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#21 | |
![]() Join Date: Jul 2006
Location: Perth
Posts: 278
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![]() Can I has e-peen? Anyway, this is the thread that goes into detail about why you can't do it. http://www.realitymod.com/forum/f18-...-zomg-1-a.html Tl;dr: Quote:
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#22 |
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I know that we can't implent only the scoped zoomed in and the outside un-magnified due to the BF2 engine. I was suggesting that the WHOLE scope take up the screen when zoomed in, but leaving the areas that are outside scoped, with are magnified blurred.
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"Nothing is more confused than to be ordered into a war to die or to be maimed for life without the faintest idea of what's going on." - Hanoi Hannah |
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#23 | |
![]() Join Date: Jul 2006
Location: Perth
Posts: 278
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Quote:
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#24 |
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So? Far Cry 2 does that I'm pretty sure, no?
Still looks better and gets rid of tunnel vision. |
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#25 |
![]() Join Date: Nov 2008
Location: Brisbane, QLD
Posts: 58
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I think the more realistic thing is to have a view that you are scoped in, but the outside is not black, it shows your surroundings (this is not a suggestion, It's not do-able with the Bf2 engine anyway, I think).
To give you a perfect Image of this, type in 'Red Orchestra Sniper' and choose the 4th option down, this is what I mean when viewing your surroundings while scoped in. |
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If you don't manage to kill an insurgent, don't go after him, he'll IED you.
If you don't manage to kill an insurgent, don't stay in the same place, he'll molotov you. |
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#26 |
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also, atleast ifor me, in rl, i have not been to a battle or anything, but at the range, whene i use a scope, i concentrate looking down the scope, not arround the scope. although i can see stuff arround the scope moving, i cant tell what it is, in rl, i feel like im in a black little box, with the only hole the scope on the gun. and if you look into the scope wrong, all you see is the black=P
ingame, i feel like im really there, i have shot a rifle in rl with the scope, and if i needed to know if someone was looking at me, sure, the rifle would still be sholdered, but i would remove my head from the butt of the rifle to look arround. ie, unzooming. |
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#27 |
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PR:BF2 Contributor
![]() Join Date: Jun 2008
Location: Queensland
Posts: 608
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I'll work on a sample when I get home guys, a proper one for the ACOG Scope (Not the edited Red Dot scope from 0.8 ) and what it might look like if we replaced the black area. Of course, it's a lot of work to implement, but I think the quality of having a feature like this is worth it, and it could be implemented over time. The Sniper rifle doesn't have to use this feature just yet.
Chuc's 3d Iron Sights really bring a new dimension to PR. BY 1.0 maybe, we could replace all of the sights with 3d versions. I think it's really amazing that the engine has been pushed this far by the DEV's, but why stop at iron sights? |
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Last edited by [R-CON]ChiefRyza; 05-31-2009 at 09:29 PM..
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#28 |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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![]() You bring the optic close enough to the camera so that it takes up 28%-32% of the screen, then apply the 4x zoom. The very corners will be zoomed in, yes, but I think it is a sacrifice to be made for aesthetics. Before you apply the 4x zoom, it would look something like this, only not so shitty. Notice that the optic consumes ~50% of the vertical space and ~50% of the horizontal space. In order to cut down on corners, make it consume 60% vertical and 60% horizontal. ![]() Jeez, it looks like a toddler made that. I whipped it up in 60 seconds with the Gimp and the clone tool... |
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|TGXV| Waldo_II
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Last edited by waldo_ii; 05-31-2009 at 09:45 PM..
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#29 |
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Well, hopefully it would look like this shoddy Gif (also done in Gimp :P)
WARNING SEIZURES http://img189.imageshack.us/img189/8...ganimation.gif Where the final zoom would look like this. ![]() You'd still have about 60 % of the screen outside of the scope, but the lack of focus would mean it would only be peripheral vision, allowing you to see movement but not distinguish things easily. The suggestion is actually a lot more than simple aesthetics. Doing so would allow you to get out of the tunnel vision scopes give you and perform better in CQC and such, making it also feel more natural (though there would still be a zoom around the scope, a strong enough blur such as in the pic wouldn't make it that bad). So ye, exactly what everyone else's said, but IMO those should be the rough dimensions. |
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#30 |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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Ok, here is a much better example than anything posted yet. The image below is the approximate dimension of the ACOG before the 4x zoom is applied. It occupies 60% vertical and 60% horizontal space, 36% of the screen. The image is 500x500px.
click on the image for an animation of zooming in 4x ![]() Now, in practice the 4x zoom would occur while the rifle is bringing brought up, so it looks more fluent. The corners will be zoomed in, of course, but the player will always be looking at the center of the screen. If anything, the corners provide a tiny sense of peripheral vision. I understand blurring isn't possible, as lovely as it would be, but even so, I think it would be worth it. Plus, the ACOG itself is much chunkier than my example, that chunk can contribute to filling in the corner space. |
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|TGXV| Waldo_II
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