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#1 |
![]() Join Date: Jun 2009
Location: Paris
Posts: 11
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Bonjours, je suis français, neyant pas un anglais parfait je vai d'abors ecrire en français et ensuite me lancer en anglais, mais si une ame charitable pouvait me traduire, merci d'avance.
-Bon, ma suggestion pour les civiles serait d'instaler un systeme d'auto kick l'orsque que par exemple un U.S tue un civile alors qu'il à les mains levés et UNIQUEMENT levée. Car cela montre bien que l'ont est un civile et si un U.S vient a le tuer alors il aurait un warning, ensuite s'il en tue un deuxieme avec les mains levée il serai auto kicker; Car la avec les mains l'evé c'est plutot " Houhou je suis la tire moi dessus" et on prend 120 de respawn et le U.S aussi... Je veut dire c'est UN CIVILE ! Pour des raison de game play l'autokick ne s'apliquerai que s'y on tue un CIVI les main levée, comme en vrai on ne doit pas tuer un enemie qui se rend, et encors moin un CIVI avec les mains levés... - La deuxieme serait alors de passer le spawn time des U.S a 200 lorsque ils tue des civiles et a 50 pour les civi mort. je me rèpete mais ce sont des civiles... Bon! lets go in inglish ( sorry for my bad inglish) My suggestion is a system of autokick when a U.S kill a CIVI with the hang up, First if I kill a civi when I have hang up i've got e big warning in the middle of the screen : WATCH YOU'RE FIRE SOLDIER YOU KILL A CIVILIAN ! NEXT TIME YOU WILL KICK( sorry i don't have the right word - DOn't kill enemie when he has unarmed ect.... My second suggestion is too increase the Spawn time of civikiller, Its pass to 120 to 200 and decrease the civi spawn time to 50 because ITS CIVI... MY text is finish sorry for my bad english *McDo* Shenobie ( The furious Civilian And thanks to all the team of the mod for this beatifull work ! |
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#2 |
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so more of a penalty if civi raises hands when US soldier kills...=/ could be exploitable... but.. a good idea
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Head Admin |
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#3 |
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"Player 1 has destroyed a cache and been shot as a traitor"
why not make a public server message for killing civilians |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#4 |
![]() Join Date: Jan 2009
Posts: 69
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Well, Its a two way street here. If I see a civi with a medic bag out I shoot him. If he HAD a medic bag out then throws his hands up...I shoot. Its like getting caught with your hand in the cookie jar.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Those who live by the sword, get shot by those who don't." George Tenet Former CIA Director |
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#5 | |
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PR:BF2 Developer
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Quote:
at current state civi means nothing to BLUFOR, as i stated before, now with fixed RoE in 9/10 cases you can kill them w/o fear of being punished, because civis use their epipens/hook/medicbag. Killed civis=collateral damage, thats all, they bring nothing to gameplay tbh another problem is longrange engagement, where you cant see any difference between usual insurgent and civi | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#6 |
![]() Join Date: Feb 2009
Location: Oak Harbor WA
Posts: 134
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How about this. If someone shoots a civilian this happens. No penelty for civi's run over, used medic, rope, or whatnot.
1) "US Solder" has shot a civilain. He is being taken in for questioning (or something along those line) 2) Player "killed', but no tickets lost for BLUFOR team. 5-10 intel points lost. 3) Player has 2-5 minute spawn time (depending on how many civi's they have killed already. I think this will work for a couple reasons. -player will be punished directly...aka killed and has to wait -team will know who costed them intel points and may flame him accordingly Sure this may be exploited, but i feel this would be a better system then what they have now. But in reality, other then punishing the player that has commited the crime, the BLUFOR is not punished any more than right now. |
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#7 | |
![]() Join Date: May 2009
Location: highland park
Posts: 29
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Quote:
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#8 |
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If I had a 4 min respawn time I would rather disconnect and reconnect to the server. Or just find another server altogether. Either way it's better and faster than waiting 4 min. My PC takes about 45 secs. to load into the map.
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#9 |
![]() Join Date: Jan 2007
Location: Ahol kúrt a farkú malac
Posts: 621
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I dont thinkthat killing the US soldier will solve the problem(anyways it is a bit unreal that the army/marines etc would send the MP in to the front to drag away a soldier in the middle of a battle to question him...)
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The most exciting phrase to hear in science, the one that heralds new discoveries, is not "Eureka!" [I found it!] but "That's funny . . . "
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#10 |
![]() Join Date: Jun 2009
Posts: 47
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Turn the civikiller into a chicken for the rest of the map.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ___________________________________ Throw your hands up in the air! |
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| civi, civilian, fire, important, watch |
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