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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
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#11 |
![]() Join Date: Jun 2007
Posts: 3,941
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Sure with some time and effort you could make an excellent texture. Thing is would you be able to accept that coming up instantly, while the scope animation is still coming to your eyes?
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#12 |
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PR:BF2 Contributor
![]() Join Date: Jun 2008
Location: Queensland
Posts: 608
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It would be no different than what you see now, where the entire screen goes black. And as far as I know you don't press your eye that close to a scope in real life, for very simple purposes. For example: currently, you zoom in, once you have reached the end of the scoping in animation the screen goes black. New one, same concept, but no black area...It would be the same as you quickly focusing your perspective down the scope, and not the surrounding area. It also means your not totally confined to a tiny viewpoint in CQB which renders optic sights near useless.
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#13 |
![]() Join Date: Oct 2008
Posts: 234
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BF2 zooms all your FOV, thats why they black out the surroundings of the scopes while zoomed in.
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#14 |
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PR:BF2 Contributor
![]() Join Date: Jun 2008
Location: Queensland
Posts: 608
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Yes, was that not what I just said? I'm fully aware of the full screen zoom effect, but what I am saying is that instead of the black area there is a transparent, blurred area (not a shader effect, but a texture, like the black area, so that you can't focus on it while your zoomed in. Your whole screen would indeed be zoomed in but the area around the scope would be so blurry you couldn't take advantage of it.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Current project: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#15 |
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Too right Chief, exactly what I meant!
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"Nothing is more confused than to be ordered into a war to die or to be maimed for life without the faintest idea of what's going on." - Hanoi Hannah |
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#16 |
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And sure it would be blurred, but it would be like your peripheral vision.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#17 | |
![]() Join Date: Apr 2008
Location: Brisbane
Posts: 482
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Quote:
I hear CA (Combined Arms) has an interesting system though; when you right click it brings up the scope but doesn't zoom until you click again (or something along those lines). Exiled. | |
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How awesome is this weapon? Even the elevation knob and magazine have rails.
-[R-CON]nedlands1 ANd jesus christ is everyone quoting me in there sigs LOL -[R-DEV]coderedfox |
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#18 |
![]() Join Date: Nov 2008
Location: Cheshire
Posts: 252
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Almost. In CA the first right-click is as normal and the second removes the zoom but leaves the scope up.
Seems the wrong way round to me, the non-zoomed one is what you need for CQB, when you don't have time to cycle through the options. At longer ranges you would have time to scope in, then zoom and engage. Stu. |
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#19 | |
![]() Join Date: Aug 2008
Location: Cambridge
Posts: 771
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Quote:
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#20 |
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Retired PR Developer
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This is a resuggestion, there is an excellent picture around these forums of what you want, and I agree with it.
First person who gets teh picture in this thread wins e-peen points. and as a side note, I'm not a fan of how CA has done its scopes. Variable zoom isn't part of the scope iirc and that makes what CA did a poor work around. What would be the ideal solution for that in my mind would be a deloyed and undeployed state for rifles, deployed = scope, undeployed = a side view or the CQB emergency backup sights for increased accuracy, but not scope pinpoint. problem - takes a weapon slot, solution, dump shovel. you know what...I shall have that e-peen point http://img3.imageshack.us/img3/7987/blure.jpg ^ add a tonne more blur and ur in business |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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Last edited by Rudd; 05-31-2009 at 05:58 PM..
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| scope, scoped, solution, viewing |
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