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Old 05-19-2009, 06:35 AM   #11
K3V1N=US=

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Default Re: Improved Deployable Object Placement System

Its good the way it is IMO.

The only problem that can occur with the current system is the stupidity of fellow squaddies, if i place something and give them a warning like. Watch out im placing a fob over VOIP and they run forward and get killed i can only laugh at their stupidity, no feeling sorry.


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Old 05-19-2009, 07:43 AM   #12
cyberzomby
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Default Re: Improved Deployable Object Placement System

Resuggestion. not sure what came out of the first one. If this cant be done because of hard-code issues do this:

Observer marker where you want to place: walk back 5 meters for small placements and 10 for the firebase. Works like a charm! It drops 5 or 10 meters (depends what you chose) right in a front line. So keep that in mind when looking around.


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Old 05-19-2009, 08:05 AM   #13
Fighter
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Default Re: Improved Deployable Object Placement System

Yes, but I signal to you that the placement will work. I'm tired of getting try again in a better location everytime I try to place something and then end up running out of a build order and/or blowing up the crates because it went down in some wild horrid place.

"Just came ho,me. It was fun as fuaaaarrrrk. I think I'm still fdrunk. Will post pics tomorrow lol. Good night. Oh, and my hair is fucking WATERPROOF." - Kirra
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Old 05-19-2009, 08:11 AM   #14
smee
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Default Re: Improved Deployable Object Placement System

I would settle with not getting killed or killing someone.

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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