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#1 |
![]() Join Date: Nov 2008
Posts: 1,102
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I would like to see an improved deployable object placement system, not unlike the Sandbox object placement. Like when you try to place something, it would be highlighted in red or in green depending on if the placement would work.... Or just any kind of signal to the SL that the placement would work or not. Thanks!
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"Just came ho,me. It was fun as fuaaaarrrrk. I think I'm still fdrunk. Will post pics tomorrow lol. Good night. Oh, and my hair is fucking WATERPROOF." - Kirra
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#2 | |
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Banned
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#3 |
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I think maybe more of a confirmation sign is more to what you would be wanting ?
Like a green "glow" is applied to where it would appear? That would be better.. Sandbox style would = bad XD People would be killed by floating things of death Now if we could get that but have it be similar to the "transparency" of dead people (meaning it's a static that you can walk through, like trees and such) and then it loads the ACTUAL static, that would be kinda nice... =) |
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#4 | |
![]() Join Date: Nov 2008
Posts: 1,102
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Quote:
EDIT: Bolded items.... | |
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"Just came ho,me. It was fun as fuaaaarrrrk. I think I'm still fdrunk. Will post pics tomorrow lol. Good night. Oh, and my hair is fucking WATERPROOF." - Kirra
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Last edited by Fighter; 05-18-2009 at 10:09 PM..
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#5 |
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The only way a sandbox thing would be bad is when using assets to block off entrances, but I don't think that would be extremely exploitable.
AS to people using them to kill you, you have some serious problems if you get kill by someone 5 meters from you with a big floating asset that screams "shoot me" |
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#6 |
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I don't know, I played the new version of Sandbox and noticed some PR models (vehicles I think) in it for deployables, so maybe a 'trade' of some sort happened and maybe something is in the works. But, thats just a silly theory of mine and am probably jumping to conclusions too quick.
Yea and to build off McLuv, don't have them waving around as a personal shield :P Also, if someone could lift someone on a building or something as an exploit, but now that hooks are so abundant it would probably be ok'ish. I'm sure limits can be put on it to prevent that, but a Sandbox 'way' would be useful, to actually see the object before placement. |
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"$10 says Goldie was sampling engine sounds, and Wilkinson was in the bathroom recording a sink."
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#7 |
![]() Join Date: Dec 2008
Location: Dallas
Posts: 40
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when i squad lead, i kill about 1/500 troops, i just know how each stuff is placed, and i ALWAYS tell my squadies to stay "BEHIND" me and you wont die
I do agree, it could use some work but i dont know if bf2 engine supports it (not my subject) |
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#8 |
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well at least the glowing ring of "STAY OUT OF THIS AREA DAMN YOU" maybe?
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#9 |
![]() Join Date: Feb 2009
Location: Geelong, VIC
Posts: 132
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Dont you just love it when you explicitly state, "Stay behind me", and half your squad runs ahead and is killed by your new firebase.
A system that can prevent that would be awesome |
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#10 |
![]() Join Date: Jan 2009
Location: Fryslan
Posts: 262
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Some sort of glowing circle on the ground where it will come would be nice
You can see where your firebase will come and you squad members will hopefully stay out of the circle |
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| Tags |
| deployable, improved, object, placement, system |
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