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#1 |
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PR:BF2 Contributor
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Right did a search and nothing seemed to match this idea so to speak.
The idea for this gamemode is looking at a more open game between two conventional teams on a relativily large scale. The idea is that each team will have an objective(s) to defend that will spawn in a random location (like caches, but bigger). This objectice needs to be defended, the easiest way would be a FB with all the fortification like stuff. So each team must seek out the enemy objective and crush it whilst defending there own. The location of the enemies objective will be hidden from the map, i have two ideas as to how its found (other then stumbling across it), either a)some form of intel like current insurgency b)a simple timer, so when the objective is spawned it is hidden for like 10mins allowing defenses to be built and organised. The mechanics of what happens once and objective is destroyed i've thought of but am not sure how it'd play out, some ideas 1. Once the objective is destroyed each team get completely new objectives to defend. 2. The team that lost the objective get a new one, but the victors retain there old one 3. the team that lost get a new one, whilst the victors also get a new one on top the current one, with the current one expiring sometime after due to a successful defend (a 'hardcore' mode if you like, so that if one team is getting steamrolled the other team has to split its defenses up. so thats the basic idea, now looking how tickets could be implemented. looking at a combined arms map (kashan 64) it has 600 tickets. So for this game mode a 4x4km map with all the toys should have possibly around maybe 700-800 tickets possibly more. OMFG that will take forever i hear you cry. ticket penalties for: destroyed objective -75 (you dont want to lose these), destroyed FOB and all stuff attached to it -25 therefore if you fail to defend an objective you get screwed, though the exact ticket values are open to change/ tweaking (i dont know what fancy stuff could be done with code). how i reckon it'd play. get to objective set up a nearby FB with defense. organise some squads to defend and others to patrol until intel is gathered and an organised attack can be made. a small recon unit with the right amount of patience, skill and co-ordination could also come in handy as an alternative to brute force. sorry this might seem a bit rushed is because in short it is, i had it in my head and had to get it typed up/written down somewhere before it went. hopefully though i managed to get the basic idea out there for people to think about, if the above is a load of tosh to you just think of a game mode between two armies that mixes insurgency caches with CnC style open play. let me hear your thoughts! as long as its not one line of "thats *&*#" at least offer some possible improvements or something you know. For a similar idea that you might prefer, heres a link to CnC revamp Link. (posted by Snoggums) |
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Last edited by [R-CON]AnimalMother; 07-16-2009 at 12:53 PM..
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#2 |
![]() Join Date: Nov 2007
Location: Carmarthen, Wales
Posts: 890
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Thats actually a good idea
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#3 |
![]() Join Date: Feb 2008
Posts: 2,239
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Sounds a bit like Command and Control game mode?
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#4 | |
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PR:BF2 Contributor
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just to quote myself Quote:
call it CnC v2 if you like | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |TG-31st| To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. vistamaster01: "I just dont get people with girl usernames/pics/sigs lol, for example I thought AnimalMother was a girl To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " |
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#5 |
![]() Join Date: Jan 2008
Posts: 1,099
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Sounds similar (but with differences) to my C&C suggestion linked in my sig. Basically have assigned objectives to defend that involve more than just a flag but not as unstructured as C&C is currently.
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My
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#6 |
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Retired PR Developer
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that sounds like fun!!
not a particularly realistic gamemode, but it would be teamwork orientated, and sounds like a pretty good training exercise actually. Problem is if they spawn randomly...they might spawn on the enemy positions. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#7 | |
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PR:BF2 Contributor
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Quote:
thats where i was hoping with coding magic it would have a set minimum distance dependant on map size, like i said i kinda rushed it and forgot some little details @snoggums: great minds and all that jazz. both are similar but with little differences here and there, at least this might spark some interest in your thread, would it be ok for me to link to your's at the bottom of my post? | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |TG-31st| To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. vistamaster01: "I just dont get people with girl usernames/pics/sigs lol, for example I thought AnimalMother was a girl To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " |
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#8 | |
![]() Join Date: Jan 2008
Posts: 1,099
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Quote:
One comment on your suggestion, the higher you make the objective points the lower the relative value a single soldier is and it approaches the insurgents value of 0 if the points difference is enough. One side effect is that it makes spawn rushing the flag instead of getting revives a stronger part of the game. If one army knocks out a couple of the opponents locations they will have a huge lead and the enemy will end up throwing themselves to their deaths to catch up or giving up completely. | |
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My
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Last edited by snooggums; 07-16-2009 at 01:00 PM..
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#9 |
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I really like this idea. I could really see me playing this one a lot.
one thing I would suggest, though, is not have combined arms very much (no air support--- attack choppers and plains would just go around the map once and blow the thing up.) Also, no air trans for easy spotting. And I can only imagine this being played in a 2x2km map (that map russian map called fool's road I think is a good example. even if its 4x4). Yes, DO have HEAVY ground vehicles. APCs, tanks, all thats stff. NO air support. And make these objectives hard to be destroyed by tank shells (maybe some aleady deployed tank traps? rusted from WW2?) Also, i really can imagine this being played Russians vs Chechen (or wtv) and China vs USMC. Russians = denser jungles and USMC/China = something like Op. Barracuda, with a fortification in the middle maybe? Anyways, this idea is plain awesome. DEVs?? |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#10 |
![]() Join Date: Mar 2008
Location: 3500 Feet above the Kashan Desert
Posts: 1,074
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I LIKE! ![]() Thats a very nice idea Animal! |
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Derpist
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