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Old 07-04-2009, 09:47 AM   #11

mat552's Avatar
Default Re: Party-Mix -- With a how-to

I'm sorry, I don't understand what's been suggested or shown, can someone explain slowly and using simple words?

We were all noobs once.
Each One Teach One.
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Old 07-04-2009, 10:41 AM   #12

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Default Re: Party-Mix -- With a how-to

I would love to see this. No more panicing when you run into a apc inf and have ur he out.

Can this not be done with hand held weapons to? I assume the tracer must be coded like this to. If you can code a tracer then you can code it to a hand held weapon.

Plus for anybody who doesnt get this its actually very simple. With a little bitta coding they can manage to make "party-mix" ammunition. Its a mixture of HE and AP in one ammo bin. Usally twice the amount of AP then HE. So, AP-AP-HE and repeat. This is usally what is done on APC's and some other vechiles.

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Old 07-04-2009, 10:45 AM   #13

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Default Re: Party-Mix -- With a how-to

Quote:
Originally Posted by mat552 View Post
I'm sorry, I don't understand what's been suggested or shown, can someone explain slowly and using simple words?
The guy above me already explained what a party mix is. Knight is proposing linking the primary and secondary weapon to fire with the left mouse. The primary would fire AP rounds while the secondary fires HE rounds. The fire rates are synced up so that it fires AP-AP-HE. This simulates one weapon with mixed ammunition.
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Old 07-04-2009, 11:07 AM   #14

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Default Re: Party-Mix -- With a how-to

Quote:
Originally Posted by Jazz View Post
The guy above me already explained what a party mix is. Knight is proposing linking the primary and secondary weapon to fire with the left mouse. The primary would fire AP rounds while the secondary fires HE rounds. The fire rates are synced up so that it fires AP-AP-HE. This simulates one weapon with mixed ammunition.
Ohhh, alright, thanks.

I still don't understand WHY though. I mean, if I need AP to engage a hardened target, I probably don't want HE to be hitting that target (Or if I'm trying to keep splash to a minimum), or I could be using HE's splash to suppress infantry, in which case I don't want any low splash AP around.

What kind of situations in PR would it be useful to have this "party-mix"?

We were all noobs once.
Each One Teach One.
Stealth: "Yea, your radar signature is the size of a bird. A bird going twice the speed of sound."
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Last edited by mat552; 07-04-2009 at 11:16 AM..
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Old 07-04-2009, 11:20 AM   #15
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Default Re: Party-Mix -- With a how-to

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Originally Posted by mat552 View Post
I still don't understand WHY though. I mean, if I need AP to engage a hardened target, I probably don't want HE to be hitting that target (Or if I'm trying to keep splash to a minimum), or I could be using HE's splash to suppress infantry, in which case I don't want any low splash AP around.

What kind of situations in PR would it be useful to have this "party-mix"?
Because not every vehicle weapon has a dual feed system that allows the gunner to select a specific ammunition with the flip of a switch. A "party mix" is a ratio of AP to HE (or other types of ammunition) on a single belt of ammunition. This is what is used on the KPVTs in the BRDM-2 and BTR-60.
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Old 07-04-2009, 11:35 AM   #16

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Default Re: Party-Mix -- With a how-to

Quote:
Originally Posted by [R-DEV]Eddie Baker View Post
Because not every vehicle weapon has a dual feed system that allows the gunner to select a specific ammunition with the flip of a switch. A "party mix" is a ratio of AP to HE (or other types of ammunition) on a single belt of ammunition. This is what is used on the KPVTs in the BRDM-2 and BTR-60.
Oh alright! I think I'm done waving my ignorance around now, thanks for the clarification.

We were all noobs once.
Each One Teach One.
Stealth: "Yea, your radar signature is the size of a bird. A bird going twice the speed of sound."
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Old 07-04-2009, 03:57 PM   #17

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Default Re: Party-Mix -- With a how-to

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Originally Posted by mat552 View Post
Oh alright! I think I'm done waving my ignorance around now, thanks for the clarification.
Hey, there's no shame in wanting to learn more.
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Old 07-04-2009, 04:31 PM   #18

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Default Re: Party-Mix -- With a how-to

so does this mean that if your in an APC and you shoot a enemy logistics truck with HEAT ammo it will finally be destroyed?

*I've been an APC gunner a few times where I hit a enemy logistics truck or technical or other light vehicle with +5 HEAT rounds and it doesnt die

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Old 07-04-2009, 05:45 PM   #19
Default Re: Party-Mix -- With a how-to

The BTR-60 will be interesting.

One limitation of this is the fire rates that are usable by BF2 which is: 30, 60, 120, 300, 600, 900, 1200, 1800. The BTR-60 is somewhere around 550 RPM. If you wanted 2AP:1HE you'd need 300 + 120 but that drops your fire rate to 420. Though it'd make more sense to preserve the fire rate and just use 300 + 300 but that would mean alternating ammo types. However, it'd still be superior than the current system which tries to simulate the party-mix by combining the characteristics of AP and HE ammo types into a single projectile but scaling them back.

The MEC is fictional so who knows what their standard mix is, right?
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Old 09-23-2009, 12:14 AM   #20
Default Re: Party-Mix -- With a how-to

I hate to bump an old thread but I'm curious to find out if anybody experimented with this in either PR or CA.
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