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Old 05-20-2009, 09:39 PM   #51
unrealalex
Default Re: There should be less .50 cal technicals in Insurgency

Quote:
Originally Posted by [R-MOD]Mongolian_dude View Post
It is silly that the insurgents get so many technicals.

It adds a whole new element to the battlefield, with these vehicles being used more like chariots that precious and vulnerable gun platforms. Roadkilling is still very much an issue with these vehicles, which im sure is really quite unrealistic in frequency and practice.
I think a better solution would be to drastically decrease the number of technicals on a map to roughly 1 technical on a short re spawn, per map.

Yet to counter this in a more realistic and playable fashion, Insurgents would be able to deploy 50cal positions (not the same as those build beside fire bases+bunkers).
These would have a much higher traverse than than 50cal emplacements, aswell as a 360 rotating field of view, more comparable to the actual technical 50cal.

...mongol...
Finally someone who agrees!

Another thing that just occurred to me: the cities in real life are a lot bigger than those in PR, hence the face to face meetings of technicals and helicopters is very unlikely.
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Old 05-20-2009, 10:46 PM   #52
JKRMAUI

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Default Re: There should be less .50 cal technicals in Insurgency

I just want people to treat techies as assets. Not just a personal toy. Seeing as how we can't even get some people to treat choppers and Tanks as precious assets that should not be wasted....protecting a poor little techy seems like an impossibility. Best bet is to grab yours before people can waste them. How ever that causes people to get competitive...and I've seen TKing happen on INS over techs...


I like the idea of having a number available at the start of the round. Than have one or two that actually respawn, and have them spawn in addition to the ones alrdy on the field. Like the APCs on Fwest. That was you reward them team for keeping it's techs alive, and make them less...taken for granted.

Also being able to reload/repair techs would be nice. Maybe fix caches so that they can rearm techs, and create a mechanic kit that spawns at ins mains, so you can repair your trucks.


Example.

Al Basra

at start of round

x3 Techs armed with .50s

x1 Tech armed with a recoilless rifle


Respawnables

x1 .50 tech respawn time, slightly faster than current timer for techs

x1 Recoilless rifle tech spawn time pretty long, longer than big red for example.

That would be "cherry" in my book. Of course we don't have any AT techs, how ever that's what I'd like to see on that map.
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Last edited by JKRMAUI; 05-20-2009 at 10:56 PM..
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Old 05-21-2009, 04:15 AM   #53
Snazz
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Default Re: There should be less .50 cal technicals in Insurgency

Quote:
Originally Posted by Lt Mic View Post
so for ex. in pr there is revolution in Al Barash do you think that ins are so stupid to attack Brits with few guns, RPG on feet? thats good to ambush but know ther is open war...
What are you basing this revolution on? The maps in PR don't have official stories, but Insurgency mode is not open war.

As for real life Basrah (or the rest of Iraq), I really doubt the insurgents attacked the coaltion head on with technicals.

It's stupid to attack a superior conventional force using conventional tactics, which is why insurgents lay ambushes, IEDs and use relatively low profile weapons.
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Old 05-21-2009, 11:21 AM   #54
Lt Mic
Default Re: There should be less .50 cal technicals in Insurgency

Quote:
Originally Posted by JKRMAUI View Post
I just want people to treat techies as assets. Not just a personal toy.

Quote:
Originally Posted by JKRMAUI View Post
Also being able to reload/repair techs would be nice. Maybe fix caches so that they can rearm techs, and create a mechanic kit that spawns at ins mains, so you can repair your trucks.
or give ins repair post/Cp able to reload/repair

@Snazz my mistake - i mean using technicals to fast hit and run ambushes at inf/light mech sq with support of ied's/rpg to destroy apc/ect.
- official stories might be nice ,connected maps,plot,ect.- "PR the truth of third World War"
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Old 05-21-2009, 01:08 PM   #55
Royal_marine_machine

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Default Re: There should be less .50 cal technicals in Insurgency

In real life basrah, there are also alot more civilians, and methinks the City is slightly bigger.

I think the number of echnicals is fien as I've said, it's the pilots that make there be more heli's getting shot down.

Interested In airsofting, but feeling the pinch of the credit crunch?

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Old 05-21-2009, 01:21 PM   #56
CyrusPI

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Default Re: There should be less .50 cal technicals in Insurgency

Lt_Mic, a plot or storyline, if I hear right, would limit the map makers' map making ability. All that's pretty much known about PR is that the wars and conflict are set in the future.

Also, a repair station like the conventional forces might be too much. Maybe that green gas station/garage shop around south west of the city could be put to use. Makes it a bit of an asset for both sides to consider . . .

Of course, the Insurgents might have to threaten the owners to repair their weapons of war. As long as we stick with that story, our brains won't go "this doesn't make sense" when we roll the technicals by the shop. And perhaps make it longer to repair, because I tell ya, it can take a long time at those car repair places.

Shame it's a vBF2 model, making it harder to deal with mod-wise. The devs could raise the garage door and have the cars drive in for repairs. That is, if they even consider using that as a repair "depot".


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Old 05-21-2009, 01:29 PM   #57
Demonic

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Default Re: There should be less .50 cal technicals in Insurgency

The technicals are very easy to kill, even with a blackhawk. You just need good pilots who can react fast enough to change direction of the flight so the door gunners can shoot at the techs.

However if a pilot is in the position of being fired at by a tech, he is a daredevil pilot and shouldn't be piloting anyways. There are certon situations where it's unavoidable like if the techs are going off-road and the pilots are keeping away from hot LZ's but get ambushed by a patrol tech.

Just make sure your door gunners have access to shoot the tech. A chaingun versus the tech gun. The victor should be easily the door gunner unless the tech has had awhile to shoot at you before your gunner can get a shot at them. Also the pilots could just quickly land and drop off there troop cargo as a precausion. Return to base for repairs and if the squad you dropped off reports the tech is gone or destroyed. Return to pick up the squad and drop them off where they want to go.

Most pilots will remain in the air or keep traveling to there destination. Despite being attacked and damaged. It's obvious they will be shot down if they do that I see a lot of daredevils who fly over the city. Easy targets for both techs and lucky or talented RPGers.

Techs are at a major disadvantage in the game. They are not humvees and are killed very easily. They are however good cache defense or anti-heli. Infact the only good anti-heli equipment the insurgents have. If you reduce or take that away. Helicopters will only become even more daredevils and if all techs are destroyed which in most cases they usually are. The insurgent side is very prone to attack heli fire without much worry. I have seen a lot of cases as of lately of attack helis just strafing known cache spots and taking them out themselves. Kind of ruins the game-play as it should be the inf that has to take it out but that's the result of the insurgent team losing all there techs too early.


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Old 05-21-2009, 02:42 PM   #58
Jedimushroom
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Default Re: There should be less .50 cal technicals in Insurgency

Quote:
Originally Posted by StuTika View Post
Yup, it is. But I'm like a terrier, I won't let go! Grrrr.

Can an English major or something come in here and put us out of our misery.

Stu.
Yes because everyone knows English majors are helpful to have around...

Seriously though, it's not really a discussion, I'm afraid if you want to apply correct english you cannot describe discrete objects as 'less'

Hugely offtopic but whatever:

The difference between less and fewer is that the former refers to an amount, while the latter refers to a numbered quantity of undivided items. Much confusion exists around these two terms, in part due to the fact that they share the same antonym: more.
Less is correctly used with:
Things that can't be counted, such as water or patience, as in "She has less patience than he does."

A number of units of continuous measurement, such as minutes, miles, kilograms, and the like, as in "he had to wait less than ten minutes," "this coat costs less than ten dollars," "he won by less than five percent of the vote," and "he would settle for no less than 3.5 gallons of the highest-grade milk." Although it is grammatically correct to use fewer in these cases the meaning changes to being fewer than that whole number and is only normally applicable to countable units, e.g. where sugar is sold in 1 kilogram packs and one limits a customer to fewer than 3 kilograms of sugar the implication is that only 2 kilograms might be purchased and 2.9 kilograms would be unacceptable despite being less than 3 kilograms.

There, now let us get back on topic.


.50 calibre machineguns at the moment are far too damaging to helicopters that could stand up to the punishment far more easily IRL. For instance almost all attack helicopters are protected from fire up to .50 cal in size.

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Old 05-21-2009, 05:06 PM   #59
Cheditor

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Default Re: There should be less .50 cal technicals in Insurgency

Well ok if a helicopter takes damage anywhere near its rotor housing im pretty sure it will be going down fast. The black hawk and merlin etc can take the damage but all of the small helicopters will go down fast as they are lightly armoured.



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