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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 01-05-2010, 06:27 PM   #11
myles

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Default Re: Change for ticket system: Gaining tickets by captured flags

I hope the devs hear about this one.

Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Old 01-06-2010, 03:27 PM   #12
1GeKKo3
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Default Re: Change for ticket system: Gaining tickets by captured flags

Yeah its a good idea and if it is not hard coded something needs to be done to focus gameplay around the flags more. On top of this idea I think a team needs to get rewarded for defending flags that have been captured.

So building on this idea, you only get the points going up in your favour if you have 4-6 people in the flag cap for the time limit, think you mentioned a minute, and then you get a point. So gives incentive to cap and defend which is really needed.

It will make rounds longer, but really games should run longer. We changed from 1.5 to 2 hours and it made a huge difference in games and made them better. Someone mentioned playing 2-3 maps in 2.5hours, this is not how PR is suppose to be played, that in BF2, and i realise people don't have much time to play sometimes, but its really a game you have to have the want to play a round for 2-3 hours.

A change in map isn't necessity for me to enjoy my gaming experience, i'd much prefer people got a clue on how to use teamwork more effectively.
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Old 01-06-2010, 04:50 PM   #13
killonsight95
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Default Re: Change for ticket system: Gaining tickets by captured flags

anyone reading my posts yet?
it is easyly exploitable!!!!! way to easy

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