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Old 05-17-2009, 07:48 PM   #1
Viper.Sw

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Default FINAL STEP AWAY FROM VANILLA?

Ladies and Gentlemen!

I suggest we take the final step away from vanilla by removing REVIVE!

Seriously it is called REALITY MOD, but when it comes to revive, it is just the same as in vanilla.

You cannot revive soldiers in a battlefield and put them straight into the fight again COME ON! All of you know that.

I am tired of having to guard the enemies I put 10 pullets into because the VERY likely conveniance of a medic coming and reviving him...

Leave it to the bleeding, that will keep the combat medics with a purpose in the game.

I REALLY LOVE THIS GAME, but having to guard enemies you fill with lead is not the proudest part...

This way you can still take a shot in the leg/limbs and keep fighting (even though you probably would be evacuated IRL)

What do you say? Time to take the final step away from Vanilla?
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Old 05-17-2009, 07:50 PM   #2
[R-MOD]Jigsaw
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Default Re: FINAL STEP AWAY FROM VANILLA?

Resuggestion and already being worked on extensively.

Read the 0.86 changelog for more details.

Specifically this bit:

Quote:
- added new medic system, after being revived player has a 60s timer, if shot again within this 60s timer, player is killed instead of critically wounded.
- increased wounded time to 5 min.
- changed Combat Medic to now be a limited kit.


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Old 05-17-2009, 07:52 PM   #3
CanuckCommander

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Default Re: FINAL STEP AWAY FROM VANILLA?

HELL YES!!!!!!!!!!!!!! Bandages are fine so give combat medic a bunch. Revive and healing bags are just...ugh. But again, Project Reality has turned into more of Project Gameplay/Teamwork.

I realize that this is still a video game and the revive is very necessary, but how about an option for servers to choose?
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Old 05-17-2009, 07:52 PM   #4
Howitzer

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Default Re: FINAL STEP AWAY FROM VANILLA?

I don't see any revive magic things in this mod. I see a corpsman healing a critically wounded soldier.

The black screen mean your knocked out.
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Old 05-17-2009, 07:53 PM   #5
Viper.Sw

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Default Re: FINAL STEP AWAY FROM VANILLA?

Quote:
Originally Posted by jigsaw-uk View Post
Resuggestion and already being worked on extensively.

Read the 0.86 changelog for more details.

Specifically this bit:
GREAT !!! so now I have to guard the ENEMY FOR 5 MINUTES INSTEAD WOHOOOO!

still if I shoot him with 100 shots he will still be "critically wounded"
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Old 05-17-2009, 07:56 PM   #6
CanuckCommander

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Default Re: FINAL STEP AWAY FROM VANILLA?

Quote:
Originally Posted by Howitzer View Post
I don't see any revive magic things in this mod. I see a corpsman healing a critically wounded soldier.

The black screen mean your knocked out.
Oh yea because every time people get shot or blown up, they get knocked out. Why do we even need hospitals anymore. Doctors are a waste because all we need are corpsmans with an epipen to revive everyone who's got a hole in the head.
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Old 05-17-2009, 07:56 PM   #7
[R-MOD]Jigsaw
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Default Re: FINAL STEP AWAY FROM VANILLA?

Quote:
Originally Posted by Viper.Sw View Post
GREAT !!! so now I have to guard the ENEMY FOR 5 MINUTES INSTEAD WOHOOOO!

still if I shoot him with 100 shots he will still be "critically wounded"
No, because there are less medics around (only 1 medic max per squad, so max 9 on the field at any one time) and if your target is still revived then just shoot him again within a minute and hes down for good.

Wait until you play it and you will see how much better it is.

Quote:
Originally Posted by CanuckCommander View Post
Oh yea because every time people get shot or blown up, they get knocked out. Why do we even need hospitals anymore. Doctors are a waste because all we need are corpsmans with an epipen to revive everyone who's got a hole in the head.
The corpsman is not realistic. Thats a fact. The revive system is not realistic. Simple fact. It is a simulation of the process of returning a soldier to the frontline/replacing downed soldier with reinforcements.


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Old 05-17-2009, 08:00 PM   #8
CanuckCommander

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Default Re: FINAL STEP AWAY FROM VANILLA?

Quote:
Originally Posted by jigsaw-uk View Post
No, because there are less medics around (only 1 medic max per squad) and if your target is still revived then just shoot him again within a minute and hes down for good.

Wait until you play it and you will see how much better it is.



The corpsman is not realistic. Thats a fact. The revive system is not realistic. Simple fact. It is a simulation of the process of returning a soldier to the frontline/replacing downed soldier with reinforcements.
Read my first post, I understand all of that. I understand that this is still a video game. But a compromise or alternative is needed for people who want Realism>Gameplay.
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Old 05-17-2009, 08:03 PM   #9
Howitzer

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Default Re: FINAL STEP AWAY FROM VANILLA?

Quote:
Originally Posted by jigsaw-uk View Post
The corpsman is not realistic. Thats a fact. The revive system is not realistic. Simple fact. It is a simulation of the process of returning a soldier to the frontline/replacing downed soldier with reinforcements.
Exactly , theres a lot of simulated realistic fact in PR , straight line trajectories to simulate fire control or sight ajustement, warm up for gunner position for simulating the actual turret activation , sitting in there and all...
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Old 05-17-2009, 08:06 PM   #10
Viper.Sw

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Default Re: FINAL STEP AWAY FROM VANILLA?

Quote:
Originally Posted by jigsaw-uk View Post
No, because there are less medics around (only 1 medic max per squad, so max 9 on the field at any one time) and if your target is still revived then just shoot him again within a minute and hes down for good.

Wait until you play it and you will see how much better it is.



The corpsman is not realistic. Thats a fact. The revive system is not realistic. Simple fact. It is a simulation of the process of returning a soldier to the frontline/replacing downed soldier with reinforcements.
The maps are small enough to get it to look like lots of reinforcement and big armies fighting, this is what the RALLY POINTS and FOPs do, that is their purpose. Medic reviving is not needed, there is no reason to be able to get reinforcement "spawning" in the front by reviving...
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