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Old 05-30-2009, 11:57 AM   #11
Alex6714

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Default Re: Solution to viewing outside scope while scoped in.

Sure with some time and effort you could make an excellent texture. Thing is would you be able to accept that coming up instantly, while the scope animation is still coming to your eyes?

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Old 05-30-2009, 12:00 PM   #12
[R-CON]ChiefRyza
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Default Re: Solution to viewing outside scope while scoped in.

It would be no different than what you see now, where the entire screen goes black. And as far as I know you don't press your eye that close to a scope in real life, for very simple purposes. For example: currently, you zoom in, once you have reached the end of the scoping in animation the screen goes black. New one, same concept, but no black area...It would be the same as you quickly focusing your perspective down the scope, and not the surrounding area. It also means your not totally confined to a tiny viewpoint in CQB which renders optic sights near useless.


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Old 05-31-2009, 01:38 AM   #13
martov
Default Re: Solution to viewing outside scope while scoped in.

BF2 zooms all your FOV, thats why they black out the surroundings of the scopes while zoomed in.
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Old 05-31-2009, 01:49 AM   #14
[R-CON]ChiefRyza
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Default Re: Solution to viewing outside scope while scoped in.

Yes, was that not what I just said? I'm fully aware of the full screen zoom effect, but what I am saying is that instead of the black area there is a transparent, blurred area (not a shader effect, but a texture, like the black area, so that you can't focus on it while your zoomed in. Your whole screen would indeed be zoomed in but the area around the scope would be so blurry you couldn't take advantage of it.


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Old 05-31-2009, 08:25 AM   #15
Fearosius

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Default Re: Solution to viewing outside scope while scoped in.

Too right Chief, exactly what I meant!


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Old 05-31-2009, 08:28 AM   #16
SkaterCrush

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Default Re: Solution to viewing outside scope while scoped in.

And sure it would be blurred, but it would be like your peripheral vision.


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Old 05-31-2009, 08:36 AM   #17
Th3Exiled
Default Re: Solution to viewing outside scope while scoped in.

Quote:
Originally Posted by ChiefRyza View Post
instead of the black area there is a transparent, blurred area (not a shader effect, but a texture, like the black area, so that you can't focus on it while your zoomed in.
I'm pretty sure the black area is not just a texture, the scope is actually modelled. Though, if this was done, I don't think I would be bothered by it. Though I don't usually use scopes, so I don't really have any input on how to improve it.
I hear CA (Combined Arms) has an interesting system though; when you right click it brings up the scope but doesn't zoom until you click again (or something along those lines).

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Old 05-31-2009, 12:23 PM   #18
StuTika
Default Re: Solution to viewing outside scope while scoped in.

Almost. In CA the first right-click is as normal and the second removes the zoom but leaves the scope up.

Seems the wrong way round to me, the non-zoomed one is what you need for CQB, when you don't have time to cycle through the options. At longer ranges you would have time to scope in, then zoom and engage.

Stu.
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Old 05-31-2009, 04:23 PM   #19
AquaticPenguin
Default Re: Solution to viewing outside scope while scoped in.

Quote:
Originally Posted by StuTika View Post
Almost. In CA the first right-click is as normal and the second removes the zoom but leaves the scope up.

Seems the wrong way round to me, the non-zoomed one is what you need for CQB, when you don't have time to cycle through the options. At longer ranges you would have time to scope in, then zoom and engage.

Stu.
Yeah I think that would be a better idea. First right click brings up ironsights, seconds right click switches to scope. How hard is this to implement in PR. I imagine there would need to be a few more 1p animations and some tweaks to deviation. But I think it would be much easier for close combat.
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Old 05-31-2009, 05:41 PM   #20
Rudd
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Default Re: Solution to viewing outside scope while scoped in.

This is a resuggestion, there is an excellent picture around these forums of what you want, and I agree with it.

First person who gets teh picture in this thread wins e-peen points.

and as a side note, I'm not a fan of how CA has done its scopes. Variable zoom isn't part of the scope iirc and that makes what CA did a poor work around.

What would be the ideal solution for that in my mind would be a deloyed and undeployed state for rifles, deployed = scope, undeployed = a side view or the CQB emergency backup sights for increased accuracy, but not scope pinpoint. problem - takes a weapon slot, solution, dump shovel.

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http://img3.imageshack.us/img3/7987/blure.jpg

^ add a tonne more blur and ur in business


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Last edited by Rudd; 05-31-2009 at 05:58 PM..
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