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#1 |
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Retired PR Developer
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A prime example of where FBs can be used in unrealistic, gamey and frustrating ways is on Muttrah.
Lets assume the USMC make it to West city, They call for supplies from a huey, ok nothing wrong with that ofc. But 2/3 MEC guys have taken a logistic truck and build a FB next to the USMC repair bay. Now, this means they can fire on the US helos as they come in, and bleed the USMC of tickets as they can kill the truck over and over. On the iGi mumble night the MEC built AA in both the North City and Docks when all the actual fighting and flag capping had moved on from there. The only choice to combat that would be to go and secure flags that....are supposedly already taken. This kind of gameplay would demand a squad stay on EVERY flag...which simply isn't going to happen with 32 people. IMO this tactic should only be avaliable in the form of AA kits being supplied via ammo boxes as a Firebase represents a secured location from which people can spawn. preventing enemy teams being able to build Firebases within enemy flag Radii can only add to gameplay imo. Cheers for reading, hope you agree/have suggestions. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#2 |
![]() Join Date: Jul 2006
Location: London
Posts: 1,016
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Agreed, building within friendly cap radius is debatable but within enemy cap radius is patently ridiculous.
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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#3 |
![]() Join Date: Sep 2007
Location: Blighty
Posts: 3,046
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Well if you're limiting it only inside cap radius, it won't change much (the example of Muttrah you gave, the repair bay is well outside cap range anyway) since it's just as easy to place an FB a couple of metres outside the radius. Unless you add a larger prohibited range (cap +50%), you still won't see much change in FB placement, and you also add the problem of close flags (a'la Asad Khal) preventing you building an FB within your own flag's radius.
You could always say 'no FB's within cap range of ANY flag', but then you can still build right on the boundary. |
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The original gun freak gaymer geek
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#4 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Sort of a good idea, but on smaller maps like the one Russian one (can't think of the name), the two CPs are each half the size of the map. So basically, the Russians wouldn't be able to build their FOBs in order to attack from, giving the Chechens an overwhelming advantage.
Same with Asad etc. |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#5 |
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Retired PR Developer
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^ thats mestia you're thinking off.
There is only a small overlap of the two flags on both asad and mestia so I don't think that would be a huge problem. The repair bay thing could also count as a haing a radii to prevent enemy FBs next to it |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#6 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Still, the cap areas are huge and the Russian's don't start out with a flag, so they would be restricted to making FOBs pretty far back, which isn't really possible since the trucks cant go up in the hills very well.
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#7 |
![]() Join Date: Jun 2007
Posts: 3,941
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Build only in captured flag territory/radius. You should only be able to build in terrain you have secured (captured).
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#8 |
![]() Join Date: Sep 2008
Posts: 2,197
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On insurgency I've built firebases (as insurgent) less than twenty meters away from a US firebase. Now that was fun but at the same time highly unrealistic. You already can't build a firebase within so many meters of your own and this should be extended to enemy firebases as well.
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#9 | |
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Retired PR Developer
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Quote:
No rush | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#10 |
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Forum Moderator
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Agree with this suggestion tbh.
Although it was L4gi in an APC that was killin' yo helos for the most part on that round |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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