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#11 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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5 civi kills = Chicken
10+ = Turkey lol sounds good to me, OH and lets not forget locking him into the server, no disconnect! (unfortunately this would be impossible but it would be hilarious and of course the perfect way to punish them, they'd have to reboot or pull the ethernet cable) |
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#12 | |
![]() Join Date: Jun 2009
Posts: 47
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Quote:
and to if they need to exit and rejoin this is a punishment in it self or.. yes turn them in to a donkey | |
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#13 |
![]() Join Date: Aug 2008
Posts: 684
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meh, kicking people that shoot civilians will just make civilians keep acting even more suicidal...
i still think that a civilian that gets captured should have a much shorter spawn time than one who gets shot, it gives him an incentive to try and survive in stead of acting as a bullet magnet. look at it from both points of view: blufor: soldier sees a bunch of enemies with a civilian, the enemies are firing rpgs and mgs at him. now this civilian is standing there jumping up and down making sure you cant shoot the insurgents. at some point you are going to shoot him. i think that you can work with incentives and punishments: from a soldiers view, you need an incentive for capturing and a punishment for killing a civilian. incentive: obviously they get the intel points and team points, but hey, put up a message saying "%playersoandso has captured a civilian" punishment: long spawn time, point loss and intel point loss and maybe a message saying "%player has killed a civilian" you leave the rules when he can savely shoot an insurgent as they are. from the civilians perspective, you need a punishment for acting like a bulletcatcher (jumping into the middle of a firefight is not the way civilians generally behave...) and an incentive for acting like a civilian. punishment: leave the long spawn time as it is, its a heavy punishment incentive: to any civilian, getting captured is better than getting killed, so when he gets captured he has a much shorter spawn time, maybe the same as other insurgents. now there is a reason for soldiers to act like soldiers and for civilians to act like civilians, instead of civilians acting like suicidal maniacs in an attempt to empty the blufor intel points. if you really wanna be fancy, give the civilian a knife, if he has the knife out, he can be shot, but he can also try and resist an arrest. just an idea. |
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#14 | |
![]() Join Date: Jun 2009
Location: Paris
Posts: 11
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I think that good and can be appliced for most real and most Fun for CIvi ( Yeah I don't like dieing when I have the hangs up, Its no Humain *McDo* Shenobie ( sorry for my bad english) | |
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#15 |
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Forum Moderator & Slayer of Spambots
![]() Join Date: Jan 2006
Posts: 5,776
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Moved to "PR Suggestions" try not to bypass the posting limitation put into place next time, they are there for a reason. Merci.
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The only acceptable 'Lone Wolf' you'll be allowed to play :
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#16 |
![]() Join Date: Mar 2009
Posts: 224
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Now, is it if he has had his medical stuff out, or actually used it? That is what I am wondering. When I play civi, i only heal when it is totally clear. Otherwise I get shot, and get a 120 respawn time.
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#17 |
![]() Join Date: May 2007
Posts: 855
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Actually civvies are very important to me. I know that if I shoot the civvie, I've put an enemy player out of action for 2+ minutes, and deprived the enemy of a medic. The laughable attempts to curtail my choice of targets mean I just be careful until one or more of the caches is revealed, then I open up.
The 2+ minute spawntime benefit massively outweighs all of the current penalties for shooting civvies. Needs more penalties, OR, kick the civvie back to the status of a normal insurgent, when it ceases for me to be beneficial to shoot them, I'll stop. (I would make a terrible soldier irl) |
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#18 | |
![]() Join Date: Aug 2008
Location: Sodertalje
Posts: 5,392
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Quote:
yes, people killing civilians should get a harder punishent. like 5 minute respawn next time he dies. civilian should always have 30 second respawn unless he is arrested. then it should be the current time. the civilian should also be able to throw rocks without being open game... to be honest, i only think he should be open game when he's in a car. no cooldowns. | |
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#19 | |
![]() Join Date: Mar 2009
Posts: 224
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Quote:
Throwing rocks does not make them open targets. The rocks are inaccurate, and barely hurt. But There needs to be a little more to discourage the BLUFOR from shooting them. Maybe it should take away ONE kill? I will admit though, the purpose killing of civilians has gone down A LOT. The raised hands animation really helps. But some are still to dumb to realize it. Remember kiddies, you can still run them over, and shoot them with the breeching rounds! | |
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#20 | |
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I think civilians should never, ever be within the ROEs and shootable, and shouldn't be allowed to be arrested for doing absolutely nothing suspect. Adding the "traitor" message would at least help by giving the guilt and helping server administration. | |
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| civi, civilian, fire, important, watch |
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