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#11 |
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Forum Moderator
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I honestly don't think that it is needed as Rudd said the sounds of battle should be player generated and not generic, and the sounds we currently have do a very good job of that.
Atm it can be a real thrill to hear heavy gunfire coming from nearby and to know that its not just some random sound but people are actually fighting it out. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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#12 |
![]() Join Date: Apr 2007
Posts: 1,855
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To be honest, it doesnt sound like real life
That distant echoing you hear on the movie comes pretty close to real life, just worser quality.. i know from experience too! Also, if it would be impleted, the ambient sound would give you the idea theirs a whole division playing on the borders somwhere out of the map.. their will also just be normal player generated gunfire, so nothing would kinda change, but only more sounds added to a combat zone, its really lame to hear silence than some gun shots and then silent again and it is over again. the ambient sound would just fill in the silence somewhere in the background like theirs a firefight going on on the outside of the map (NOT ON THE MAP) thus infantry and the like would still be able to hear where everything would be coming from, and wont change much, you only hear echoing and such coming from the edges of the map kinda, dont really know how to explain My suggestion is to make it feel like a combat zone, right now it just feels like random gunfights from time to time |
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Ingame name: A.Behr
Xfire: arjan1994 |
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Last edited by arjan; 05-22-2009 at 07:14 PM..
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#13 | |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Quote:
Have you got a time-line of when that video takes place? I imagine it takes place in the central push towards the Iraq mainland or the clearing of a huge city like fallujah so the huge ambient raging battle sounds are there for a reason. Watch that video in the korengal valley and you dont hear any ambient battle sounds. Its just squad versus some Taliban fighters. Much like most of the PR fights. And also, if you look at the map, lets say Ejod, its kinda pointless and weird to hear a RAGING battle in the middle of a freakin dessert when theres a city in a valley wich should be the best defendable position. Why didnt the entire devision set up camp there? Its just not right for PR I'd say. I like to hear whats out there. The random plane and dogs in the kyongani (or however its spelled, kinda hard after a few beers :P) can actually be there. The raging battle is not like PR. I always thought PR battle's where more like small scale size. Asset, map and unit size. When the player limit would somehow magically be upped to say 128 total, than yes, some ambient noise would be suiting on some maps. But with this scale of battle and the sort of operations I think this shows pretty much how it would be in real life counterparts of operations like these. (no real life experience what so ever, only the hugely hollywood style sound-effects and video game's to base this on) | |
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#14 | |
![]() Join Date: Apr 2007
Posts: 1,855
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Quote:
Example of fallujah: youre fighting you will hear a little bit from outside the map like artillery from time to time But if everyone goes silent you can listen to the *fight* going on on the outer side of the map like gunfire, tanks helictopers artillery all the stuff, kinda understand? And it wont be like every map would have the same sounds, no every map could have it own sounds that would be appropriate. | |
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Ingame name: A.Behr
Xfire: arjan1994 |
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Last edited by arjan; 05-22-2009 at 08:29 PM..
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#15 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Yeah I have to agree that on SOME maps it does seem like it's kinda lacking the feel of nearby units within a few kilometres, I wouldn't say distant small arms fire is something that should be added to many maps.
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#16 | |
![]() Join Date: Apr 2007
Posts: 1,855
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Quote:
But machine guns, apc shells, tank shells ,helicopter rotor noises, jets, artillery and such yes | |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#17 | |
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PR Community Faction Lead
![]() Join Date: Aug 2007
Location: The 44 Islands ;)
Posts: 1,319
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Quote:
Current distance sounds system works really good and IMO all ambient noises that mimic battle sounds should stay in single player games... (maybe someone could consider removing "fake A-10" from Korengal? | |
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#18 |
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I was actually gonna suggest putting more sounds in like that, because on an engagement that big they're going to call in air support (BF2 crappy engine, blah blah), but since we can't just put in the noise. Is it possible to increase the range of hearing gunfire? Because that might help, hearing almost every confrontation on the map would give it that feel.
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#19 |
![]() Join Date: Aug 2008
Posts: 306
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listien in the up coming patch you hear everything on the battlefield, besides i hear the little "clicks" of guns being fired all the time on maps, i also hear IEDs go off, or c4, or tanks coming up a road etc. Distances of vechile sounds will be greatly increased so your going to be hearing alot more.
have you ever experienced the calm before the storm? the first few gunshots are fired and then all of a sudden u hear a giant firefight open up half a click away. Then another and another untill it becomes a huge fight. |
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#20 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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I understanded all those points arjan. I was on the same page before your reply, I just dont agree with most of them.
Maybe on some maps like you said for instance fallujah. If they include it I hope it wont be to overdone like in some call of duty maps. It works for COD but I think it will feel to pumped up for project reality. Ofcourse it happens like that in real life sometimes but yea. |
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