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Old 05-28-2009, 07:41 PM   #21
sickly
Default Re: Limit Firebase Building Locations

Quote:
Originally Posted by Jonny View Post
Not really, you should only be able to push it if you are smart enough to use your move marker or have a CO.
Huh? I'm taking about the general player view interface: when you enter within x meters of the enemy flag (i.e. the no-build enemy flag zone), an icon appears in the corner of your screen.

Of course it's not necessary if the enemy flag area-of-effect is visible in the player's map view--then the warning would just be an added convenience. ...Anyway, doesn't matter. The point is to let the SL know where s/he can or cannot place the FO if such a limit were implemented in PR. You shouldn't need the Commander for that (wouldn't cause people to play commander any more than now, just SLs would end up guessing more or less where the limit line was...and get frustrated when they couldn't build because they were still too close to the enemy flag.


Quote:
Originally Posted by Smuke View Post
How abot firebases can only be 150m from a friendly capped flag, if it goes neutral you can't spawn on it, and vice versa.
That's the idea. The 150m or whatever is the flag's supposed "area-of-effect"; if it's within the 150m and you don't control the flag, you can't spawn at the FO (i.e. until you re-capture the CP).

It's basically the same rule that prevents you from building too close to your Command Post or other friendly FOs, only in reverse (i.e. distance is from enemy CP).
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Old 05-28-2009, 07:53 PM   #22
Jonny

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Default Re: Limit Firebase Building Locations

Quote:
Originally Posted by sickly View Post
Huh? I'm taking about the general player view interface: when you enter within x meters of the enemy flag (i.e. the no-build enemy flag zone), an icon appears in the corner of your screen.
I know. I dont think its needed no matter how many times you explain it again.

Quote:
Originally Posted by sickly View Post
Of course it's not necessary if the enemy flag area-of-effect is visible in the player's map view--then the warning would just be an added convenience. ...Anyway, doesn't matter. The point is to let the SL know where s/he can or cannot place the FO if such a limit were implemented in PR. You shouldn't need the Commander for that (wouldn't cause people to play commander any more than now, just SLs would end up guessing more or less where the limit line was...and get frustrated when they couldn't build because they were still too close to the enemy flag.
Which is clearly totally different to the way people set FOs in difficult terrain. Or set other assets.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

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Old 05-28-2009, 10:48 PM   #23
SkaterCrush

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Default Re: Limit Firebase Building Locations

I actually think w should be able to build them in more locations than we can now. I've always wanted to build a firebase in one of those apartment buildings on Muttrah


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Old 05-29-2009, 02:41 AM   #24
cyberzomby
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Default Re: Limit Firebase Building Locations

I wouldnt want to limit them to friendly cap radius only. This way you limit the positions of them on maps like kozelsk.

I understand your points for building in enemy territory and it is indeed gamey and certainly not realistic if you think about it. Luitenant: Hey boys! Lets set up a base of fire and an reinforced position in that territory we just lost to the enemy!
But from a gameplay standpoint I think it brings another tactic. When we where up on that rooftop, 2 choppers got taken out by AA in north-city. This situations offers a new window for teamplay.
The team instructs the choppers to stay on-deck while an infantry/apc squad moves over to the enemy AA position to take it out.
Im not sure what my standpoint on this is. I dont want the firebases to be limited when the flag is yours. So I dont want any new rule to be within cap-radius. That way you know where the firebase is. And its also not really realistic to go built one in enemy territory. To be honest, your mumble night was the first time I seen that happen. So we could also think: How big of an issue is this?


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Old 05-29-2009, 06:11 AM   #25
@bsurd

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Default Re: Limit Firebase Building Locations

Quote:
Originally Posted by Dr2B Rudd View Post
A prime example of where FBs can be used in unrealistic, gamey and frustrating ways is on Muttrah.

Lets assume the USMC make it to West city,

They call for supplies from a huey, ok nothing wrong with that ofc.

But 2/3 MEC guys have taken a logistic truck and build a FB next to the USMC repair bay.

Now, this means they can fire on the US helos as they come in, and bleed the USMC of tickets as they can kill the truck over and over.

On the iGi mumble night the MEC built AA in both the North City and Docks when all the actual fighting and flag capping had moved on from there.

The only choice to combat that would be to go and secure flags that....are supposedly already taken. This kind of gameplay would demand a squad stay on EVERY flag...which simply isn't going to happen with 32 people.

IMO this tactic should only be avaliable in the form of AA kits being supplied via ammo boxes as a Firebase represents a secured location from which people can spawn. preventing enemy teams being able to build Firebases within enemy flag Radii can only add to gameplay imo.

Cheers for reading, hope you agree/have suggestions.
I disagree.

Its great fun to hunt fb of the e. So let them build there assets wereever they want.

Sorry, but if the us team is to stupid to get a sq or an apc to this unloved e fb to destroy it... So its there problem, and a great job from the mec side...

Dont limit the things you can do ingame only of a few guys that cant handle it...


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Old 05-29-2009, 06:18 AM   #26
Rudd
Retired PR Developer
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Default Re: Limit Firebase Building Locations

I don't like that 2 guys

wait...

actually

I hate that only 1 guy can build a FB in an enemy flag and shoot down choppers, because its not particularly teamwork orientated, and its not very skillful. a mobile AA, sure thats the point, but a static AA should be about more than 'plonk this anywhere'

Skater...you can build them on apartments

I think there should be some restrictions though absurd, since this isn't a battle of 150 people, its 32 per team.

An alternative to simply "YOU CANT BUILD HERE" could be that 4 crates are required for FBs outside of cap zones. since theoretically teh AAS follows supply routes, and since your not connected to the supply route alla CoH, you need 4 crates


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Old 05-29-2009, 06:18 AM   #27
Alex6714

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Default Re: Limit Firebase Building Locations

The point is not whether you can handle it or not. Flags are AAS for a reason. In that sense why not just vanilla conquest so we don´t limit people. I mean flags mean little if you can just build anywhere you want. Flags are meant to represent area control, yet they don´t because having it capped or not makes 0 difference to rallies, firebases etc.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 05-29-2009, 06:37 AM   #28
AgentMongoose
Default Re: Limit Firebase Building Locations

Retarded idea. Learn to defend your supply lines.
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Old 05-29-2009, 06:46 AM   #29
Royal_marine_machine

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Default Re: Limit Firebase Building Locations

Quote:
Originally Posted by Dr2B Rudd View Post
A prime example of where FBs can be used in unrealistic, gamey and frustrating ways is on Muttrah.

Lets assume the USMC make it to West city,

They call for supplies from a huey, ok nothing wrong with that ofc.

But 2/3 MEC guys have taken a logistic truck and build a FB next to the USMC repair bay.

Now, this means they can fire on the US helos as they come in, and bleed the USMC of tickets as they can kill the truck over and over.

On the iGi mumble night the MEC built AA in both the North City and Docks when all the actual fighting and flag capping had moved on from there.
Like the guy below me says, and this happened because you didn't defend your supply lines, and you allowed 2 logistic trucks past the fighting!

This is perfectly realistic for the enemy to try to choke your supply lines far away from the fighting...

Interested In airsofting, but feeling the pinch of the credit crunch?

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Old 05-29-2009, 06:52 AM   #30
Alex6714

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Default Re: Limit Firebase Building Locations

Not when you have 32 people per team.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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