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Old 07-05-2009, 11:38 AM   #11
00SoldierofFortune00

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Default Re: Fallujah Needs More Tickets

Quote:
Originally Posted by Vege View Post
This map is the most US friendly map out there due the anti infantry vehicles, and most of bluefor wins are done in this map (or basrah). Giving them more would IMHO be a bad thing.
No, its the complete opposite. Yes, the US have a lot of anti-infantry vehicles, but the insurgents also have 3x as many options for destroying them. Mines, IEDs, RPGs, and also any kits they get from the US. And once the US loses a vehicle like an APC, it cost 5-10 tickets plus the crew. Same with the humvees and Logistic trucks. That takes a toll on the amount of tickets after a while.

I bet that if the armored vehicles were removed from this map, the game would actually last longer and the US would have a better chance of winning. I don't ever want to see the armor removed, but you get my point.

The most "US friendly" insurgency maps by far are Korgengal or Ramiel. They are so spread out that it makes ambushes more rare. Fallujah is the complete opposite.

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Old 07-05-2009, 12:59 PM   #12
Cheditor

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Default Re: Fallujah Needs More Tickets

Majority of insurgent maps ive seen have US on 200 kills, this easily cuts down the insurgents attempts.



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Old 07-05-2009, 01:02 PM   #13
00SoldierofFortune00

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Default Re: Fallujah Needs More Tickets

Quote:
Originally Posted by [R-COM]Cheditor View Post
Majority of insurgent maps ive seen have US on 200 kills, this easily cuts down the insurgents attempts.
Insurgency isn't about kills though, its about caches. I've had k/ds of 30 n 10 myself on the ground alone and my squad also had around 20 n 10 k/ds and we still came close to losing the game (we actually won this game. We had a lot of teamwork and still came close to losing....)

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Old 07-05-2009, 08:21 PM   #14
Vege

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Default Re: Fallujah Needs More Tickets

Quote:
Originally Posted by 00SoldierofFortune00 View Post
No, its the complete opposite. Yes, the US have a lot of anti-infantry vehicles, but the insurgents also have 3x as many options for destroying them. Mines, IEDs, RPGs, and also any kits they get from the US. And once the US loses a vehicle like an APC, it cost 5-10 tickets plus the crew. Same with the humvees and Logistic trucks. That takes a toll on the amount of tickets after a while.

I bet that if the armored vehicles were removed from this map, the game would actually last longer and the US would have a better chance of winning. I don't ever want to see the armor removed, but you get my point.

The most "US friendly" insurgency maps by far are Korgengal or Ramiel. They are so spread out that it makes ambushes more rare. Fallujah is the complete opposite.
Well, i dissagree. Might be a server thing.
[offtopic]
AFAK Korengal is the least open map because of it's terrain, view distance is really low cos of the trees, making it excellent map for the taliban to mow down US with AK:s and most of the time i see more talibans with positive KDR than US. I could not dissagree more.
Can't really say about Ramiel on this version.
[/offtopic]
Fallujah is won or lost by the APC drivers, same as Muttrah is with pilots.
Just that it's easier to kill a choppa than a APC.
Works for me.

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Old 07-05-2009, 09:14 PM   #15
00SoldierofFortune00

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Default Re: Fallujah Needs More Tickets

Quote:
Originally Posted by Vege View Post
Well, i dissagree. Might be a server thing.
[offtopic]
AFAK Korengal is the least open map because of it's terrain, view distance is really low cos of the trees, making it excellent map for the taliban to mow down US with AK:s and most of the time i see more talibans with positive KDR than US. I could not dissagree more.
Can't really say about Ramiel on this version.
[/offtopic]
I never said they were "open", I said they were "US Friendly" because they are "spread out." Open does not mean spread out... The distance between the caches on Korengal are usually spread out by a lot and seperated by terrain differences like mountains, valleys, or hills making ambushes more rare. On Fallujah, it is easy to ambush because there are only a few roads to travel and you can essentially see someone (as insurgent) coming down the road way ahead of time to set up an ambush. Fallujah maybe not actually be smaller either, but it feels like a much smaller map. The Taliban aren't the insurgents either, so of course they are going to have more kills.

Ramiel hasn't changed at all.


Quote:
Fallujah is won or lost by the APC drivers, same as Muttrah is with pilots.
Just that it's easier to kill a choppa than a APC.
Works for me.
You could have the best APCs in the world, but it doesn't mean you are going to win the map. The map is won by infantry getting caches which are primarily in buildings that APCs can't reach. I agree that APCs play a big part in winning the match, but if the infantry is getting slaughtered assaulting a location, they are still going to lose a match. And yes, I've seen squads get messed up attacking a location even with APC support.

I would much rather 4-5 good infantry squads than APC support anyday because of the ticket loss. You can't revive APCs and you can't tell who is a competent driver or not...

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Old 07-05-2009, 10:45 PM   #16
JKRMAUI

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Default Re: Fallujah Needs More Tickets

APC support, combined with solid squad work is essential. Especially with the increase in INS on caches. It is damn near impossible to effectively assault a cache with out at least one apc, and two squads of coordinated INF.

Anything really short of that...and you are probably wasting tickets.


I'm seeing a need to change Blufor tactics.

Slow the hell down. Don't expose assets as much. Take your time. Press your advantages. Instead of rushing in and getting in close up firefights. Caches are extremely easy to take down. After these simple steps


Cut off reinforcements/Kill That damn hideout

Pick off the defenders *Use those damn optics and APC support*

Keep your flanks/Rear covered.


You really need multiple squads and armor to complete this. On pub servers it is extremely rare to have such teamwork. It is doable, and is what is needed to win.

One squad is normally not enough to strait up tackle a cache, and since one well coordinated squad is the limit of teamwork on pub servers....team INS rains supreme.
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Old 07-05-2009, 11:47 PM   #17
xXRich07Xx
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Default Re: Fallujah Needs More Tickets

What are you talking about OP? 90% of the time Fallujah turns into a spawn camp fest with the US absolutely raping the insurgent team with no mercy. Every time that map ends I thank god.
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Old 07-06-2009, 02:28 AM   #18
00SoldierofFortune00

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Default Re: Fallujah Needs More Tickets

Quote:
Originally Posted by JKRMAUI View Post
APC support, combined with solid squad work is essential. Especially with the increase in INS on caches. It is damn near impossible to effectively assault a cache with out at least one apc, and two squads of coordinated INF.

Anything really short of that...and you are probably wasting tickets.


I'm seeing a need to change Blufor tactics.

Slow the hell down. Don't expose assets as much. Take your time. Press your advantages. Instead of rushing in and getting in close up firefights. Caches are extremely easy to take down. After these simple steps


Cut off reinforcements/Kill That damn hideout

Pick off the defenders *Use those damn optics and APC support*

Keep your flanks/Rear covered.


You really need multiple squads and armor to complete this. On pub servers it is extremely rare to have such teamwork. It is doable, and is what is needed to win.

One squad is normally not enough to strait up tackle a cache, and since one well coordinated squad is the limit of teamwork on pub servers....team INS rains supreme.

As said before, that is what is needed to win, but that doesn't translate into public play. If everyone knew to do that or how, then every game would be perfect.

Quote:
Originally Posted by xXRich07Xx View Post
What are you talking about OP? 90% of the time Fallujah turns into a spawn camp fest with the US absolutely raping the insurgent team with no mercy. Every time that map ends I thank god.
You must be playing on some bad servers then because the only team that gets raped on Fallujah is the US team and that is inside their own main. Its almost impossible for the US team to rape the insurgent team because they have multiple spawns beside their main which is off limits anyways. The bubble around the insurgent main appears actually bigger than the US one.

"Push the Envelope, Watch It Bend"

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Old 07-06-2009, 02:57 AM   #19
McBumLuv

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Default Re: Fallujah Needs More Tickets

It's funny, I remember in the early days of Mumble, where you could get half a server on at best, but they'd all be on one side.

The USMC was all on mumble, using great, effective APC transportation and support, and covering each other. As insurgents, we were literrally getting pwned, and I knew it. To anyone viewing the teamwork, it would have been impossible for the USMC to loose. However, they ended up loosing in the end, with one cache left.

I would support a fifty ticket increase, because even for amazingly organized US teams, there are often caches that require soo many tickets loses, such as the two "T" apartement buildings.


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