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Old 07-07-2009, 04:08 PM   #31
KSorrow

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Default Re: Apache auto range

Quote:
Originally Posted by Cp View Post
wouldn't a bullet traveling at the speed of sound (314 meters a second) only travel one kilometer in 3 seconds?

Speaking of apache bullets, whats the muzzle velocity of a apache 30mm?
Yepp.
Speed of sound is ~300m/s
and 3 sconds with that speed are ~1km.
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Old 07-07-2009, 05:04 PM   #32
mp5punk
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Default Re: Apache auto range

LMAO alex nice vid at 7:43 the guy in the truck falls out of the back when it turns.
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Old 07-08-2009, 04:49 AM   #33
MrScruff
Default Re: Apache auto range

I think this is nonsense. Most of the time the Apache will be firing from the sky anyways. Bullet speed, plus downward force of gravity would only add to the bullet speed if anything so the bullet drop wouldn't even be noticed cause with the machine, your only going for splash damage most of the time.

What I think should be implemented is some kind of mouse sensitivity reduction when zoomed in. just like the sniper when its zoomed in. because no matter how still your pilot is holding (which most of the time isnt very still) the crosshairs will shake everywhere, and from very high altitudes will make manual laser guided missiles impossible to direct accurately. If you ever noticed laser guided missiles in PR tend to stray a lot from the intended target because the mouse is just WAY to sensitive especially when zoomed in.

Maybe an on-the-fly sensitivity setting on some brands of mouse might help but not everyone has them.
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Old 07-08-2009, 06:09 AM   #34
Solid Knight
Default Re: Apache auto range

The bouncing comes from the camera not the mouse. Unfortunately they never patched the regulate pitch functions to actually work along with dummy projectiles and magazines.
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