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#31 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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limit civi like medic/saw
reduce spawn time add spawn time to BLUFOR (2-3 mins) done and done. http://www.realitymod.com/forum/f18-...ggestions.html |
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#32 | |
![]() Join Date: Jan 2008
Posts: 1,099
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#33 |
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I've not seen any civilian "run into fire"as people here have stated. I started playing in 0.75, and the civilian was great then. Not perfect, but at least much more used than now.
I'm not commenting on the changes from 0.85 as I have not tried the new version and evidently relying on some forum posts is how to do it. Quite frankly, the very first thing that needs to be done is lowering the spawn time back to normal. Than, I believe the ROEs should be changed so that you can't shoot a civilian or arrest them for nothing. The only time you should be able to arrest them is if they equip their medic bag or rock, then you could say that they are in fact "collaborating" to some degree and can be arrested. Then, if you want to prevent them running into the area of fire, you could up their spawn time by 30 seconds if they are shot within 10 meters of an insurgent, but all the while giving the coalition soldiers their own punishment. I guess you could limit it like the medic, but I really see no reason why to. |
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#34 |
![]() Join Date: Jan 2008
Posts: 1,099
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At a minimum a collaborator by himself on a rooftop should not get a 2 minute timer for being shot, that is why people don't use the kit now.
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#35 | |
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Banned
![]() Join Date: Dec 2008
Location: Radford VA
Posts: 222
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More arrogance please. Post == infraction. Pointless arguments == no thanks. Masaq. | |
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Last edited by [R-DEV]Masaq; 06-24-2009 at 08:44 PM..
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#36 |
![]() Join Date: Dec 2007
Location: Cardiff
Posts: 471
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Reduce penalties from killing civis, in a hot zone with bullets flying maybe a few meters away, civilian casualties are inevitable.
Balance this by reducing the spawn time massively, to compensate. If anything, there should be more civis than insurgents. Civilians should be everywhere and primarily used to make sure the coalition forces check their fire before shooting. Civilians are collaborators (in my opinion the secondary function) when assisting insurgents which is already implemented ingame. |
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#37 | |
![]() Join Date: Mar 2009
Posts: 224
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Standing on top of a building...trigger happy marksman sees you and just blasts you. | |
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#38 | |
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your acting like a kid and have already been proven wrong by other posters. Your moving into flaming, and flaming well easily get your account banned so you may want to act as someone with some with a basic attitude before your account gets banned acting a fool as you are. I never once said I walked in your shoes I listed a guide to help you understand how the Unarmed Insurgent should be used I did not attack you I tried to help you so maybe why don't you try to act more civilized. Post == infraction. Pointless arguments == no thanks. Masaq. | |
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Twisted Helix: Yep you were the one tester that was of ultimate value.
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Last edited by [R-DEV]Masaq; 06-24-2009 at 08:44 PM..
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#39 | |
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Banned
![]() Join Date: Dec 2008
Location: Radford VA
Posts: 222
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Quote:
Fix your attitude. Multiple members have called you out on lying and making stuff up. On the civilized note, please give me more cheap and unnecessary insults. If anyone acts like a kid it's you. Point proven: http://www.realitymod.com/forum/f10-...6-patch-2.html Post == infraction. Pointless arguments == no thanks. Masaq. | |
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Last edited by [R-DEV]Masaq; 06-24-2009 at 08:44 PM..
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#40 |
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Banned
![]() Join Date: Dec 2008
Location: Radford VA
Posts: 222
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This is silly.
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| civilian, respawn, time |
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