|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
![]() Join Date: May 2007
Posts: 401
|
I'm sorry, I don't understand what's been suggested or shown, can someone explain slowly and using simple words?
|
|
We were all noobs once.
Each One Teach One. Stealth: "Yea, your radar signature is the size of a bird. A bird going twice the speed of sound." |
|
|
|
|
|
|
#12 |
![]() Join Date: Aug 2008
Posts: 271
|
I would love to see this. No more panicing when you run into a apc inf and have ur he out.
Can this not be done with hand held weapons to? I assume the tracer must be coded like this to. If you can code a tracer then you can code it to a hand held weapon. Plus for anybody who doesnt get this its actually very simple. With a little bitta coding they can manage to make "party-mix" ammunition. Its a mixture of HE and AP in one ammo bin. Usally twice the amount of AP then HE. So, AP-AP-HE and repeat. This is usally what is done on APC's and some other vechiles. |
|
if you miss him... try, try again
|
|
|
|
|
|
|
#13 |
![]() Join Date: Apr 2009
Posts: 121
|
The guy above me already explained what a party mix is. Knight is proposing linking the primary and secondary weapon to fire with the left mouse. The primary would fire AP rounds while the secondary fires HE rounds. The fire rates are synced up so that it fires AP-AP-HE. This simulates one weapon with mixed ammunition.
|
|
|
|
|
|
#14 | |
![]() Join Date: May 2007
Posts: 401
|
Quote:
I still don't understand WHY though. I mean, if I need AP to engage a hardened target, I probably don't want HE to be hitting that target (Or if I'm trying to keep splash to a minimum), or I could be using HE's splash to suppress infantry, in which case I don't want any low splash AP around. What kind of situations in PR would it be useful to have this "party-mix"? | |
|
We were all noobs once.
Each One Teach One. Stealth: "Yea, your radar signature is the size of a bird. A bird going twice the speed of sound." |
||
|
|
Last edited by mat552; 07-04-2009 at 11:16 AM..
|
|
|
#15 | |
|
PR Military Advisor
![]() Join Date: Jul 2004
Posts: 5,274
|
Quote:
| |
|
|
|
|
|
|
|
|
|
|
|
#16 | |
![]() Join Date: May 2007
Posts: 401
|
Quote:
| |
|
We were all noobs once.
Each One Teach One. Stealth: "Yea, your radar signature is the size of a bird. A bird going twice the speed of sound." |
||
|
|
|
|
|
#17 |
![]() Join Date: Apr 2009
Posts: 121
|
|
|
|
|
|
|
#18 |
![]() Join Date: Jun 2009
Location: Los Angeles
Posts: 193
|
so does this mean that if your in an APC and you shoot a enemy logistics truck with HEAT ammo it will finally be destroyed?
*I've been an APC gunner a few times where I hit a enemy logistics truck or technical or other light vehicle with +5 HEAT rounds and it doesnt die |
|
Violence is power
In .308 we trust |
|
|
|
|
|
|
#19 |
![]() Join Date: Sep 2008
Posts: 2,154
|
The BTR-60 will be interesting.
One limitation of this is the fire rates that are usable by BF2 which is: 30, 60, 120, 300, 600, 900, 1200, 1800. The BTR-60 is somewhere around 550 RPM. If you wanted 2AP:1HE you'd need 300 + 120 but that drops your fire rate to 420. Though it'd make more sense to preserve the fire rate and just use 300 + 300 but that would mean alternating ammo types. However, it'd still be superior than the current system which tries to simulate the party-mix by combining the characteristics of AP and HE ammo types into a single projectile but scaling them back. The MEC is fictional so who knows what their standard mix is, right? |
|
|
|
|
|
#20 |
![]() Join Date: Sep 2008
Posts: 2,154
|
I hate to bump an old thread but I'm curious to find out if anybody experimented with this in either PR or CA.
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| howto, partymix |
| Thread Tools | |
| Display Modes | |
|
|