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Old 07-03-2009, 11:39 PM   #1
Solid Knight
Default Party-Mix -- With a how-to

Given that you can fire two different weapons simultaneously with one button for vehicles you can now make party-mixes for vehicles that normally would have such a setup. An example would be the BTR-60.

HOW-TO:
Create a weapon that shoots an AP round.
Create another weapon that shoots an HE round.

For the first weapon add:
ObjectTemplate.fire.fireInput PIFire
ObjectTemplate.fire.altFireInput PIAltFire
ObjectTemplate.fire.roundsPerMinute 900
...
ObjectTemplate.ammo.magLinkWeapon VEHICLE_WEAPON_2
...
ObjectTemplate.projectileTemplate AMMO_AP
ObjectTemplate.itemIndex 1


For the second weapon add:
ObjectTemplate.fire.fireInput PIAltFire
ObjectTemplate.fire.altFireInput PIFire
ObjectTemplate.fire.roundsPerMinute 1800
ObjectTemplate.fire.fireStartDelay CRD_NONE/0.0333/0/0
...
ObjectTemplate.ammo.magLinkWeapon VEHICLE_WEAPON_1
...
ObjectTemplate.projectileTemplate AMMO_HE
ObjectTemplate.itemIndex 1

This will fire two HE rounds for every one AP round with the first round being an AP round. Thus AP-HE-HE-AP-HE-HE-AP...

NOTES:
The second weapon has a short start delay so that the rounds do not fire at the exact same time. The delay amount should be a number that would put each bullet being fired at the additive fire rate (in this case 2700RPM).

You now have to create dummy secondary weapons for all other primary weapons--unless you have a different secondary weapon to switch to.

Sound may need to be synced with firing intervals or one weapon may need to lack sound.
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Last edited by Solid Knight; 07-03-2009 at 11:44 PM..
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Old 07-04-2009, 12:24 AM   #2
McBumLuv

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Default Re: Party-Mix -- With a how-to

Wow, this is great! Would be a great additive to PR, as not only would this affect the A-10, but I believe many APCs in PR also have a Party mix. Russia helicopters carry both AP and HE rounds, though I believe they are separately fed, but I don't know about any other helicopters.


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Old 07-04-2009, 12:34 AM   #3
Solid Knight
Default Re: Party-Mix -- With a how-to

Yeah, though for the BTR-60 you'd be forced to make the coaxial gun a different selection. That's kind of a bummer but it's not too bad if you don't make a switching delay.

This would always work out great for mini-guns as you can up the fire rate to 3600RPM.

Another application would be to add a concussion force from the barrel of a tank. You'd have it shoot the normal tank round and simultaneously fire a concussive explosion from the barrel meaning any infantry standing below the main gun would have a bad day. You could even add back blasts to vehicle mounted missile launchers as well which would work out great for the stationary TOWs.

Regarding dual-feed: I know the Mi-28 uses dual feed (no party mix). It has two bins mounted on either side of the gun. You can fill one with AP and the other with HE and the gunner swaps between them at will. I don't think PR models this.
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Old 07-04-2009, 12:38 AM   #4
McBumLuv

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Default Re: Party-Mix -- With a how-to

You could also finally add backblast to AT weapons, right?


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Old 07-04-2009, 12:47 AM   #5
Solid Knight
Default Re: Party-Mix -- With a how-to

I don't think this would work for handheld weapons because they're limited to one weapon.
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Old 07-04-2009, 12:49 AM   #6
Kenny

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Default Re: Party-Mix -- With a how-to

OMG... man if this ca be put in to PR it would up the realism level a whole lot and the team work as well finaly having backblast on LAT and HAT the realism would be fantastic.

Aww read the above post after I posted oh well would stillbe a nice addtion to APC and Planes


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Old 07-04-2009, 12:57 AM   #7
McBumLuv

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Default Re: Party-Mix -- With a how-to

Hmmm, I thought some weapons had two weapons
But now that I think about it I'm most likely wrong about it... Unless C4/trigger in one weapon slot count, but I don't quite think so.


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Old 07-04-2009, 01:02 AM   #8
Solid Knight
Default Re: Party-Mix -- With a how-to

I have serious doubts about the application to hand weapons and I pretty certain that they can't have more than one weapon attached to a weapon. I could see if I can rig something up but I seriously doubt it will work.

UPDATE: And it doesn't.
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Last edited by Solid Knight; 07-04-2009 at 02:39 AM..
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Old 07-04-2009, 04:13 AM   #9
McBumLuv

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Default Re: Party-Mix -- With a how-to

Quote:
Originally Posted by Solid Knight View Post
I have serious doubts about the application to hand weapons and I pretty certain that they can't have more than one weapon attached to a weapon. I could see if I can rig something up but I seriously doubt it will work.

UPDATE: And it doesn't.
Oh well, can't have everything

Looks like an excellent way of coding this otherwise, and can be used in many places. Give the LB miniguns that actually fire 36000 RPM and deviate slightly, rather than the pin-point accurate guns that have some damage radius to simulate the amount of fire.

APC and A-10 can get awesome Party-mixes, and I'd love to see Tanks giving the concussion effect and a damage effect within about 50 meters or something.


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Old 07-04-2009, 04:16 AM   #10
Kenny

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Default Re: Party-Mix -- With a how-to

Hmm if this somehow does work with handheld weapons then the 3rd shot from the bottem tracer could be incorperated which would be nice.


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