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Old 05-21-2006, 12:19 AM   #21
Pence
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Not me, youll think of somethink.
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Old 05-21-2006, 12:27 AM   #22
trogdor1289

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Using the Spec Ops class well in .3

1. Spec Ops is the only class that has the parachute remember this and use it to your advantage.

2. The M4 is a good weapon for all ranges at longer range’s use the tracer rounds and adjust your fire accordingly. Fire in single shots or bursts never full auto.

3. The new Spec Ops C4 also know as SLAM’s are weak against armored targets and therefore use these to take out strategic things such as Artillery and for the single objective modes. The new C4 is also on a 15 second timer you place the C4 then have 15 seconds to clear the area.

4. The binocs have two zoom modes right click both times to use them these are very useful for spotting enemies for your team.

General advice things to know about this class. The spec ops class has weak to no armour so especially with this mod given realistic weapon damage it is important to take cover and not move around in the open a lot. The Sig P226 the new pistol while cool looking is just a regular pistol and should be treated as such. Also remember the M4 is a lot weaker than you are used to so it will take a couple of shots to kill someone. If you are missing a lot of your shots, there is no random cone of fire on PRMM you have to aim properly at a person to hit them. A good strategy when playing as Spec Ops is to either stay low and fire from cover or else use your speed and move around a lot to evade enemy fire namely moving from cover to cover. Another thing to remember is that even though you have a kind of weak weapon the M4 with practice and learning how to shoot it properly it is easily the equal of any of the other classes weapons plus you get to have 5 mags. Ammo conservation is essential to playing this class well although with practice you may get very accurate with the M4 to begin with pick your shots and aim carefully as ammo packs now take up to 10 seconds to begin to reload your ammo and you will be using a lot of ammo using the M4. Other than remember to work as a teammate and join squads this will keep you alive longer. Don’t be Rambo in any classes especially not this one and, that the weapon physics and damage are about as realistic as you are going to find so take cover when bullets start incoming and don’t fire back until you have relocated so you don’t take a bullet in the face.

This is the final one unless you want me to add something.
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Old 05-21-2006, 12:30 AM   #23
the.ultimate.maverick
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I'm trying to keep it punchy as mine was - I don't want a bunch of dense text for someone to read! also, stick on the topic of Spec ops, don't talk about other things etc
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Old 05-21-2006, 12:36 AM   #24
trogdor1289

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So more bullet points and less text?
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Old 05-21-2006, 12:40 AM   #25
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Using the Spec Ops class well in .3

1. Spec Ops is the only class that has the parachute remember this and use it to your advantage.

2. The M4 is a good weapon for all ranges at longer range’s use the tracer rounds and adjust your fire accordingly. Fire in single shots or bursts never full auto.

3. The new Spec Ops C4 also know as SLAM’s are weak against armored targets and therefore use these to take out strategic things such as Artillery and for the single objective modes. The new C4 is also on a 15 second timer you place the C4 then have 15 seconds to clear the area.

4. The binocs have two zoom modes right click both times to use them these are very useful for spotting enemies for your team.

5. The spec ops class has weak to no armour so especially with this mod given realistic weapon damage it is important to take cover and not move around in the open a lot.

6. The Sig P226 which is the new pistol while cool looking is just a regular pistol and should be treated as such.

7. The M4 is a lot weaker than you are used to so it will take a couple of shots to kill someone.

8. If you are missing a lot of your shots, there is no random cone of fire on PRMM you have to aim properly at a person to hit them.

9. A good strategy when playing as Spec Ops is to either stay low and fire from cover or else use your speed and move around a lot to evade enemy fire namely moving from cover to cover. Another thing to remember is that even though you have a kind of weak weapon namely the M4 with practice and after learning how to shoot properly it is easily the equal of any of the other classes weapons plus you get to have 5 mags.

10. Ammo conservation is essential to playing this class well.

11. With practice you may get very accurate with the M4 but to begin with pick your shots and aim carefully.

12. The weapon physics and damage are about as realistic as you are going to find so take cover when bullets start incoming and don’t fire back until you have relocated other wise you will likely take a bullet in the face.

13. Other than that remember to work as a teammate and join squads and don’t go Rambo in any classes especially not this one.
Is this what you mean.
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Old 05-21-2006, 12:40 AM   #26
the.ultimate.maverick
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Thats what I have on gameplay changes and kits so far

http://www.dvbsquad.com/projectreali...20+%20Kits.doc
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Old 05-21-2006, 12:42 AM   #27
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I think we need to go a bit more in depth on tatics for each class not just the changes that have been made to them.
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Old 05-21-2006, 12:43 AM   #28
the.ultimate.maverick
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i'm jsut careful not to overload with information...
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Old 05-21-2006, 12:45 AM   #29
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That's a good point but to the very new begineers they need some basic tatics to keep them alive long enough to learn the more advanced ones.
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Old 05-21-2006, 12:49 AM   #30
the.ultimate.maverick
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There is a tactics section to this thing too

ATM I have
Classes
Extraction
Gameplay Changes
Basic infantry tactocs
Helo Combat
APC Tactics

I need
Jet Tactics/changes
Tank Changes
APC Changes
SOBJ written up
Anatomy of an ambush
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Last edited by the.ultimate.maverick; 05-21-2006 at 12:55 AM..
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