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Old 05-22-2009, 04:00 PM   #1
arjan

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Default Distance sounds

YouTube Video

0:25 - 0:33 and 0:48 till end

If you listen to it, you hear like al kinds of distance sounds (not the LAV AD, but distance sounds):
Artillery, gunfire, tank shells all the stuff..

Is it possible to have the same for PR on some maps, like you have on Korengal with the jet flyover sounds?
It would add alot of depth to the combat zone, and you would feel, like more into it.
You would still hear the difference between player fired and ambient sounds, so theirs still the ability to hear where fire is coming from.

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Last edited by arjan; 05-22-2009 at 06:37 PM..
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Old 05-22-2009, 04:01 PM   #2
Rudd
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Default Re: Distance sounds

Ambient noises? Yeah I like them for things like arty etc, but the gunfire should be player made 100% of the time


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Old 05-22-2009, 04:14 PM   #3
arjan

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Default Re: Distance sounds

Quote:
Originally Posted by Dr2B Rudd View Post
Ambient noises? Yeah I like them for things like arty etc, but the gunfire should be player made 100% of the time
Well, in the movie its from really far, i can imagine it would sound different from closer like in PR, so you could hear the difference from ambient and a real person fireing.

I mean, with these sounds in, it would hear like a whole operation is going, how awesome would that be?

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Old 05-22-2009, 04:21 PM   #4
CodeRedFox
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Default Re: Distance sounds

These idea have been thought about and used. Korengal has a few (over the top a bit ). I'm and a few others have been building a library.



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Old 05-22-2009, 04:21 PM   #5
[R-MOD]Jigsaw
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Default Re: Distance sounds

Quote:
Originally Posted by Dr2B Rudd View Post
Ambient noises? Yeah I like them for things like arty etc, but the gunfire should be player made 100% of the time
Agree completely, and I think that the current ambient sounds we have do a good enough job.

Now just need to add them to more maps.


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Old 05-22-2009, 04:26 PM   #6
arjan

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Default Re: Distance sounds

I know korengal has a few (only a jet and birds right?)
But im talking about sounds that makes it feel more like a whole operation, instead of the random jet flying by.

im talking about something, like in the movie, where you have the feeling theirs something massive going on, than the average firefight you have in PR where its *bang* silence..... and then after some minutes another *bang* silence... get my point? it kinda would fill the silence with the ambient sounds

Though a differenence between player fired and Ambient should be kept

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Old 05-22-2009, 06:26 PM   #7
Ccharge

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Default Re: Distance sounds

really i like all the player made noises, ambient noises arnt very bad but its just cool knowing that every shot you hear is some distant firefight on the map, or every explosion is something blowing up. Really i love the sound of a IED exploding on korengal from a distance. It sorta freaks you out. the jet noise is sorta lame but thats all im willing to put up with.

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Old 05-22-2009, 06:34 PM   #8
nick20404

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Default Re: Distance sounds

Honestly I like it without any ambient sounds it brings a tacticle advantage to being able to here were there is a firefight going on.
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Old 05-22-2009, 06:35 PM   #9
arjan

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Default Re: Distance sounds

people dont get my point i think, you will still know the difference between aimbient and player fired.
but it just gets more depth into the game, and letting you think theirs a large scale operation going on in the far distance, (further than the map)

offcourse all kinds of maps could use different ambient sounds, but for example the one from the movie could be used on some map like kashan or al basrah and al fallujah (just an example)

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Old 05-22-2009, 06:42 PM   #10
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Default Re: Distance sounds

I like the ambient sounds already implemented and agree that all small arms noise should be player produced. Of course, that does not include things like artillery, aircraft, and environmental noises.

I really like the jungle maps for their ambiance and keep expecting to hear monkeys or snakes...

Great example vid btw!

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