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Old 05-30-2009, 11:07 AM   #1
Fearosius

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Default Solution to viewing outside scope while scoped in.

I found an old thread dates last year but the orginal post creator didn't fully address his suggestion as it was interpreted to be 3 other suggestions.

Basically, why not use FH2's idea of using the whole screen as the scope while scoped in? I . I believe the suggestion should be added to all scoped rifles and sniper rifles, as stated in previous threads regarding this issue, no rifleman would dare put his eye right up on the scope, unless of course he wants a black-eye. Of course it would be unrealistic to view outside the scope magnified, but this could be fixed with a simple blur in the parts that are magnified. I will try and find an image so people can try and understand better.


"Nothing is more confused than to be ordered into a war to die or to be maimed for life without the faintest idea of what's going on." - Hanoi Hannah
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Old 05-30-2009, 11:20 AM   #2
Alex6714

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Default Re: Solution to viewing outside scope while scoped in.

Because iirc that uses the post processing shader but modified, otherwise know in PR as black and white vision on helis etc.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 05-30-2009, 11:28 AM   #3
Zimmer
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Default Re: Solution to viewing outside scope while scoped in.

Will not work as it will fuck up the helis and problibly tanks vision.

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox

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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Old 05-30-2009, 11:31 AM   #4
Fearosius

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Default Re: Solution to viewing outside scope while scoped in.

Ah k, but can't we just add the effect to only hand-helds?


"Nothing is more confused than to be ordered into a war to die or to be maimed for life without the faintest idea of what's going on." - Hanoi Hannah
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Old 05-30-2009, 11:39 AM   #5
Maxfragg

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Default Re: Solution to viewing outside scope while scoped in.

no, bf2 does not allow custom shaders (anymore) and so all pr can do is modify the ones that are here and they are limited and have nothing to do with the vehicle your in, but they are global


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Old 05-30-2009, 11:45 AM   #6
[R-CON]ChiefRyza
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Default Re: Solution to viewing outside scope while scoped in.

Quote:
Originally Posted by Maxfragg View Post
no, bf2 does not allow custom shaders (anymore) and so all pr can do is modify the ones that are here and they are limited and have nothing to do with the vehicle your in, but they are global
Huh? What? I seriously tilted my head to the side at that...I am highly confused with this comment. Sorry, but PR already uses custom shaders - where did you pull the information that we can't have any custom ones anymore?


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Old 05-30-2009, 11:46 AM   #7
Alex6714

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Default Re: Solution to viewing outside scope while scoped in.

Because it changes existing ones as far as I know. Remember old blurry vision? Yup, that is no more, we have the new suppression effect.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 05-30-2009, 11:49 AM   #8
[R-CON]ChiefRyza
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Default Re: Solution to viewing outside scope while scoped in.

What about the bleed-out effect, the critically wounded effect (total super black/white high contrast vision)


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Old 05-30-2009, 11:52 AM   #9
Alex6714

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Default Re: Solution to viewing outside scope while scoped in.

Quote:
Originally Posted by ChiefRyza View Post
What about the bleed-out effect, the critically wounded effect (total super black/white high contrast vision)
Ok.

Slight vanilla blurry (grenades etc) suppression >>> New Suppression effect.

Bleed out >>> Not a shader iirc, a hud texture

Vanilla tear gas wobble >>> total super black/white high contrast vision

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 05-30-2009, 11:56 AM   #10
[R-CON]ChiefRyza
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Default Re: Solution to viewing outside scope while scoped in.

Well, I see what you mean now Maxfragg worded that so badly I had to think too long. Is it possible then, to add a sort of texture to replace the black around the ACOG, in effect blurring the users vision? When you zoom in with a weapon, the entire screen is zoomed in but this is countered with the fact there is a black area around the scope view. If that black area could be swapped out for a new surrounding area that might add a small blur (like a transparent material, but blurry, if that makes sense )


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