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Old 06-18-2009, 08:02 AM   #21
wookimonsta
Supporting Member
Default Re: Civilian Respawn Time

Quote:
Originally Posted by master of the templars View Post
your not supposed to kill civillians, so the civillian should not be punished for it.
its like punishing you every time you get teamkilled
if i acted like a retard and ran in front of my teammates guns on purpose i should be punished. most civilians throw themselves in the line of fire on purpose in order to cost the enemy intel.
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Old 06-18-2009, 08:03 AM   #22
Zi8

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Default Re: Civilian Respawn Time

Spawn time after getting killed is way too high and it needs to be lowered. It doesn't matter how much of a "civilian" you try to be since people don't care.

A couple of nights ago I played as civilian on Fallujah. I got killed at one point and bunch of mumblers come to my body and say "I owned you civilian haha" and stuff like that. There is no point with the whole civilian class and trying to play like real civilian when the attitudes are like that


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Old 06-18-2009, 08:18 AM   #23
master of the templars

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Default Re: Civilian Respawn Time

Quote:
Originally Posted by wookimonsta View Post
if i acted like a retard and ran in front of my teammates guns on purpose i should be punished. most civilians throw themselves in the line of fire on purpose in order to cost the enemy intel.
well there is no need to try and die, in usually you will get shot unless you hide, in which case you are no use to your team

Make nukes, Not war

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chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling?
[R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down
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Old 06-18-2009, 08:49 AM   #24
RHYS4190

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Default Re: Civilian Respawn Time

Quote:
Originally Posted by R.J.Travis View Post
The new Civi is great I love theses people that get mad because its spawn time they feel that they should be catered to.

Sadly the civi is perfect in 0.86 if your getting killed its most likely your own fault.

your not a fighter your a lover act like it.


I hope this helps you guy's and girls.
i under stand what the dev's are trying to do. there trying to stop people going civilian and diving on grenades and such and running into machine gun fire just to kill them self’s and rack up negative Intel points.

but there got to be a better way. making the punishment for being killed as a civilian so harsh no one want to play it is not it.

Just play round with it and brain storm the answer to your problem will come.
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Old 06-18-2009, 02:16 PM   #25
badmojo420
Supporting Member
Default Re: Civilian Respawn Time

Quote:
Originally Posted by [R-DEV]dbzao View Post
I got a bug report that this civ spawn time is not working correctly in final 0.86, so we will see how it goes.
Was I the only one who noticed this????

Do you guys even read the posts before you reply? 8 people posted that they want lower spawn times, AFTER db posted this.

Or maybe i'm losing my mind, does db's comment not mean they will have regular spawn times in .86??? And they'll see if you guys can handle it without jumping in front of every bullet.

So can we drop this subject already? I'm sick of seeing posts about it. This has to be the most complained about change in PR since I've started playing.
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Old 06-22-2009, 04:02 AM   #26
xXRich07Xx
Banned
Default Re: Civilian Respawn Time

Quote:
Originally Posted by R.J.Travis View Post
The new Civi is great I love theses people that get mad because its spawn time they feel that they should be catered to.

Sadly the civi is perfect in 0.86 if your getting killed its most likely your own fault.

your not a fighter your a lover act like it.
Right, it's my fault that an idiot did not identify his target before firing.

Quote:
Originally Posted by R.J.Travis View Post
You people just don't understand you cant be with in 25m of a insurgent and think oh they wont kill me I'm a civi coalition don't check there target as much when under fire.
You people, how nice and condescending.


Quote:
Originally Posted by R.J.Travis View Post
I guess I'll have to put out a guide out for you people.
Any guide you put out will be painfully laughable.


Quote:
Originally Posted by R.J.Travis View Post
This is best done by a cache so you can have a steady stream of wounded coming to you I would set up 35m to 60m to the flank of the cache, then I would tell your team in chat your location and ask your commander to send wounded to your location.
Right, so the coalition will be able to find the cache real easy. Just follow the bees as they return to the nest.

Quote:
Originally Posted by R.J.Travis View Post
Why should you be so far away?

This will make it much safer for you and the wounded you don't want to go under fire when healing this would just get you both killed.

Also 35m or 60m to the flank of the cache you can spot any coalition troops moving in that you see this will help the insurgents react and over run them before its to late.
You state earlier that I should be in the cache healing people. Contradict yourself much?



Quote:
Originally Posted by R.J.Travis View Post
Now we will cover using civilians to stop armor from punding the area you will mostly die a few times doing this.

you need 4 civilians each civilian needs to stand close to the armor fireing locations after a few civi death the armor gunner will stop he does not want to get to many civilian kills and have his team screaming at him he mostly will be forced to use his coax gun and not his heat cannon rounds.
4 civilians? Good luck finding 4 civilians on one server. In b4 BS lies.

Quote:
Originally Posted by R.J.Travis View Post
Do not aspect to not get shoot with in 25m of insurgents this is the death zone for civilians stay away latest 26m give the coalition a chance to check his target and not in fear of getting shot at.
WAITWUT? I didn't catch that last part.


Quote:
Originally Posted by R.J.Travis View Post
I hope this helps you guy's and girls.
Not really. Filled with the usual arrogance and misinformation on your part.
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Old 06-22-2009, 04:10 AM   #27
GoreZiad
Supporting Member

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Default Re: Civilian Respawn Time

I don't mind waiting 2 minutes.


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Old 06-22-2009, 08:58 PM   #28
badmojo420
Supporting Member
Default Re: Civilian Respawn Time

Sorry about my earlier post. I guess dbzao was getting contradicting bug reports about the civie spawn time. And i took his statement as fact :P silly me.

----------------

Quote:
Originally Posted by xXRich07Xx View Post
Right, it's my fault that an idiot did not identify his target before firing.
It's your fault you put yourself in a position where the enemy could see and kill you.

Quote:
Originally Posted by xXRich07Xx View Post
Right, so the coalition will be able to find the cache real easy. Just follow the bees as they return to the nest.
He said BY the cache, on it's flank. That doesn't mean ON the cache or beside it.
Quote:
I would set up 35m to 60m to the flank of the cache,
how is that not clear?

Quote:
Originally Posted by xXRich07Xx View Post
You state earlier that I should be in the cache healing people. Contradict yourself much?
See above.

Quote:
Originally Posted by xXRich07Xx View Post
4 civilians? Good luck finding 4 civilians on one server. In b4 BS lies.
He did not say use the 4 civies that are running around. Since it usually isn't the case that you have 4 civies on a team. He said you needed 4 civies for this strategy, and since everyone is allowed to spawn as civie, if a squad wanted to use his strategy, it shouldn't be a problem.

Quote:
Originally Posted by xXRich07Xx View Post
WAITWUT? I didn't catch that last part.
Keep at least 25m between you(the civie) and any armed insurgents. If you are closer, don't be surprised when you end up dead.

I'll let RJ respond to your other statements.
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Old 06-22-2009, 09:44 PM   #29
Spaz
Supporting Member

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Default Re: Civilian Respawn Time

Quote:
Originally Posted by hiberNative View Post
civilians should have a respawn time of 25 seconds, no matter what.
i'm 100% serious, especially with the new 1 minute free fire after holding the medipack in 0.86.
So that we can have civis jumping infront of insurgents trying to get killed again? The civis should run away from combat not stay in the middle of it. And the only way to get a players to fear death is to punish them with a long spawn time.


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Old 06-23-2009, 02:27 AM   #30
R.J.Travis
Supporting Member

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Default Re: Civilian Respawn Time

Quote:
Originally Posted by xXRich07Xx View Post
Right, it's my fault that an idiot did not identify his target before firing.

You people, how nice and condescending.


Any guide you put out will be painfully laughable.




Right, so the coalition will be able to find the cache real easy. Just follow the bees as they return to the nest.



You state earlier that I should be in the cache healing people. Contradict yourself much?





4 civilians? Good luck finding 4 civilians on one server. In b4 BS lies.

WAITWUT? I didn't catch that last part.


Not really. Filled with the usual arrogance and misinformation on your part.
I'm going to go ahead and guess your age is under 16 and 2nd follow what I posted and you will see your not getting shot at every time a coalition spots you & if the insurgents walk in a line to your healing point 60m away from the cache I would laugh.

(98% of the time all I hear is "AHH shit I shot a civi he came right around the corner I had no time to react or "Son of a B!%ch I shot a civi he was standing by a group of insurgents I was shooting at."

@badmojo420

I let him off easy as killing zombies in Left 4 Dead put me in a good mood

Twisted Helix: Yep you were the one tester that was of ultimate value.
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