project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 05-31-2009, 06:08 PM   #21
Jay
Default Re: Solution to viewing outside scope while scoped in.




Can I has e-peen?


Anyway, this is the thread that goes into detail about why you can't do it.

http://www.realitymod.com/forum/f18-...-zomg-1-a.html


Tl;dr:

Quote:
Originally Posted by [R-DEV]Rhino View Post
the big problem about thous shots is that the outside of the scope is also zoomed in.... although blurred, its far more realistic to have just black outside of the scope rather than having it zoomed in and blurred....

It would be MUCH worse for the ACOG as in PR we have it a small scope, taking up a smaller chunk of the screen so you would be able to see a huge amount, zoomed in outside of the scope where we want to give a bit of tunnel vision as a disadvantage of using scopes, thou ye, you can see outside a scope depending on the type of scope and how the solider aims, w/e the case the outside of the scope is not zoomed in and there is a huge area from what you can see from inside the scope, and what you can see outside it.
Bah, ninja'd while I was making my uber post.

Help Project Reality in Australia, join the bigD community!

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Jay is offline Reply With Quote
Old 05-31-2009, 07:08 PM   #22
Fearosius

Fearosius's Avatar
Send a message via MSN to Fearosius
Default Re: Solution to viewing outside scope while scoped in.

I know that we can't implent only the scoped zoomed in and the outside un-magnified due to the BF2 engine. I was suggesting that the WHOLE scope take up the screen when zoomed in, but leaving the areas that are outside scoped, with are magnified blurred.


"Nothing is more confused than to be ordered into a war to die or to be maimed for life without the faintest idea of what's going on." - Hanoi Hannah
Fearosius is offline Reply With Quote
Old 05-31-2009, 07:27 PM   #23
Jay
Default Re: Solution to viewing outside scope while scoped in.

Quote:
Originally Posted by Fearosius View Post
I know that we can't implent only the scoped zoomed in and the outside un-magnified due to the BF2 engine. I was suggesting that the WHOLE scope take up the screen when zoomed in, but leaving the areas that are outside scoped, with are magnified blurred.
Okay....... I thought Rhino was pretty clear when he said (and I already quoted once for you in this thread, all you had to do was read.)


Quote:
Originally Posted by [R-DEV]Rhino View Post
the big problem about thous shots is that the outside of the scope is also zoomed in.... although blurred, its far more realistic to have just black outside of the scope rather than having it zoomed in and blurred....

Help Project Reality in Australia, join the bigD community!

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Jay is offline Reply With Quote
Old 05-31-2009, 07:35 PM   #24
McBumLuv

McBumLuv's Avatar
Default Re: Solution to viewing outside scope while scoped in.

So? Far Cry 2 does that I'm pretty sure, no?

Still looks better and gets rid of tunnel vision.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
McBumLuv is offline Reply With Quote
Old 05-31-2009, 07:35 PM   #25
Copper.8

Copper.8's Avatar
Default Re: Solution to viewing outside scope while scoped in.

I think the more realistic thing is to have a view that you are scoped in, but the outside is not black, it shows your surroundings (this is not a suggestion, It's not do-able with the Bf2 engine anyway, I think).

To give you a perfect Image of this, type in 'Red Orchestra Sniper' and choose the 4th option down, this is what I mean when viewing your surroundings while scoped in.

If you don't manage to kill an insurgent, don't go after him, he'll IED you.

If you don't manage to kill an insurgent, don't stay in the same place, he'll molotov you.
Copper.8 is offline Reply With Quote
Old 05-31-2009, 07:36 PM   #26
bloodthirsty_viking
Send a message via Yahoo to bloodthirsty_viking Send a message via Skype™ to bloodthirsty_viking
Default Re: Solution to viewing outside scope while scoped in.

also, atleast ifor me, in rl, i have not been to a battle or anything, but at the range, whene i use a scope, i concentrate looking down the scope, not arround the scope. although i can see stuff arround the scope moving, i cant tell what it is, in rl, i feel like im in a black little box, with the only hole the scope on the gun. and if you look into the scope wrong, all you see is the black=P

ingame, i feel like im really there, i have shot a rifle in rl with the scope, and if i needed to know if someone was looking at me, sure, the rifle would still be sholdered, but i would remove my head from the butt of the rifle to look arround. ie, unzooming.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
bloodthirsty_viking is offline Reply With Quote
Old 05-31-2009, 09:21 PM   #27
[R-CON]ChiefRyza
PR:BF2 Contributor

[R-CON]ChiefRyza's Avatar
Default Re: Solution to viewing outside scope while scoped in.

I'll work on a sample when I get home guys, a proper one for the ACOG Scope (Not the edited Red Dot scope from 0.8 ) and what it might look like if we replaced the black area. Of course, it's a lot of work to implement, but I think the quality of having a feature like this is worth it, and it could be implemented over time. The Sniper rifle doesn't have to use this feature just yet.

Chuc's 3d Iron Sights really bring a new dimension to PR. BY 1.0 maybe, we could replace all of the sights with 3d versions. I think it's really amazing that the engine has been pushed this far by the DEV's, but why stop at iron sights?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Current project:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-CON]ChiefRyza is offline
Last edited by [R-CON]ChiefRyza; 05-31-2009 at 09:29 PM..
Reply With Quote
Old 05-31-2009, 09:32 PM   #28
waldo_ii
Default Re: Solution to viewing outside scope while scoped in.



You bring the optic close enough to the camera so that it takes up 28%-32% of the screen, then apply the 4x zoom. The very corners will be zoomed in, yes, but I think it is a sacrifice to be made for aesthetics.



Before you apply the 4x zoom, it would look something like this, only not so shitty. Notice that the optic consumes ~50% of the vertical space and ~50% of the horizontal space. In order to cut down on corners, make it consume 60% vertical and 60% horizontal.


Jeez, it looks like a toddler made that. I whipped it up in 60 seconds with the Gimp and the clone tool...

|TGXV| Waldo_II


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
waldo_ii is offline
Last edited by waldo_ii; 05-31-2009 at 09:45 PM..
Reply With Quote
Old 05-31-2009, 10:34 PM   #29
McBumLuv

McBumLuv's Avatar
Default Re: Solution to viewing outside scope while scoped in.

Well, hopefully it would look like this shoddy Gif (also done in Gimp :P)
WARNING SEIZURES http://img189.imageshack.us/img189/8...ganimation.gif

Where the final zoom would look like this.



You'd still have about 60 % of the screen outside of the scope, but the lack of focus would mean it would only be peripheral vision, allowing you to see movement but not distinguish things easily.

The suggestion is actually a lot more than simple aesthetics. Doing so would allow you to get out of the tunnel vision scopes give you and perform better in CQC and such, making it also feel more natural (though there would still be a zoom around the scope, a strong enough blur such as in the pic wouldn't make it that bad).

So ye, exactly what everyone else's said, but IMO those should be the rough dimensions.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
McBumLuv is offline Reply With Quote
Old 05-31-2009, 11:39 PM   #30
waldo_ii
Default Re: Solution to viewing outside scope while scoped in.

Ok, here is a much better example than anything posted yet. The image below is the approximate dimension of the ACOG before the 4x zoom is applied. It occupies 60% vertical and 60% horizontal space, 36% of the screen. The image is 500x500px.

click on the image for an animation of zooming in 4x





Now, in practice the 4x zoom would occur while the rifle is bringing brought up, so it looks more fluent. The corners will be zoomed in, of course, but the player will always be looking at the center of the screen. If anything, the corners provide a tiny sense of peripheral vision. I understand blurring isn't possible, as lovely as it would be, but even so, I think it would be worth it. Plus, the ACOG itself is much chunkier than my example, that chunk can contribute to filling in the corner space.

|TGXV| Waldo_II


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
waldo_ii is offline Reply With Quote
Reply


Tags
scope, scoped, solution, viewing
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 01:47 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.