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Old 07-05-2009, 12:34 PM   #11
Mapping Manager

[R-DEV]IronTaxi's Avatar
Post Re: Curtains or Obscured views on windows

I think the ragged curtain static could work really well on alot of our existing enterable buildings..

just have them with no collision mesh and hanging in the window fully shootable would probably work fine..

it would provide a bit more concealment thats for sure.

hmm..


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Old 07-05-2009, 12:39 PM   #12
PR Mapper Team

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Default Re: Curtains or Obscured views on windows

Quote:
Originally Posted by billdan View Post
hmm so people with shadows off would have no problem seeing someone standing way back inside the mosque from the outside through the windows?
yes but at the same time there textures are soo low everything looks the same and its hard to tell what's what.

Quote:
Originally Posted by [R-DEV]IronTaxi View Post
I think the ragged curtain static could work really well on alot of our existing enterable buildings..

just have them with no collision mesh and hanging in the window fully shootable would probably work fine..

it would provide a bit more concealment thats for sure.

hmm..
I would have them with a plane col mesh with the cloth penetrable material so that you get some nice sounds as the bullets whip though the curtains


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Old 07-05-2009, 03:11 PM   #13

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Default Re: Curtains or Obscured views on windows

How about you put in curtains (as separate objects), make players able to shoot through them and only texture them from the outside? I believe that would be possible... But I'm not an expert.


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Old 07-05-2009, 05:08 PM   #14
Mapping Manager

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Default Re: Curtains or Obscured views on windows

Quote:
Originally Posted by [R-DEV]Rhino View Post
I would have them with a plane col mesh with the cloth penetrable material so that you get some nice sounds as the bullets whip though the curtains
good call with a cloth material yeah..


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