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Old 06-24-2009, 03:21 AM   #11
Bringerof_D
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Default Re: CIVI are not very important for U.S....

Quote:
Originally Posted by [A9]Bard View Post
Turn the civikiller into a chicken for the rest of the map.
5 civi kills = Chicken

10+ = Turkey

lol sounds good to me, OH and lets not forget locking him into the server, no disconnect! (unfortunately this would be impossible but it would be hilarious and of course the perfect way to punish them, they'd have to reboot or pull the ethernet cable)
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Old 06-24-2009, 03:39 AM   #12
[A9]Bard

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Default Re: CIVI are not very important for U.S....

Quote:
Originally Posted by Bringerof_D View Post
5 civi kills = Chicken

10+ = Turkey

lol sounds good to me, OH and lets not forget locking him into the server, no disconnect! (unfortunately this would be impossible but it would be hilarious and of course the perfect way to punish them, they'd have to reboot or pull the ethernet cable)
Yes or freeze the player for the rest of the map.
and to if they need to exit and rejoin this is a punishment in it self

or.. yes turn them in to a donkey


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Old 06-24-2009, 06:55 AM   #13
wookimonsta
Supporting Member
Default Re: CIVI are not very important for U.S....

meh, kicking people that shoot civilians will just make civilians keep acting even more suicidal...
i still think that a civilian that gets captured should have a much shorter spawn time than one who gets shot, it gives him an incentive to try and survive in stead of acting as a bullet magnet.

look at it from both points of view:
blufor:
soldier sees a bunch of enemies with a civilian, the enemies are firing rpgs and mgs at him. now this civilian is standing there jumping up and down making sure you cant shoot the insurgents. at some point you are going to shoot him.
i think that you can work with incentives and punishments:
from a soldiers view, you need an incentive for capturing and a punishment for killing a civilian.
incentive: obviously they get the intel points and team points, but hey, put up a message saying "%playersoandso has captured a civilian"
punishment: long spawn time, point loss and intel point loss and maybe a message saying "%player has killed a civilian"
you leave the rules when he can savely shoot an insurgent as they are.

from the civilians perspective, you need a punishment for acting like a bulletcatcher (jumping into the middle of a firefight is not the way civilians generally behave...) and an incentive for acting like a civilian.
punishment: leave the long spawn time as it is, its a heavy punishment
incentive: to any civilian, getting captured is better than getting killed, so when he gets captured he has a much shorter spawn time, maybe the same as other insurgents.

now there is a reason for soldiers to act like soldiers and for civilians to act like civilians, instead of civilians acting like suicidal maniacs in an attempt to empty the blufor intel points.

if you really wanna be fancy, give the civilian a knife, if he has the knife out, he can be shot, but he can also try and resist an arrest.

just an idea.
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Old 06-24-2009, 10:06 AM   #14
Shenobie
Default Re: CIVI are not very important for U.S....

Quote:
Originally Posted by h3killa View Post
Well, Its a two way street here. If I see a civi with a medic bag out I shoot him. If he HAD a medic bag out then throws his hands up...I shoot. Its like getting caught with your hand in the cookie jar.
I mean, the punition system run only for the hang up and the bulletdeath ! For the attak Jet I think the Golden rule is Watch and fire, No fire and watch ! HUmm attatatata HUmm what I kill ?. KIll CIVI your fault.. He have convention wars. And the Soldier could be in prison For kill a CIVI ( CIVi hangs up and JUst hang up, for example if he have the medic paq or stone or ect... He is a collaborator and you can shoot him but the punition appliqued normaly 120 spawntime) I think PR is a real Game, now push to maximum the reality ! You kill a unarmed CIVI and he had the "HANGS UP" you have a simple big warning, after IF you try to kill another, You will get kick ! Because is easy to see it a civi because is have no gun.. and the most important the Hangs up ! I think it's a good idea for the newbie because he really can see it a civi because its the only class he have the HANGS UP, and he look like " I'm civi please don't kill me '
I think that good and can be appliced for most real and most Fun for CIvi ( Yeah I don't like dieing when I have the hangs up, Its no Humain
*McDo* Shenobie ( sorry for my bad english)
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Old 06-24-2009, 11:06 AM   #15
[R-MOD]Saobh
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Default Re: CIVI are not very important for U.S....

Moved to "PR Suggestions" try not to bypass the posting limitation put into place next time, they are there for a reason. Merci.

The only acceptable 'Lone Wolf' you'll be allowed to play :
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Old 06-24-2009, 02:43 PM   #16
mosinmatt
Default Re: CIVI are not very important for U.S....

Quote:
Originally Posted by h3killa View Post
Well, Its a two way street here. If I see a civi with a medic bag out I shoot him. If he HAD a medic bag out then throws his hands up...I shoot. Its like getting caught with your hand in the cookie jar.
Now, is it if he has had his medical stuff out, or actually used it? That is what I am wondering. When I play civi, i only heal when it is totally clear. Otherwise I get shot, and get a 120 respawn time.
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Old 06-24-2009, 11:36 PM   #17
mat552

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Default Re: CIVI are not very important for U.S....

Actually civvies are very important to me. I know that if I shoot the civvie, I've put an enemy player out of action for 2+ minutes, and deprived the enemy of a medic. The laughable attempts to curtail my choice of targets mean I just be careful until one or more of the caches is revealed, then I open up.

The 2+ minute spawntime benefit massively outweighs all of the current penalties for shooting civvies.

Needs more penalties, OR, kick the civvie back to the status of a normal insurgent, when it ceases for me to be beneficial to shoot them, I'll stop. (I would make a terrible soldier irl)

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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Old 06-24-2009, 11:41 PM   #18
hiberNative

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Default Re: CIVI are not very important for U.S....

Quote:
Originally Posted by Shenobie View Post
To days I play CIVI and when i'm hang UP a F*** US with the SAW kill me... He kill all CIVI... " Ohhhh civilan hang up ATATAtTTAtATATATAT...."
i smiled.

yes, people killing civilians should get a harder punishent. like 5 minute respawn next time he dies. civilian should always have 30 second respawn unless he is arrested. then it should be the current time.

the civilian should also be able to throw rocks without being open game... to be honest, i only think he should be open game when he's in a car. no cooldowns.

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Old 08-06-2009, 03:55 PM   #19
mosinmatt
Default Re: CIVI are not very important for U.S....

Quote:
Originally Posted by hiberNative View Post
i smiled.

yes, people killing civilians should get a harder punishent. like 5 minute respawn next time he dies. civilian should always have 30 second respawn unless he is arrested. then it should be the current time.

the civilian should also be able to throw rocks without being open game... to be honest, i only think he should be open game when he's in a car. no cooldowns.
The problem with that civilians often purposly get killed. They will jump on grenades and things.
Throwing rocks does not make them open targets. The rocks are inaccurate, and barely hurt.
But There needs to be a little more to discourage the BLUFOR from shooting them. Maybe it should take away ONE kill?
I will admit though, the purpose killing of civilians has gone down A LOT. The raised hands animation really helps. But some are still to dumb to realize it.

Remember kiddies, you can still run them over, and shoot them with the breeching rounds!
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Old 08-06-2009, 05:08 PM   #20
McBumLuv

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Default Re: CIVI are not very important for U.S....

Quote:
Originally Posted by mosinmatt View Post
The problem with that civilians often purposly get killed. They will jump on grenades and things.
Throwing rocks does not make them open targets. The rocks are inaccurate, and barely hurt.
But There needs to be a little more to discourage the BLUFOR from shooting them. Maybe it should take away ONE kill?
I will admit though, the purpose killing of civilians has gone down A LOT. The raised hands animation really helps. But some are still to dumb to realize it.

Remember kiddies, you can still run them over, and shoot them with the breeching rounds!
The point is moot, they did that when they costed the US team tickets, now they don't.

I think civilians should never, ever be within the ROEs and shootable, and shouldn't be allowed to be arrested for doing absolutely nothing suspect. Adding the "traitor" message would at least help by giving the guilt and helping server administration.


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