date: Feb 2009
Location: brighton
Posts: 83
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That is a really good idea. I wonder if the insurgents should be able to capture them
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#25 |
![]() Join Date: Jan 2008
Posts: 222
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well because they can look in maps, give him civi stuff (unarmed medic stuff and rocks binocs etc)
so he can be used as a scout, he shouldn't get very close to insurgents but spot from far. |
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#26 | |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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The current civvy is a target. This civvy would be a target that gets TKed. If anyone bothers to use it, that is.
When you see a civvy without a blue tag, and know the US can have one civvy on their team, guess what happens? INS stabs/shoots/squishes the civvy. This is a person who cant afford to be seen by the BLUFOR side, and who cant get close enough to the INS side to locate a cache. Whats the point of this kit? I would rather have limited civvies that cost the BLUFOR tickets when shot, and which give the INS tickets (ie, another cache to defend after a while) when shot. At least then you have to watch your fire. They would be easier to catch if they could not run, too. The intel system apparently plays no part in INS rounds, because nobody knows how much of it you have. Considering that, the intel bonus you get from knifing them is meaningless, you should regain tickets for knifing them. I dont think a class that neither team wants to have dead is possible. The benefits will always go to one team, who will attempt to kill the people with that kit. If neither team really benefits, people still kill you. IRL, we dont kill civvies. It doesn't matter if they just threw a molotov, we dont kill them. Hence, BLUFOR has to be better off leaving them alone, at the expense of several lives if thats what it takes. Quote:
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#27 | |
![]() Join Date: Nov 2008
Location: dublin
Posts: 1,591
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Quote:
HAAN4 plz improve your english i could not understand you after the bit where you suggested the hand gun part. | |
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#28 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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The Insurgents would shoot him if he got close (no nme tag) or could just check their map and THEN shoot him.
Tbh I don't see the point as it's already easy enough to know where the caches are - it's where all the RPGs and PKMs are |
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#29 | |
![]() Join Date: Nov 2008
Location: dublin
Posts: 1,591
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Quote:
I also said that the devs could try and mod it so they apper on insurgents map. | |
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#30 |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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