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Old 07-29-2009, 09:59 PM   #11
Darkkas
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Default Re: hellfire missiles

Please devs reply what u think about this im think this's easy in 0.75 was only from top now its straight ,,, im think its realy possible to make change modes between Straight / up
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Old 07-29-2009, 10:25 PM   #12
McBumLuv

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Default Re: hellfire missiles

It's implemented in CA, and thus can be implemented whenever they want to into PR. Will most likely be featured with a few other related changes like that into 0.9 (my opinion of course, don't take my word for the dev team's :P)


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Old 07-29-2009, 10:31 PM   #13
Darkkas
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Default Re: hellfire missiles

Quote:
Originally Posted by McLuv View Post
It's implemented in CA, and thus can be implemented whenever they want to into PR. Will most likely be featured with a few other related changes like that into 0.9 (my opinion of course, don't take my word for the dev team's :P)
Finally TRUE DEV WROTE TO MY THREAD THANK GOD
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Old 07-29-2009, 10:42 PM   #14
McBumLuv

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Default Re: hellfire missiles

Why is everything I say misinterpreted


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Old 07-29-2009, 10:48 PM   #15
Darkkas
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Default Re: hellfire missiles

because in pr DEV-team working 10 mans and when u suggest something they just keep sayin' HARDCODED , hardcoded and u only 1 man BAM CARRIER working next u said will make eject seat u are like god in DEV i have tons of suggestions u can look at my , all threads And in every of those threads devs sayin HARDCODED , HARDCODED ....
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Old 07-29-2009, 10:51 PM   #16
joethepro36

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Default Re: hellfire missiles

Quote:
Originally Posted by McLuv View Post
Why is everything I say misinterpreted
He's just expressing his gratitude is all!

Anyway, I wouldn't mind having the top attack ability ingame as it means the people below tend not to see the missile heading their way whatsoever.
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