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Old 07-07-2009, 07:27 AM   #21
cyberzomby
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Default Re: Apache auto range

Quote:
Originally Posted by Alex6714 View Post
Its already difficult enought to shoot on the move due to the

LiveLeak.com - Great Apache / Iraq Compilation
wow! at 2:40, you see the dog run away right after you see the shake of the cannon burst. He got lucky!


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Old 07-07-2009, 08:12 AM   #22
StuTika
Default Re: Apache auto range

See, in those videos, the Apache isn't hovering still, but from what I can gather is slowly circling. He's not that high either. Try that on Karbala and you will get an AA up the jacksie before you can say 'unrealistic'.

Stu.
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Old 07-07-2009, 08:29 AM   #23
Solid Knight
Default Re: Apache auto range

They're averaging 90. I'm not sure if that is MPH or Knots.

You can see the gun stabilization at work. Every once in a while you'll see "EL LIMIT" or "AZ LIMIT" which means it can't rotate the gun any further to compensate for the rotation of the craft.

Regarding tactics, they're not engaging a heavily saturated area of insurgents armed with .50s and SA-7s. It looks like they got most of them off guard. Given that some of the engagement ranges were 500m and insurgents were just standing around perhaps these helicopters aren't as loud as they are in game.
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Old 07-07-2009, 09:21 AM   #24
arjan

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Default Re: Apache auto range

Quote:
Originally Posted by [R-COM]cyberzomby View Post
wow! at 2:40, you see the dog run away right after you see the shake of the cannon burst. He got lucky!
Ive seen another movie where a dog runs away in time, i think they can sense it?

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Old 07-07-2009, 10:02 AM   #25
cyberzomby
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Default Re: Apache auto range

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Originally Posted by arjan View Post
Ive seen another movie where a dog runs away in time, i think they can sense it?
Those videos seem to stack the saying the animals can sense these things yes

Stutika: If you look at how long it takes for the rounds to hit, or even missiles wich fly very fast, I say they are high. Cant say anything about the speed tho because it is so zoomed in.


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Old 07-07-2009, 10:30 AM   #26
Alex6714

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Default Re: Apache auto range

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Originally Posted by [R-COM]cyberzomby View Post
Those videos seem to stack the saying the animals can sense these things yes

Stutika: If you look at how long it takes for the rounds to hit, or even missiles wich fly very fast, I say they are high. Cant say anything about the speed tho because it is so zoomed in.
Yes you can. Look at the video again and look for these items.


"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 07-07-2009, 11:55 AM   #27
corp_calqluslethal

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Default Re: Apache auto range

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
Thread edited. Correcting grammar and continuing to argue over it is a dick thing to do, lets welcome each others willingness to learn English instead of acting like dicks... Im just glad I dont have to write Japanese or something on these forums... I can only imagine how frustrating itd be to be corected in every post by asshats

Stick on topic,
Cheers,
Okita

Haha glad someone else found that old joke annoying. I bet the dudes who wrote in forum are college educated too. Gets on my nerves when some high school kid wanna make lame crack to a college grad like myself about a stupid grammar mistake on a forum.


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Old 07-07-2009, 01:03 PM   #28
Kruder

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Default Re: Apache auto range

Ehm,do people actually find it hard to accurately shoot on targets with guncam?.Even if u find it hard,thats because either target is moving or you or both,+reasons related to sucking,which in turn has nothing to do with range.

+We have a 900 meters max visibility distance and only 2 maps with gunships with that 900 m. (kashan 32,Quinling,muttrah has only 600m visibility iirc),those Apaches IRL are engaging up to KMs away,if u actually watch the videos carefully,gunner shoots, bullets land after a few secs(sometimes up to 3),if we consider they are traveling at speed of sound,3x1.4=4.2 kms,which i assume ranging might become a problem.

+Dont wanna sound arrogant but i think people shouldnt suggest everything they see on a mil. video
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Old 07-07-2009, 01:27 PM   #29
[R-MOD]Cp
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Default Re: Apache auto range

wouldn't a bullet traveling at the speed of sound (314 meters a second) only travel one kilometer in 3 seconds?

Speaking of apache bullets, whats the muzzle velocity of a apache 30mm?


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Old 07-07-2009, 03:41 PM   #30
Darkkas
Banned
Default Re: Apache auto range

Quote:
Originally Posted by Kruder View Post
Ehm,do people actually find it hard to accurately shoot on targets with guncam?.Even if u find it hard,thats because either target is moving or you or both,+reasons related to sucking,which in turn has nothing to do with range.

+We have a 900 meters max visibility distance and only 2 maps with gunships with that 900 m. (kashan 32,Quinling,muttrah has only 600m visibility iirc),those Apaches IRL are engaging up to KMs away,if u actually watch the videos carefully,gunner shoots, bullets land after a few secs(sometimes up to 3),if we consider they are traveling at speed of sound,3x1.4=4.2 kms,which i assume ranging might become a problem.

+Dont wanna sound arrogant but i think people shouldnt suggest everything they see on a mil. video
Yeah dude , but look at PR guns you cant hit anything above 500metres range with AK-47 but in that range in Realworld ak is deadly so maybe 500metres in here are about 2km realworld
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