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#11 |
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Its good the way it is IMO.
The only problem that can occur with the current system is the stupidity of fellow squaddies, if i place something and give them a warning like. Watch out im placing a fob over VOIP and they run forward and get killed i can only laugh at their stupidity, no feeling sorry. |
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#12 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Resuggestion. not sure what came out of the first one. If this cant be done because of hard-code issues do this:
Observer marker where you want to place: walk back 5 meters for small placements and 10 for the firebase. Works like a charm! It drops 5 or 10 meters (depends what you chose) right in a front line. So keep that in mind when looking around. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. dogtag modeled after tutorial by To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#13 |
![]() Join Date: Nov 2008
Posts: 1,102
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Yes, but I signal to you that the placement will work. I'm tired of getting try again in a better location everytime I try to place something and then end up running out of a build order and/or blowing up the crates because it went down in some wild horrid place.
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"Just came ho,me. It was fun as fuaaaarrrrk. I think I'm still fdrunk. Will post pics tomorrow lol. Good night. Oh, and my hair is fucking WATERPROOF." - Kirra
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#14 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 523
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I would settle with not getting killed or killing someone.
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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| Tags |
| deployable, improved, object, placement, system |
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