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#21 | ||
![]() Join Date: Jan 2009
Posts: 93
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Of course it's not necessary if the enemy flag area-of-effect is visible in the player's map view--then the warning would just be an added convenience. ...Anyway, doesn't matter. The point is to let the SL know where s/he can or cannot place the FO if such a limit were implemented in PR. You shouldn't need the Commander for that (wouldn't cause people to play commander any more than now, just SLs would end up guessing more or less where the limit line was...and get frustrated when they couldn't build because they were still too close to the enemy flag. Quote:
It's basically the same rule that prevents you from building too close to your Command Post or other friendly FOs, only in reverse (i.e. distance is from enemy CP). | ||
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#22 | ||
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#23 |
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I actually think w should be able to build them in more locations than we can now. I've always wanted to build a firebase in one of those apartment buildings on Muttrah
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#24 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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I wouldnt want to limit them to friendly cap radius only. This way you limit the positions of them on maps like kozelsk.
I understand your points for building in enemy territory and it is indeed gamey and certainly not realistic if you think about it. Luitenant: Hey boys! Lets set up a base of fire and an reinforced position in that territory we just lost to the enemy! But from a gameplay standpoint I think it brings another tactic. When we where up on that rooftop, 2 choppers got taken out by AA in north-city. This situations offers a new window for teamplay. The team instructs the choppers to stay on-deck while an infantry/apc squad moves over to the enemy AA position to take it out. Im not sure what my standpoint on this is. I dont want the firebases to be limited when the flag is yours. So I dont want any new rule to be within cap-radius. That way you know where the firebase is. And its also not really realistic to go built one in enemy territory. To be honest, your mumble night was the first time I seen that happen. So we could also think: How big of an issue is this? |
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#25 | |
![]() Join Date: Mar 2008
Location: Hessen / Wiesbaden
Posts: 350
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Its great fun to hunt fb of the e. So let them build there assets wereever they want. Sorry, but if the us team is to stupid to get a sq or an apc to this unloved e fb to destroy it... So its there problem, and a great job from the mec side... Dont limit the things you can do ingame only of a few guys that cant handle it... | |
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#26 |
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Retired PR Developer
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I don't like that 2 guys
wait... actually I hate that only 1 guy can build a FB in an enemy flag and shoot down choppers, because its not particularly teamwork orientated, and its not very skillful. a mobile AA, sure thats the point, but a static AA should be about more than 'plonk this anywhere' Skater...you can build them on apartments I think there should be some restrictions though absurd, since this isn't a battle of 150 people, its 32 per team. An alternative to simply "YOU CANT BUILD HERE" could be that 4 crates are required for FBs outside of cap zones. since theoretically teh AAS follows supply routes, and since your not connected to the supply route alla CoH, you need 4 crates |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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Last edited by Rudd; 05-29-2009 at 06:23 AM..
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#27 |
![]() Join Date: Jun 2007
Posts: 3,941
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The point is not whether you can handle it or not. Flags are AAS for a reason. In that sense why not just vanilla conquest so we don´t limit people. I mean flags mean little if you can just build anywhere you want. Flags are meant to represent area control, yet they don´t because having it capped or not makes 0 difference to rallies, firebases etc.
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#28 |
![]() Join Date: Sep 2008
Posts: 267
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Retarded idea. Learn to defend your supply lines.
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#29 | |
![]() Join Date: Dec 2008
Location: Nottinghamshire
Posts: 198
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This is perfectly realistic for the enemy to try to choke your supply lines far away from the fighting... | |
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Interested In airsofting, but feeling the pinch of the credit crunch?
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#30 |
![]() Join Date: Jun 2007
Posts: 3,941
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Not when you have 32 people per team.
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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| building, firebase, limit, locations |
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