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Old 06-06-2009, 12:08 AM   #31
Redamare
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Default Re: Better Weapon Selection and Customization

I support the Idea like ( First you start with a stock Ironsights gun ) then you can go to the crate and request Diff scopes or add ons such as granade tube but keep it in mind the limitations...

PROBLEMS:
There will have to be 3 or 4 diff variations of grananadeer and extra variations to customisationation :P lolol it would be nice to customize like 2142 buut it might not be the best solution ^_^


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Old 06-06-2009, 12:38 AM   #32
Kill001

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Lightbulb Re: Better Weapon Selection and Customization

My original idea for this was to keep this as minimum as possible (in size, and in in features, but not being too much of a nuisance just to add a few extra megabytes), such examples are:

-Only allowing weapons to allowed to switch between SIGHTS (no laser pointers, foregrips, etc), such as acog, aimpoint, and ironsight
-Not overly killing the ui (such as adding 50 bajillion selections to the 'T' commo rose and spawn menu)

Quote:
Originally Posted by Solid Knight View Post
Twenty new kits which would equate to about 25-30 megabytes uncompressed. And again, this can be done incrementally. I'd start by using the existing equipment then expand to additional weapons.

Let's also not forget the benefits of making this new selection system from a programmatic standpoint. If you implement this new system you will now have the framework for adding an unlimited number of new kits with minimal effort. It would just be a matter of plugging in a new weapon on the menu. This system would scale a hell of a lot better than your current system. It's worth the effort for future extensibility alone.

UPDATE:
I'll put my money where my mouth is and build a proof of concept.
Very well said though

Discuss further... we may even get somewhere with this

(Dibs on red dot sight :P):


EDIT: Is memory size really an issue for this mod tight now?


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Last edited by Kill001; 06-06-2009 at 12:52 AM.. Reason: LOLOLOL
Old 06-06-2009, 02:16 AM   #33
Conman51

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Default Re: Better Weapon Selection and Customization

i thought some one would of suggested this before..i always thought about it.....lol nice idea showing it through paint...this gets my full support

although i think there should just be a red dot and acog, maybe in some kits just irons and acog..no eotech

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Old 06-06-2009, 08:17 AM   #34
SkaterCrush

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Default Re: Better Weapon Selection and Customization

Quote:
Originally Posted by Kill001 View Post
My original idea for this was to keep this as minimum as possible (in size, and in in features, but not being too much of a nuisance just to add a few extra megabytes), such examples are:

-Only allowing weapons to allowed to switch between SIGHTS (no laser pointers, foregrips, etc), such as acog, aimpoint, and ironsight
-Not overly killing the ui (such as adding 50 bajillion selections to the 'T' commo rose and spawn menu)



Very well said though

Discuss further... we may even get somewhere with this

(Dibs on red dot sight :P):


EDIT: Is memory size really an issue for this mod tight now?
I like the clunky EOtech one...I think its hawt


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Old 06-06-2009, 05:51 PM   #35
Cpt. Trips

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Default Re: Better Weapon Selection and Customization

Quote:
Originally Posted by Kill001 View Post


EDIT: Is memory size really an issue for this mod tight now?
I get CTDs after a few maps with 2GB RAM and i'd rather I didn't.
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Old 06-06-2009, 07:34 PM   #36
unrealalex
Default Re: Better Weapon Selection and Customization

Quote:
Originally Posted by Cpt. Trips View Post
I get CTDs after a few maps with 2GB RAM and i'd rather I didn't.
I doubt that has anything to do with it.
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Old 06-06-2009, 07:35 PM   #37
gclark03

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Default Re: Better Weapon Selection and Customization

PR file size isn't such a problem that new vehicles and new maps can be added, but a few KB of kits can't.
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Old 06-06-2009, 07:40 PM   #38
Cpt. Trips

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Default Re: Better Weapon Selection and Customization

Quote:
Originally Posted by unrealalex View Post
I doubt that has anything to do with it.
I'm pretty sure it's known to be caused by bf2.exe running out of memory...
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Old 06-06-2009, 07:43 PM   #39
gclark03

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Default Re: Better Weapon Selection and Customization

If the problem were that dire, 0.86 wouldn't even be possible. Memory is no object here.
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Old 06-06-2009, 08:03 PM   #40
Tonnie
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Default Re: Better Weapon Selection and Customization

Quote:
Originally Posted by gclark03 View Post
PR file size isn't such a problem that new vehicles and new maps can be added, but a few KB of kits can't.
its more then a few kb... you need to understand that one weapons folder size is about 1Mb i mean i know thats not much but it adds up when you have like 50 different variations on different weapons,

Dont get me wrong tho, i like the idea


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