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#21 |
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PR:BF2 Contributor
![]() Join Date: Feb 2007
Location: Styria, Maribor
Posts: 10,171
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Give one or two combatant kits the grapple, rest probably already have most slots taken. I support this since the BLUFOR already gets an unlimited kit with a grapple hook, while Insurgents have to use civilians which cant fight and who no one will play as to get ropes.
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#22 |
![]() Join Date: Mar 2008
Posts: 390
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Yeah more grapples, insurgents dont have incendiary nades so u can add grappling hook to key 9.
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#23 |
![]() Join Date: Mar 2008
Location: Zurich
Posts: 40
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I agree because of balance and gameplay reasons. The methaphor doesn't really hold in my opinion because if the insurgents are able to get on every house / kick down every door, the BLUFOR should certainly also be able to do that.
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#24 |
![]() Join Date: May 2008
Location: I am a bad poster tell me to get out mkay?
Posts: 236
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I believe this should be implemented. While maybe not in every kit but maybe in 2-4 request able kits and all pick up kits. IRL insurgents would probably have no problem getting onto a balcony or a roof of some building.
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Too lazy to resize my sig so its gone
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#25 |
![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 388
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i totally agree with this. we dont need hooks on every insurgent layout, but having it on at least one armed layout (maybe two) would help a lot.
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#26 |
![]() Join Date: Jun 2009
Location: Los Angeles
Posts: 193
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watch at 35 seconds and on. fiction movie, not RL, Full metal jacket.
Vietnam insurgent with AK (or SKS?) wounds US Marine, medic goes to help, and gets shot too. YouTube - Full metal jacket-sniper i imagine more of this type of engagement if -more grapples = better and more fun gameplay |
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Violence is power
In .308 we trust |
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#27 |
![]() Join Date: Jun 2009
Location: Los Angeles
Posts: 193
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if only one kit tshould get the grapple i say the Cell leader should get it to promote cell unit cohesion and teamplay.
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Violence is power
In .308 we trust |
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#28 | |
![]() Join Date: Aug 2008
Location: London, Ontario
Posts: 1,447
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Quote:
Someone mentioned korengal, I would leave the Taliban with their current layout. They're usually played as more of a semi-conventional military, so i think 1 armed kit with a grapple is enough. | |
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#29 |
![]() Join Date: May 2009
Location: North Rhine-Westphalia
Posts: 146
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This is what insurgents need! Give them teh grappelz!
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#30 |
![]() Join Date: Feb 2007
Location: The Cock Rock Capital Of Britain: Nottingham
Posts: 743
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It's a good idea but I disagree with EVERY kit having a grapple. Insurgent teamwork still isn't quite what it should be yet but it is getting there. Giving EVERY kit a grapple hook would be a disaster. More INS players would split form there squad and use a PKM or SVD on a roof and on there own. No tactics about it.
Give the grapple to the Officer and Sniper (I'd prefer it to just be the officer but I know a lot of snipers would like the ability to operate independently on roof tops). This would encourage the squad to try and stick together but maybe another kit would need it to just in case the officer dies. Maybe the SKS kit? Just my opinion. |
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Over thee years and still not banned
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| Tags |
| give, grapple, hooks, insurgents |
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