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#1 | |||
![]() Join Date: Apr 2007
Posts: 1,855
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0:25 - 0:33 and 0:48 till end If you listen to it, you hear like al kinds of distance sounds (not the LAV AD, but distance sounds): Artillery, gunfire, tank shells all the stuff.. Is it possible to have the same for PR on some maps, like you have on Korengal with the jet flyover sounds? It would add alot of depth to the combat zone, and you would feel, like more into it. You would still hear the difference between player fired and ambient sounds, so theirs still the ability to hear where fire is coming from. | |||
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Ingame name: A.Behr
Xfire: arjan1994 |
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Last edited by arjan; 05-22-2009 at 06:37 PM..
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#2 |
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Retired PR Developer
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Ambient noises? Yeah I like them for things like arty etc, but the gunfire should be player made 100% of the time
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#3 | |
![]() Join Date: Apr 2007
Posts: 1,855
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Quote:
I mean, with these sounds in, it would hear like a whole operation is going, how awesome would that be? | |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#4 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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These idea have been thought about and used. Korengal has a few (over the top a bit
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#5 |
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Forum Moderator
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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#6 |
![]() Join Date: Apr 2007
Posts: 1,855
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I know korengal has a few (only a jet and birds right?)
But im talking about sounds that makes it feel more like a whole operation, instead of the random jet flying by. im talking about something, like in the movie, where you have the feeling theirs something massive going on, than the average firefight you have in PR where its *bang* silence..... and then after some minutes another *bang* silence... get my point? it kinda would fill the silence with the ambient sounds Though a differenence between player fired and Ambient should be kept |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#7 |
![]() Join Date: Aug 2008
Posts: 306
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really i like all the player made noises, ambient noises arnt very bad but its just cool knowing that every shot you hear is some distant firefight on the map, or every explosion is something blowing up. Really i love the sound of a IED exploding on korengal from a distance. It sorta freaks you out. the jet noise is sorta lame but thats all im willing to put up with.
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if you miss him... try, try again
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#8 |
![]() Join Date: Jun 2007
Posts: 1,755
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Honestly I like it without any ambient sounds it brings a tacticle advantage to being able to here were there is a firefight going on.
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#9 |
![]() Join Date: Apr 2007
Posts: 1,855
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people dont get my point i think, you will still know the difference between aimbient and player fired.
but it just gets more depth into the game, and letting you think theirs a large scale operation going on in the far distance, (further than the map) offcourse all kinds of maps could use different ambient sounds, but for example the one from the movie could be used on some map like kashan or al basrah and al fallujah (just an example) |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#10 |
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I like the ambient sounds already implemented and agree that all small arms noise should be player produced. Of course, that does not include things like artillery, aircraft, and environmental noises.
I really like the jungle maps for their ambiance and keep expecting to hear monkeys or snakes... Great example vid btw! |
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1N4X1 E-3 USAF Active Duty
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him." - Sun Tzu |
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