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#1 |
![]() Join Date: Sep 2008
Posts: 2,197
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Unless there is something utterly retarded about the engine, shouldn't you be able to make the stand, crouch, prone, and various other animations in the third person perspective take the same amount of time to complete as the first person perspective animations? Having the two in sync with each would have a significant impact on battles as there would no longer be a disparity between actions taken and actions perceived to be taken.
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Last edited by Solid Knight; 07-03-2009 at 06:43 AM..
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#2 | |
![]() Join Date: Jan 2009
Posts: 704
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
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#3 |
![]() Join Date: Feb 2009
Posts: 3,548
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Hahaha, we must CROUNCH!! Brings back so many memories.
Animations are not top priority, they'll get fixed eventually, no worries. |
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#4 |
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PR Developer
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Let me give you an idea..
It took me close to a year to get all of PR's 1p animations to this level, I started last year in early June. Third person animations are more complicated as you have to animate not only the arms and the weapon, but also shoulder, torso, head and hips. In addition you have to take into account what happens to the animation when the soldier is standing, crouching AND while prone (essentially doubling/tripling the time required). There is ALSO no reliably rigged (skinned) 3p skeleton to work from, making things that much more complicated. All I can say is good luck. |
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#5 | |
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#6 |
![]() Join Date: Aug 2008
Posts: 684
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#7 |
![]() Join Date: Mar 2008
Posts: 487
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Atm we have instaprone and instacrouch, 'getting up' animation is the only one that should be synced with 1p.
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| animations, person, sync |
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