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Old 07-14-2009, 09:16 PM   #11
BlackwaterSaxon

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Default Re: PR as a base for other BF2 mods

Quote:
Originally Posted by Rangu View Post
I my self would love to see EoD based on PR's realism...
Just blowing up stuff?
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Old 07-14-2009, 09:37 PM   #12
McBumLuv

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Default Re: PR as a base for other BF2 mods

Omnicide (Or any Zombie mod) with PR weapons/deviation/animations/HUD/overall infantry mechanics...

Epiiiiiiiiic


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Old 07-14-2009, 11:08 PM   #13
charliegrs

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Default Re: PR as a base for other BF2 mods

this is a good idea and something ive thought about for a long time now.

its reminds me alot of the WGL {wargamers league mod} for the original operation flashpoint. The WGL mod was a realism mod for ofp, and it really improved everything about the game. The beauty of the flashpoint engine was that you could basically have an unlimited amount of add-ons and they would all work with each other. so other mods were made on top of the wgl mod.

also I agree EOD would be insane if it was built on top of PR

known in-game as BOOMSNAPP
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Old 07-15-2009, 12:11 AM   #14
IronTaxi
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Default Re: PR as a base for other BF2 mods

this has already been considered by alot of devs and is in our scrap book of wily ideas for the future...

good for you guys for finally coming up with it... :P


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