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Old 07-09-2009, 06:14 PM   #11
[R-DEV]J.F.Leusch69
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Default Re: New model and animations for artillery

Quote:
Originally Posted by [R-DEV]tonnie15 View Post
it doesnt work like that. if you remove the texture the game will crash
well you wouldnt need to "remove" the texture, but you could make it as the civilian kit, i thin kyou need to make something with the alpha channels etc


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Old 07-09-2009, 07:03 PM   #12
Solid Knight
Default Re: New model and animations for artillery

Couldn't you also replace the artillery pieces with invisible boxes or just remove the geometry? Is there something that requires the geometry to be present?
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Old 07-09-2009, 07:13 PM   #13
waldo_ii
Default Re: New model and animations for artillery

Why not place the artillery guns right next to each other so people don't know which one is for their team? That would eliminate the few occurrences of people destroying the guns for an unfair advantage.

|TGXV| Waldo_II


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Old 07-10-2009, 02:31 AM   #14
MrScruff
Default Re: New model and animations for artillery

Omg this just gave me a cool idea. Could you add some kinda of sound where 5 - 10 seconds before JDAM impact all you hear is a Jet going super sonic in the sky. Then the enemy will be looking in the sky and saying, "Oh *&^%, we are so screwed! LEG IT!" BOOOOOOOOM!

I also love the idea from a previously suggested thread. Having an imaginary AC-130 in the sky but you can use its weaponry the same way JDAMs and Arty works. Its main cannon can fire more HE rounds than normal arty. Or the GAU-8 rotary guns. THen have the strikes available more often than 30mins. Would be awesome on maps such as Kashan.
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Old 07-10-2009, 03:08 AM   #15
[R-CON]ReadMenace
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Default Re: New model and animations for artillery

Quote:
Originally Posted by MrScruff View Post
Omg this just gave me a cool idea. Could you add some kinda of sound where 5 - 10 seconds before JDAM impact all you hear is a Jet going super sonic in the sky. Then the enemy will be looking in the sky and saying, "Oh *&^%, we are so screwed! LEG IT!" BOOOOOOOOM!
This is already in game.

-REad
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Old 07-10-2009, 05:10 AM   #16
MrScruff
Default Re: New model and animations for artillery

are you serious? I cant hear it. All i hear is the bomb screaming down to earth. Surely you must hear the jet overhead before hand?
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Old 07-10-2009, 05:33 AM   #17
Expendable Grunt

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Default Re: New model and animations for artillery

You do.

M.


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Old 07-10-2009, 05:54 AM   #18
MrScruff
Default Re: New model and animations for artillery

Wow im missing something then. How about the AC-130 as JDAM or arty replacment idea?
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Old 07-11-2009, 05:49 AM   #19
Fenrir07

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Default Re: New model and animations for artillery

Quote:
Originally Posted by MrScruff View Post
Surely you must hear the jet overhead before hand?
I'm not so sure about that..., would depend on the speed and altitude of the Jet I guess...


"When you hear the enemy aircraft the bombs are already falling..."

According to a Field Manual known as SoldF 1986





I'm certain there is aircraft sound when dropping the JDAM though...
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Last edited by Fenrir07; 07-11-2009 at 05:56 AM..
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Old 07-11-2009, 09:17 AM   #20
0blivi0us

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Default Re: New model and animations for artillery

Quote:
Originally Posted by [R-DEV]tonnie15 View Post
it doesnt work like that. if you remove the texture the game will crash
Cant you make the texture like one pixel big? Or would it then just duplicate or stretch around the mesh?
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