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#11 |
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Retired PR Developer
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I just spend the last 3hrs getting video from the BRs...I know what killed what.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#12 | |
![]() Join Date: Jan 2009
Posts: 93
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Quote:
So yes, of course players can't be setting up assets in enemy territory: it's an obvious exploit. If that creates problems on the map because flag radii overlap, then alter the map to compensate--maps must adapt to game rules, not the other way around. (Btw it's nice to see someone who understands the logic of not expecting a few players to defend every CP.) | |
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#13 |
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i disagree
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Breedx-thanks gas I appreciate your understanding hope someone can help me out
ryan d ale-Well at least theres is not a sniper problem in your bedroom One of the best ads made To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#14 |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#15 |
![]() Join Date: Apr 2008
Location: Oslo
Posts: 699
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I like serious suggestions, that make sense to people other than the OP.
i like this suggestion, however, what if the FOB gets placed in a friendly radius, and the flag gets capped? destruction(due to code) or does it get left there? this might be an issue |
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War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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Last edited by single.shot (nor); 05-28-2009 at 04:47 PM..
Reason: forgot a letter
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#16 |
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first of all, you need more informtion or a dev will give you infraction points for unhelpfull comments..
now.. can it just be, set it up that like on muttra, it cant be within50-100 meters of the heal thing.. i mean, that should be possible, they do that with the main and stuff. i dissagree with within flag cap radious, becuase it will intupt the flow of gameplay, and these sweet 3 squad pubb assults wont happen, cuz the squads would be to far away. but still, like i sead, place it so it cant be within so many meters of the w/e it is called. i hope u get what i sead=P |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#17 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Firebase must be closer to a friendly CP than to an enemy one (except INS mode when it can be anywhere for BLUFOR, and the caches count as CPs for INS), or you simply cannot spawn there?
Hows that? No more forward spawns except rallies. No randomly chosen radii around flags. Simple, clear system to affect spawning when the CPs change ownership. Lines should be drawn on the COs map, by a python script, to show the territory your team is 'in control' of. So the CO becomes more important too. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#18 | ||
![]() Join Date: Jan 2009
Posts: 93
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Quote:
If so, then this is not a problem because it's assumed that if the asset was previously placed then it's a legitimate defensive measure (i.e. if it's manned, destroy it or frag the occupant and use it yourself, or if it's not useful, destroy it). If not, same deal only you'll have no choice but to destroy the asset (i.e. to prevent any enemies from using it). The lack of players issue doesn't apply in this case because the asset is right where they are attacking (and the enemy is presumably defending). That part of the OP was more in reference to the issue of players sneaking back, setting up a firebase and using it to rack up points by spawnkilling vehicles (i.e. an exploit because there are insufficient players on the map to stop this from happening--and it's something that clearly isn't an issue in RL). There is a kind of exploit if the asset is a Forward Outpost because it means that players could intentionally avoid destroying it to rob the enemy team of 1 of the 4 available FOs. Of course, this is only an "exploit" if the enemy has no commander, who would normally use the 'Remove' function to destroy the asset if needed. But that just penalizes teams who don't bother with commanders....and that's always good IMO. Here's how it works in v0.85 (for those like me who have bad memories): Forward Outpost must be built within 50m of 2 Supply Crates (Supply Crates can be dropped anywhere). HMG/AA (firebase) must be built within 150m of a Forward Outpost. Quote:
Players shouldn't be able to spawn in radii of enemy-controlled CP (flag) for a similar reason as the firebase exploit: it's assumed that you control the area so setting up a FO right in their midst without first capping the flag is unrealistic (in RL you'd be under constant attack, but this is difficult to simulate with few players). (That said, it would be nice to get an automatic warning that enemy players are nearing--let alone capturing--one of your CPs, so that you can at least try to get back and defend it.) What about just a warning icon in the main view HUD that appears when you are in the radii of the enemy flag? Ideally, you would want both though. | ||
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#19 | |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Sinse the move marker is easy enough to use that a gecko could place an FO in a place where people can spawn on it over 99%* of the time, I dont think any other help is needed. People are, after all, supposedly smarter than geckos. * this requires some proper testing, does anyone own a gecko? | |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#20 |
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Sort of agreed.
How abot firebases can only be 150m from a friendly capped flag, if it goes neutral you can't spawn on it, and vice versa. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!. |
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