project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 05-18-2009, 09:36 PM   #1
Fighter
Supporting Member

Fighter's Avatar
Question Improved Deployable Object Placement System

I would like to see an improved deployable object placement system, not unlike the Sandbox object placement. Like when you try to place something, it would be highlighted in red or in green depending on if the placement would work.... Or just any kind of signal to the SL that the placement would work or not. Thanks!

"Just came ho,me. It was fun as fuaaaarrrrk. I think I'm still fdrunk. Will post pics tomorrow lol. Good night. Oh, and my hair is fucking WATERPROOF." - Kirra
Fighter is offline Reply With Quote
Old 05-18-2009, 09:39 PM   #2
Ace42
Banned

Ace42's Avatar
Send a message via AIM to Ace42
Default Re: Improved Deployable Object Placement System

Quote:
Originally Posted by Fighter View Post
I would like to see an improved deployable object placement system, not unlike the Sandbox object placement. Like when you try to place something, it would be highlighted in red or in green depending on if the placement would work.... Or just any kind of signal to the SL that the placement would work or not. Thanks!
Even just a "nuhuh, it'll splat you" message would be nice. The number of times I've seen people go down just because the deployment area is MARGINALLY too small for a FB, and there's so much other stuff between that zone and the SL / squad members that it appears meters and meters away from where the SL TRIED to place it...
Ace42 is offline Reply With Quote
Old 05-18-2009, 09:41 PM   #3
LithiumFox
PR Server License Administrator

LithiumFox's Avatar
Send a message via AIM to LithiumFox Send a message via MSN to LithiumFox Send a message via Yahoo to LithiumFox
Default Re: Improved Deployable Object Placement System

I think maybe more of a confirmation sign is more to what you would be wanting ?

Like a green "glow" is applied to where it would appear? That would be better..

Sandbox style would = bad

XD People would be killed by floating things of death

Now if we could get that but have it be similar to the "transparency" of dead people (meaning it's a static that you can walk through, like trees and such) and then it loads the ACTUAL static, that would be kinda nice... =)



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Head Admin
LithiumFox is offline Reply With Quote
Old 05-18-2009, 09:43 PM   #4
Fighter
Supporting Member

Fighter's Avatar
Thumbs up Re: Improved Deployable Object Placement System

Quote:
Originally Posted by LithiumFox View Post
I think maybe more of a confirmation sign is more to what you would be wanting ?

Like a green "glow" is applied to where it would appear? That would be better..

Sandbox style would = bad

XD People would be killed by floating things of death

Now if we could get that but have it be similar to the "transparency" of dead people (meaning it's a static that you can walk through, like trees and such) and then it loads the ACTUAL static, that would be kinda nice... =)
That's exactly what I meant!

EDIT: Bolded items....

"Just came ho,me. It was fun as fuaaaarrrrk. I think I'm still fdrunk. Will post pics tomorrow lol. Good night. Oh, and my hair is fucking WATERPROOF." - Kirra
Fighter is offline
Last edited by Fighter; 05-18-2009 at 10:09 PM..
Reply With Quote
Old 05-18-2009, 10:03 PM   #5
McBumLuv

McBumLuv's Avatar
Default Re: Improved Deployable Object Placement System

The only way a sandbox thing would be bad is when using assets to block off entrances, but I don't think that would be extremely exploitable.

AS to people using them to kill you, you have some serious problems if you get kill by someone 5 meters from you with a big floating asset that screams "shoot me"


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
McBumLuv is offline Reply With Quote
Old 05-18-2009, 11:06 PM   #6
Spuz36

Spuz36's Avatar
Default Re: Improved Deployable Object Placement System

I don't know, I played the new version of Sandbox and noticed some PR models (vehicles I think) in it for deployables, so maybe a 'trade' of some sort happened and maybe something is in the works. But, thats just a silly theory of mine and am probably jumping to conclusions too quick.

Yea and to build off McLuv, don't have them waving around as a personal shield :P Also, if someone could lift someone on a building or something as an exploit, but now that hooks are so abundant it would probably be ok'ish. I'm sure limits can be put on it to prevent that, but a Sandbox 'way' would be useful, to actually see the object before placement.

"$10 says Goldie was sampling engine sounds, and Wilkinson was in the bathroom recording a sink."
Spuz36 is offline Reply With Quote
Old 05-19-2009, 12:35 AM   #7
TimeMasheen
Default Re: Improved Deployable Object Placement System

when i squad lead, i kill about 1/500 troops, i just know how each stuff is placed, and i ALWAYS tell my squadies to stay "BEHIND" me and you wont die

I do agree, it could use some work but i dont know if bf2 engine supports it (not my subject)
TimeMasheen is offline Reply With Quote
Old 05-19-2009, 12:44 AM   #8
LithiumFox
PR Server License Administrator

LithiumFox's Avatar
Send a message via AIM to LithiumFox Send a message via MSN to LithiumFox Send a message via Yahoo to LithiumFox
Default Re: Improved Deployable Object Placement System

well at least the glowing ring of "STAY OUT OF THIS AREA DAMN YOU" maybe?



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Head Admin
LithiumFox is offline Reply With Quote
Old 05-19-2009, 03:51 AM   #9
Mary.au

Mary.au's Avatar
Default Re: Improved Deployable Object Placement System

Dont you just love it when you explicitly state, "Stay behind me", and half your squad runs ahead and is killed by your new firebase.

A system that can prevent that would be awesome
Mary.au is offline Reply With Quote
Old 05-19-2009, 06:20 AM   #10
Durkie

Durkie's Avatar
Default Re: Improved Deployable Object Placement System

Some sort of glowing circle on the ground where it will come would be nice
You can see where your firebase will come and you squad members will hopefully stay out of the circle


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
Captain Henry P. Jim Crowe
Durkie is offline Reply With Quote
Reply


Tags
deployable, improved, object, placement, system
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 12:22 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.