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Old 07-17-2009, 10:42 PM   #1
Vision_16

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Default HMMWV Changes

Sorry if this has been suggested, searched and found nothing. I wanted to suggest maybe changing the HMMWV model so that it is more realistic. The model we have right now is the Marine version, even when it is the map is using the US Army faction. Army HMMWV's do not use the extended exhaust pipe. I don't know if we could have two different versions, one for USMC maps and one for US Army maps, but that would be ideal. Also, I know this might make the gunner invicible in the HMMWV but a turret such as the one in the first picture of my suggestions, but I don't know about that. Project Reality has changed the HMMWV "force to be reckoned with" factor, as in vanilla, the HMMWV was basically a little car with a .50 Cal. But still, a HMMWV is still not that big of a deal in PR, whereas in real life, a insurgent wouldn't just pop out and start shooting at a HMMWV. This also ties into the Mark 19 suggestion which would definitly make the HMMWV a high priority to kill and a high priority to use properly, respectively. The HMMWV we have now -

http://media.realitymod.com/news/pr0...animations.jpg

And the HMMWV that is in Iraq and Afghanistan now -

http://www.bragg.army.mil/82dv/galle...curity%202.jpg

http://www.treehugger.com/hmmwv-02.jpg

http://www.militaryfactory.com/armor...m1114uah_3.jpg


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Old 07-17-2009, 10:47 PM   #2
Anhkhoa

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Default Re: HMMWV Changes

cough http://www.realitymod.com/forum/f388...hmmwv-wip.html cough


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Old 07-17-2009, 11:13 PM   #3
Conman51

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Default Re: HMMWV Changes

^ whats up with that, wasnt that like 90% done in .8??

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Old 07-18-2009, 01:08 AM   #4
Vision_16

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Default Re: HMMWV Changes

Sorry about that, didn't see that post when I searched for previous suggestions/updates.


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Old 07-18-2009, 01:37 AM   #5
[R-DEV]crazy11
Lead Beta Tester - US
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Default Re: HMMWV Changes

Locked for resuggestion.


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